Clash of Rebellions: Take a Deep Breath, and Relax!

July 27th, 2015

Plant fans rejoice, there’s a new group of Plant monsters on the block! Clash of Rebellions introduces the Aromages, the first Deck theme to provide tangible benefits for increasing your own LP and maintaining a lead over the opponent! Read more…

Clash of Rebellions: Storming Mirror Force

July 24th, 2015

Most Duelists know that Mirror Force is an amazing card. When an opponent’s monster attacks, Mirror Force will destroy all of your opponent’s Attack Position monsters. The possibility that you may have Mirror Force face-down will usually make your opponent think twice before attacking with a field full of monsters.

Recently, Duelists have been employing various methods to cushion or negate the impact of Mirror Force’s activation. Some monsters can’t be destroyed by Mirror Force, and other monsters have effects that activate when they’re destroyed by Mirror Force. By attacking while those monsters are face-up on the field, Duelists are able to circumvent the potential for a devastating setback by Mirror Force.

But Clash of Rebellions introduces a brand new Trap Card that can have the same devastating impact of Mirror Force, without the weaknesses that have been exploited by recently popularized Decks. Clash of Rebellions presents Storming Mirror Force! Read more…

Clash of Rebellions: Archfiend Eccentrick

July 24th, 2015

Qliphorts made Pendulum Summoning a huge factor in tournament-level Dueling, but ever since the Pendulum mechanic was introduced, Pendulum Monsters have belonged to specialized strategies. If you wanted to run Pendulums you had to build your whole Deck around them. Crossed Souls shook that up a bit, introducing “Zefra” Pendulum Monsters for Decks like Yang Zings and ‘tellarknights, but the Zefra were still geared toward very specific themes.

Clash of Rebellions changes all that by introducing the first truly awesome, theme-independent Pendulum Monster! Archfiend Eccentrick is a Level 3 LIGHT Fiend that clocks in at Pendulum Scale 7, and its two abilities make it useful in virtually anywhere. Why? Because it’s two strong, basic cards in one… Read more…

Clash of Rebellions: Mistaken Arrest

July 23rd, 2015

Mistake has been a major player in the Yu-Gi-Oh! TRADING CARD GAME Advanced Format. Its power to prevent players from adding cards from their Decks to their hands, except by drawing them, helps Duelists counter the effects of popular cards. But sometimes, the effect of Mistake backfires, preventing you from adding cards from your Deck to your hand long after activating it. The new Mistaken Arrest Quick-Play Spell Card works like Mistake, but can’t backfire as easily since its effect only lasts until the end of your next turn. Read more…

If I Only Had a…

July 22nd, 2015

One of my favorite times in the evolution of a strategy is when there are just enough cards to build a Deck, but not quite enough to build a fully dedicated Deck that only uses cards from a given theme. It forces improvisation to fill the gaps, and often results in a lot of fun Deck builds that give you a reason to use cards you’ve always wanted to use. Case in point? Rank-Up-Magic Astral Force in Burning Abyss when Duelist Alliance first came out was an absolute blast, and pretty good to boot.

With only 4 monsters and a Field Spell so far, you’ll need a little help from outside sources if you want to finish up your Kozmo Deck, so read on if you’re looking for some sources of potential inspiration! Read more…