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Speed Duel Skill Card Text and Skill Card Rules Update

November 1st, 2021

We’re still a few months away from the Speed Duel GX: Duel Academy Box, but while you wait, we’d like to announce a few changes to three of the most powerful Skill Cards along with a new, more thorough explanation of the Skill Card Rules.

Skill Card Text Update

The following Skill cards’ text has been updated to the following text.
These changes are effective immediately as of today, November 1st, 2021.


Skill Card Text Update for Cocoon of Ultra Evolution.

Previous Text:

Activate the following Skill(s) during your Main Phase.

●You can Tribute 1 Insect monster from either field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions, also flip this card over.

●You can shuffle 1 Insect monster from your GY into the Deck, then draw 1 card, also flip this card over.

Each of these Skills can only be used once per Duel.

Updated Text*:

Once per turn, during your Main Phase, you can use 1 of the following Skills.

●You can Tribute 1 Insect monster from either field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions. You cannot Normal or Special Summon other monsters the turn you activate this Skill. At the end of your turn, flip this card over.

●You can shuffle 1 Insect monster from your GY into the Deck, then draw 1 card. At the end of your turn, flip this card over.
Each of these Skills can only be used once per Duel.

*Revised on 3/24/2022


Skill Card Text Update for Inner Conflict

Previous Text:

Activate this Skill during your Main Phase. Once per Duel, you can pay half your LP and take control of 1 monster your opponent controls until the End Phase, but it cannot attack directly this turn.

Updated Text:

Once per Duel, during your Main Phase, you can pay 2000 LP and take control of 1 monster your opponent controls that can be Normal Summoned/Set, until the End Phase, but it cannot attack directly, or be Tributed, this turn.


Skill Card Text Update for Twisted Personality

Previous Text:

Each time a player loses LP, place 1 counter on this card (max. 3). Once per turn, during your Main Phase, you can use 1 of the following Skills.

●Remove 2 counters from this card, then discard 1 random card from your opponent’s hand.

●Remove 3 counters from this card, then destroy 1 face-up card your opponent controls.

Updated Text:

Each time you lose LP, place 1 counter on this card (max. 3). Once per turn, during your Main Phase, you can use 1 of the following Skills.

●Remove 2 counters from this card, then discard 1 random card from your opponent’s hand.

●Remove 3 counters from this card, then destroy 1 face-up card your opponent controls.


We will be including these updated Skill Cards in Speed Duel Tournament Pack 3, currently slated for March of next year. Remember to play your original copies of these Skill cards as if they have the updated text.

Speaking of Skill Cards…

This is also a great time to go over the rules for Skill Cards. The Speed Duel GX: Duel Academy box is loaded with 20 brand-new Skill Cards, and many allow Duelists to Summon powerful Fusion Monsters! There has been some confusion on how Skills that Summon monsters work. Does the monster just appear? Is there anything that can be done to the monster? With another Speed Duel Box on the way, we took the opportunity to clarify this common scenario in the updated Rules for Skill Cards.

RULES FOR SKILL CARDS

  1. You are not required to use Skill Cards, but if you do, choose exactly 1 Skill Card before each Duel.

  2. At the start of the Duel, place that 1 Skill Card face-down next to your Field Zone or Extra Deck unless the Skill Card instructs you to do something else with it. (E.g.: It’s a Toon World! tells you to place it in your center Spell/Trap Zone and flip it over at the start of the Duel.)

  3. If a Skill says that it’s a certain type of card in its Type line, like Continuous Spell or Continuous Trap, then after the Duel begins, it’s always that type of card and follows all the rules for that type of card instead of the rules for Skill Cards.

  4. During the Duel, you can activate your Skill Card by flipping it face-up. If your Skill Card tells you when you can activate it, then you can only activate it at that time, when there is no Chain being built or resolved. If your Skill Card doesn’t say when you can activate it, then you can only activate it during your Main Phase when there is no Chain being built or resolved. For more information on how to determine when the game is or isn’t in an open game state, click here.

  5. Activating a Skill or Skill Card does not start a Chain and is not a card effect. Cards/effects cannot be activated in response to the activation of a Skill. However, cards and effects can be activated after a Skill has resolved as appropriate. (E.g.: If Cocoon of Ultra Evolution Special Summons a monster, then after that monster is Summoned, players can activate cards and effects just like any other time a monster is Summoned, so cards like Floodgate Trap Hole or Adhesion Trap Hole can be activated.)

  6. The Skill on your Skill Card can only be activated once per Duel unless it has specific instructions otherwise or flips itself face-down. If it does, follow the instructions on your Skill Card.

Some Skills can do some far out things that no card can do. If a Skill does something wild and unexpected that you’ve never seen before, that’s great! Skills are part of what makes Speed Dueling so much fun, so embrace the weirdness and get ready to get your game on!