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Booster Pack Changes in 2016

September 17th, 2015

Big changes are coming to booster packs, starting with Breakers of Shadow in January 2016.


We’ve made adjustments to boosters every few years. The last change was in 2010 when we increased your odds of getting a Secret Rare from a pack. But the changes coming next year are bigger than all the other changes we’ve ever made, put together!


Starting with Breakers of Shadow, we are upping the amount of foils you’ll get in our standard, 9-card booster packs:
1. There will be a foil card in every pack (either a Super, Ultra, or Secret Rare).
2. We’re DOUBLING the insert rate of Ultra Rares. Instead of 1-in-12 packs, Ultra Rares will now come in roughly 1-in-6 packs.
3. We’re (almost) DOUBLING the insert rate of Secret Rares. Instead of 1-in-23 packs, Secret Rares will now come in roughly 1-in-12 packs. Read more…

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Forbidden & Limited List Update – July 2

July 2nd, 2015

It’s been a little over 3 months since the Forbidden & Limited List was updated, and we’ve been getting some questions about what’s up with that, so here’s a little detail on what’s going on.

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Dissection of a Battle Pack 3 Draft – Part 3

August 9th, 2014

Link to Part 1 and Link to Part 2!

Before heading into round 3 of the draft, I took another look at my card pool so far (cards added in Round 2 are indicated with a + sign): Read more…

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Dissection of a Battle Pack 3 Draft – Part 2

August 8th, 2014

Have you read part 1? Go do that!


Here’s how my card pool looked going into the second draft round:

Dodger Dragon
Jurrac Protops
Lion Alligator
Mythical Beast Cerberus

Bashing Shield
Murmur of the Forest

Zero Gravity
Zero Gravity
Miracle Locus
Telepathic Power

A 50/50 monster/not monster split is good, so I was on track there:
Monsters: 8
Spells: 2
Traps: 5

Let’s look at card roles, keeping in mind that cards can fulfill multiple roles:
1900+ Monsters – 2
1700+ Monsters – 5 or 6 (depending on where Cerberus falls)
Defensive Monsters – 2

Battle Outcome Changers – 7, Total
Battle Stoppers – 3 (Gentlemander, Zero Gravity x2)
Battle Position Changers – 3 (Murmur of the Forest, Zero Gravity x2)
Equips – 2 (Bashing Shield, Metalmorph)
Pumps -2 (Metalmorph, Miracle Locus)

A little low on equips. Let’s see if we can work on that as much as possible.

But my main goal at this point was to pump up my monster count. With just 5 1700+ monsters (plus Cerberus), this needed some work.

I was very confident with my Trap selection. Obviously I’m going to pump that where I can, but main priorities were:
1. High ATK monsters
2. More equips
3. Traps and other surprises



Pick #1, Available Cards: Cursed Armaments / Dark Crusader / Forbidden Lance / Koa’ki Meiru War Arms / Machine King Prototype / Miniaturize / Murmur of the Forest / Noble Arms – Caliburn / Reptilianne Gorgon / Shreddder / Swamp Mirrorer / Trident Warrior / Tutan Mask / Valhalla, Hall of the Fallen / Wind-Up Juggler Read more…

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Dissection of a Battle Pack 3 Draft – Part 1

August 8th, 2014

Battle Pack 3: Monster League is now available in stores, and Official Tournament Stores around the world have begun hosting official draft and sealed play events.

Remember that the top cut rounds of our Yu-Gi-Oh! Championship Series tournaments are done through Battle Pack draft play, so make sure you get some heavy practice in at draft as well as constructed play, especially if you’re planning to attend the first YCS of the Monster League era, in Toronto on September 6.

Also remember, as always, the special Monster League rule for BP3 sealed and draft play: All monsters are all Types.

We’ve had requests for some more hands-on insight on draft strategy. So I dug up one of our drafting test sessions from when BP3 was under development, and I’m going to walk you through all 45 draft picks I made, and my thought process for each.

At the end, I’ll go over a “what if?” scenario, too, which will put things in a little different perspective from the first time you read this.

So let’s get to it!


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