Here is a quick analysis of what Decks helped their Duelist make it to the Top 16 Draft and the breakdown of Deck Types!
Jono Ritzau traveled here from Australia to compete in this weekend’s YCS with his Fire Fist Deck. Jono Ritzau came prepared, and Dueled his way up to the Top 16. But now, no amount of preparation and practice with his Fire Fist Deck will help him. Ritzau is about to take part in the first Battle Pack 2: War of the Giants – Round 2 draft ever to take place in the Top 16 of a YCS tournament. Ritzau has never drafted Battle Pack 2: War of the Giants – Round 2 before, but has a keen understanding of the Yu-Gi-Oh! TRADING CARD GAME. Will his strong knowledge about the Yu-Gi-Oh! TRADING CARD GAME be enough to help Ritzau advance to the Top 8, or will his inexperience with drafting force him to face early defeat? I sat down next to Ritzau to watch his draft experience unfold.
Take a look at YCS Atlanta winner Christian Georges’s winning draft Deck!
If you read our Round 5 Feature Match, you saw Carolyn Colajezzi and Rob Chung compete in a knock-down drag-out Feature Match that pitted Constellars against Bujins. And in the end? Bujins won. Both Decks benefit from the lack of Heavy Storm, running big trap lineups to protect their key monsters: in Chung’s case, that means protecting Bujin Yamato long enough to stack the graveyard with Bujingi Turtle, stacking up Turtles and collecting Bujingi Cranes. With enough Bujingi defense cards in place, plus some free removal tricks to keep the pressure up, Chung assembles a game position that’s virtually unbeatable. The longer a Duel goes, the longer he can stack up control cards, but Chung was adamant about the one biggest advantage he feels he has in this tournament: the surprise factor.
You’d be crazy to think that Blackwings won’t be out in force this weekend. Duelists love their Blackwings, and ever since the news that Black Whirlwind would no longer be Limited got out, Blackwing fans have been singing from the mountaintops of the return of their favorite Deck.
Constellars are LIGHT-Attribute monsters originally from Hidden Arsenal 7: Knight of Stars that focus on Level shifting and multiple Normal Summons. Your goal as a Constellar Duelist is to make use of the excellent LIGHT-only Xyz Monsters from Ranks 3 to 5 as early and often as possible along with the incredibly useful Rank 6 Constellar Ptolemy M7. You can achieve this easily thanks to the Level adjusting power of Constellar Kaus (which is a burly Level 4 Beast-Warrior making it searchable by Fire Formation – Tenki) and the Double Summon-esque abilities of Constellar Pollux and Constellar Sombre.
Over the years, many Fairy-based strategies have seen great success at YCS events. Counter Fairy, Herald of Perfection, and Master Hyperion based Decks both with tons of Traps and no Traps and with or without T.G. monsters have all been successful at one time or another. And now they’re all back!
In Round 1 we saw Billy Brake take a narrow, thrilling victory with the deck he calls “Blasting The Axis”! While most Fire Fist Duelists prior to this weekend were debating the virtues of the Level 3 “3-Axis” build versus the Level 4 “4-Axis” version, Brake was figuring out how to combine the two to create a more versatile strategy.
Bujin, from Judgment of the Light, is a unique strategy based on Summoning one monster to the field and then keeping it there for entire Duel. Bujin Yamato is an 1800 ATK, Level 4, LIGHT Beast-Warrior, and at the end of each of your turns, it lets you fix your hand and Graveyard by adding a “Bujin” monster from your Deck to your hand, then sending a card from your hand to the Graveyard. You use this ability to seek out Bujin monsters with abilities that activate in either the hand or Graveyard and move them to the appropriate place to use their abilities.
Mermails vanished beneath the waves for a couple months after Lord of the Tachyon Galaxy hit, but now they’re back and as good as ever! Mermail Decks have always excelled at quickly Summoning strong Level 7 monsters like Mermail Abyssmegalo and making up for the multitude of discards required by using Atlantean monsters. Now that Atlantean Dragoons is Limited, there are fewer Atlanteans floating around to discard, so Mermail Duelists have needed to find a new way to make their rampant discarding less painful and more useful.