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Deck Profile: Dan Quach’s “Slifer-esque” Uria Deck

July 11th, 2010

Dan Quach entered the World Championship Qualifier with the coolest Deck he could think of. While plenty of Duelists in the field of players are using Obelisk the Tormentor in today’s tournament, mostly in Frog Monarch Decks, none of them can use Slifer the Sky Dragon since it no version exists yet that can be used in a Duel. “Everyone’s always talking Obelisk,” Quach said. “I wanted to show them Slifer’s true power.” He decided that the best way to do this would be to build a Deck around Uria, Lord of Searing Flames, the GX equivalent of Slifer.

Monsters:

1 Morphing Jar

3 Lava Golem

3 Battle Fader

2 Uria, Lord of Searing Flames

Spells:

3 Magic Planter

1 Card Destruction

1 Cold Wave

Traps:

3 Imperial Custom

3 Metal Reflect Slime

3 Dark Bribe

3 Fiendish Chain

2 Fake Trap

3 Nightmare Wheel

3 Grave of the Super Ancient Organism

1 Solemn Judgment

1 Zoma the Spirit

1 Mask of Restrict

1 Gravity Bind

2 Scrubbed Raid

“I like to be creative,” Quach said. “Everyone is just copying Decks online. Infernities, X-Sabers… I wanted to make something different that beats everything.” Quach can Summon his Sacred Beast, Uria, Lord of Searing Flames by sending 3 face-up Trap Cards from his field to his Graveyard. Once he does, he can usually end the Duel with it.

Uria gains 1000 ATK for every Continuous Trap Card in Quach’s Graveyard, and with 20 Continuous Trap Cards in his Deck, Uria gets really big, really quickly. It can get as high as 20,000 ATK! Uria also has the unique ability to destroy one of your opponent’s Set Spell or Trap Cards each turn, and Spells/Traps cannot be Chained to that effect. That added protection makes Uria a dangerous card to stare down.

Three of Quach’s 20 Continuous Trap Cards are copies of Imperial Custom, a Continuous Trap Card that prevents Quach’s other Continous Trap Cards from being destroyed. This is especially strong in Quach’s Deck since that means nearly half of his Deck is indestructible while Imperial Custom is face-up on the field. Combining Imperial Custom with Metal Reflect Slime gives Quach a 3000 DEF monster that can’t be destroyed.

Quach uses his Metal Reflect Slime to hold off his opponent from making big attacks, and uses Grave of the Super Ancient Organism to prevent the attacks and effects of his opponents’ strongest monsters. Fiendish Chain, Nightmare Wheel, and Scrubbed Raid make it even harder for Quach’s opponents to get attacks through to him, and the added protection from Imperial Custom makes it that much better.

“I like to play against Infernities,” Quach said. He has so many cards to stop Infernities’ big OTK combos, there’s not much he needs to worry about in that matchup. “Gladiator Beasts are my worst matchup,” he said. “They keep tagging out for Bestiari to destroy my cards.” Since Quach’s Deck is comprised almost entirely of Trap Cards, it has a major weakness to Jinzo and Royal Decree. “If I’m lucky, I won’t see Royal Decree. No one seems to be using it anymore,” he said.

In addition to his 26 Trap Cards, Quach is using a slim Spell line-up including 3 copies of Magic Planter, which he uses to trade his spare Continuous Trap Cards for more cards. Drawing 2 of the same Continuous Trap Card can be redundant for Quach’s Deck, and using Magic Planter, he can stop that from holding him back. Each activation of Magic Planter also puts a Continuous Trap Card in the Graveyard, making his Uria 1000 ATK stronger for when it hits play. Quach is also using Card Destruction to draw through his Deck and send even more Trap Cards to his Graveyard. This lets him pump up Uria so he can end the Duel with it when it finally reaches the field. Quach’s last Spell Card, Cold Wave, sets up his biggest plays. He can activate Cold Wave while he has 3 face-up Continuous Trap Cards before Special Summoning Uria, Lord of Searing Flames with over 8000 ATK and ending the Duel!

As we saw in Quach’s Round 2 Feature Match, he’s also able to win without Summoning Uria. His monster line-up contains 3 copies of Battle Fader to hold off his opponent while he builds up the cards he needs, as well as 3 copies of Lava Golem to get rid of his opponent’s monsters and steadily decrease his opponent’s Life Points. Morphing Jar is also particularly effective in Quach’s Deck, since his Deck is very light on monsters. Quach can usually Set all of his cards before activating its effect to replenish his hand.

Quach is here to prove that you don’t need to play the same Decks as everyone else to win or have fun, and so far he’s been successful at conveying that message.

Dan Quach