Home > 2009/10 - Austin, Texas, SHONEN JUMP Championships > Deck Profile: Jon Moore’s Twilight Deck

Deck Profile: Jon Moore’s Twilight Deck

October 17th, 2009

Surprising the expectations of many, Jon Moore won last year’s SHONEN JUMP Championship Houston with his Six Samurai Deck! He’s been full of surprises ever since. Moore has never been one to follow the herd, and while he’s playing a Twilight Deck in today’s tournament, his Deck is a textbook example of how a Duelist can put his own style and personality into any Deck he plays.

(Deck list will be posted after Day 1 of competition is over – check back later!)

Moore’s Deck does everything you would expect from Lightsworn. He can Summon Lumina early and use her effect to Special Summon “Garoth, Lightsworn Warrior,” nabbing free cards with Garoth’s effect and filling his Graveyard in the End Phase. He’s got “Aurkus, Lightsworn Druid” to stop cards like “Icarus Attack” and “Brain Control” from touching his Lightsworn. “Necro Gardna” provides ample defense after being sent to the Graveyard by “Solar Recharge,” “Charge of the Light Brigade,” or a Lightsworn monster’s effect, and when he needs to end things he’s got 2 copies of “Judgment Dragon.” But it’s all the other stuff Moore’s Deck can do that sets it apart.

“Shining Angel” lets him search out Lumina or Aurkus as needed, making the Deck a little more precise than others. He can also use it to Special Summon his “Cyber Valley.” “Cyber Valley” can provide defense and help to draw more cards. He can even activate “Foolish Burial,” send Wulf to the Graveyard, and Special Summon it to pair it with “Cyber Valley” – effectively trading “Cyber Valley” and Burial for 2 different cards. The same trick works with Lumina’s effect. If Moore has a card in hand that he’d rather have in the Graveyard (like “Necro Gardna” or Wulf), he can discard it for Lumina’s effect, Summon something else, and trade the Special Summoned monster for another card with “Cyber Valley.” Taking an opposing monster with “Brain Control” and removing it to draw 2 cards is always brutal, too.

“Reinforcement of the Army” isn’t a common pick for Lightsworn since “Charge of the Light Brigade” gives plenty of search power, but Charge can’t search out “Necro Gardna,” which is what Moore wants to accomplish. “Necro Lumina is pro!” he asserts. By searching out “Necro Gardna” when he controls “Lumina, Lightsworn Summoner,” he can discard “Necro Gardna” to protect Lumina and Special Summon a monster. He also lowers his chances of drawing a copy of Gardna when he doesn’t want to.

The defensive edge this Deck gets from its “Necro Gardna” and “Shining Angel” plays combines with the “Foolish Burial” / Wulf play to create lots of opportunities for Tribute Summons – perfect for Moore’s 3 copies of “Celestia, Lightsworn Angel.” Aggressive use of Celestia means more monsters in the Graveyard, and Moore capitalizes by playing “Pot of Avarice.” This can keep him from decking out, by sending five cards back to his Deck and buying him an extra turn or two when he’s low on cards.

Jon Moore is really good at finding new ways to approach familiar strategies, and this Deck is a perfect example. There are so many ways to play Lightsworn right now, and with reprints of cards like “Solar Recharge” in Ancient Prophecy Special Edition, “Charge of the Light Brigade” in Stardust Overdrive Special Edition, and Honest in Twilight Edition, we’re probably going to see more and more Lightsworn Decks cropping up over the coming months. Those taking up the Deck for the first time would be wise to examine Decks like Moore’s, and looking for your own creative choices!