Skill Card Text Update
We are quickly approaching the release of Speed Duel GX: Midterm Paradox, the first small box expansion for Speed Duels! Along with Midterm Paradox, Speed Duel Tournament Pack 4 is set to be released towards the end of September.
Last November, we announced that 3 Skill cards would receive text updates. Today we’re announcing the next 6 Skill Cards that will receive card text updates. These Skills are clarified, simplified, or modified to work within the updated rules for Skill Cards introduced with the Speed Duel GX: Duel Academy Box.
Skill Card Text Update
The following Skill Cards’ text has been updated to the following text.
These changes are effective immediately as of today, September 1st, 2022.
Skill Card Text Update for Final Draw

Previous Text:
Activate this Skill during your Main Phase.
Once per turn, during your turn, you may place a counter on this Skill. If it has 3 or more counters when you would draw a card, you may search your Deck for any card and add it to your hand instead. At the end of the turn you use this Skill, you lose the Duel.
Updated Text:
Activate this Skill during your Main Phase, by placing 3 counters on this card. Once per turn, during your Main Phase, you can remove 1 counter from this card. Once, if this card has no counters, the next time you would draw a card(s), do the following instead.
●Add 1 card from your Deck to your hand, but at the start of the End Phase of this turn, you lose the Duel.
Skill Card Text Update for Nightmare Sonic Blast!

Previous Text:
You can activate this Skill while you control “Serpent Night Dragon”.
Once per turn, you can reveal the top 4 cards of your Deck, use 1 of the following Skills, depending on the number of monsters revealed.
1: Add one of the revealed cards to your hand.
2: Destroy 1 card your opponent controls.
3 or more: Apply both effects.
Then place the rest of the revealed cards on top of your Deck in any order.
Updated Text:
Activate this Skill while the only monster you control is “Serpent Night Dragon”.
Once per turn, you can reveal the top 4 cards of your Deck and do 1 of the following, based on the number of monsters revealed.
1: Add 1 of the revealed monsters to your hand.
2: Destroy 1 face-up card your opponent controls.
3+: Both of the above, in sequence.
Then place the rest of the revealed cards on the bottom of your Deck in any order.
You cannot Summon or Set monsters the turn you activate this Skill, except “Serpent Night Dragon”.
Skill Card Text Update for Spell Proof Armor

Previous Text:
Activate this Skill during your Main Phase. All Machine monsters you control are unaffected by your opponent’s Spell effects. You can Normal Summon Machine Normal Monsters with 1 less Tribute. If a non-Machine monster is in your GY, flip this Skill over. This Skill can only be used once per Duel.
Updated Text:
Activate this Skill during your Main Phase and apply the following:
●Machine Normal Monsters you control are unaffected by your opponent’s Spell Cards or effects.
●While you control no monsters, you can Normal Summon Machine Normal Monsters with 1 less Tribute.
If you have a non-Machine monster on your field or GY, flip this card over. This Skill can only be used once per Duel.
Skill Card Text Update for Fusion Party

Previous Text:
Activate this Skill during your Main Phase. You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. This Skill can only be used once per Duel.
Updated Text:
Once per Duel, during your Main Phase, you can discard 1 card, then Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
Skill Card Text Update for Union Combination
(The materials used are the ones listed on the card you’re Summoning, and they are banished.)

Previous Text:
Activate this Skill during your Main Phase. Once per turn, you can Fusion Summon 1 LIGHT Machine Fusion Monster from your Extra Deck, using monsters from your GY or field as Fusion Material. For the rest of this turn, your opponent takes no damage.
Updated Text:
Once per turn, during your Main Phase, you can place 1 card from your hand on the bottom of your Deck, then Special Summon 1 LIGHT Machine Fusion Monster from your Extra Deck, that cannot be Fusion Summoned, using monsters from your field or GY as material, ignoring its Summoning conditions. For the rest of this turn, your opponent takes no damage.
Skill Card Text Update for Ritual Ceremony

Previous Text:
Activate this Skill during your Main Phase. You can reveal 1 Ritual Monster from your hand, then add 1 Ritual Spell from your Deck to your hand whose name is listed on that Ritual Monster. This Skill can only be used once per Duel.
Updated Text:
Once per Duel, during your Main Phase, you can reveal 1 Ritual Monster from your hand, add 1 Ritual Spell from your Deck to your hand whose name is mentioned on that Ritual Monster, then place 1 card from your hand on the bottom of your Deck.
All 6 updated Skill Cards will be available in Speed Duel Tournament Pack 4 later this month. Remember to play your original copies of these Skill cards as if they have the updated text.
Skill Cards are what make Speed Duel so unique, and there may be other Skill Cards that will receive updated card text in the future to better clarify how they are used.
In the meantime, get ready for Speed Duel GX: Midterm Paradox and the return of Jaden and the arrival of Syrus Trusdale, Bastion Misawa, and the Paradox Brothers!