Decks to Expect: Constellars

August 31st, 2013

Constellars are LIGHT-Attribute monsters originally from Hidden Arsenal 7: Knight of Stars that focus on Level shifting and multiple Normal Summons. Your goal as a Constellar Duelist is to make use of the excellent LIGHT-only Xyz Monsters from Ranks 3 to 5 as early and often as possible along with the incredibly useful Rank 6 Constellar Ptolemy M7. You can achieve this easily thanks to the Level adjusting power of Constellar Kaus (which is a burly Level 4 Beast-Warrior making it searchable by Fire Formation – Tenki) and the Double Summon-esque abilities of Constellar Pollux and Constellar Sombre.

Constellar Sombre (from Lord of the Tachyon Galaxy) is of particular note. Not only does it give you an extra Normal Summon to work with, it also retrieves Constellar Kaus from the Graveyard so you can drop powerful Xyz Monsters on back-to-back turns. Just from the LIGHT-only Xyz Monsters, you have access to:

Rank 3 – Constellar Hyades: Can switch all your opponent’s monsters to face-up Defense Position. High-ATK monsters tend to have weak DEF, but changing monsters to Defense Position also takes cards like Honest, Blackwing – Kalut the Moon Shadow, and Bujingi Crane out of the equation when you’re planning your Battle Phase.

Rank 4 – Starliege Paladynamo: Reduces an enemy monster’s ATK to 0 and negates its effects. Also lets you draw if it’s destroyed, much like Card Trooper. Obviously great.

AND

Rank 4 – Constellar Omega: Can make all your Constellars immune to Spell/Traps as a Quick Effect. High-ATK. Obviously powerful, especially against the Decks with high Trap counts that are expected to thrive.

Rank 5 – Constellar Pleiades: Can kick any card on the field back to its owner’s hand as a Quick Effect. The applications are endless. It can kick back an Extra Deck monster, prevent your opponent from defending themselves, let you re-use your Fire Formation – Tenki, and even break up the dreaded Number 66: Master Key Beetle + Safe Zone combo, destroying the Beetle in the process.

And then there’s Constellar Ptolemy M7. It’s Rank 6 so you probably can’t play it naturally, but you can upgrade any Constellar Xyz Monster into the 2700 ATK M7. It’s a great way to get around cards like Fiendish Chain that would otherwise immobilize your monster, and you put an even bigger attacker on the field. If Ptolemy makes it to your next turn, it can also start bouncing monsters from the field or the Graveyard back to their owner’s hands. Very handy!

And that’s just the LIGHT-only Xyz Monsters. You still have access to cards like Number 61: Volcasaurus, the Keepers, Maestroke, Abyss Dweller, Gagaga Cowboy, Wind-Up Zenmaines, and Number 49: Fortune Tune.

Throw in other great LIGHT monsters like Honest, maybe a copy of Brotherhood of the Fire Fist – Bear to go with your Fire Formation – Tenki if you play it, your favorite Spells and Traps, and possibly some Special Summonable Tuners like Shapesister and T.G. Striker to get access to Synchro Monsters, and you’ve got a Deck that’s sure to make an impact this weekend!