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Clash of Rebellions: Gem-Knights Shine On!

July 30th, 2015

The Gem-Knight monsters are an aggressive Fusion strategy that revolves around Gem-Knight Fusion. It’s a Spell Card that lets you fuse Gem-Knights over and over, because when it’s in your Graveyard you can banish any Gem-Knight monster to return it to your hand. For nearly four years we’ve seen more and more Gem-Knights join the fray, but the Deck often fell short of the big crazy wins Gem-Knight fans wanted. Victory was often just one more card away.

Clash of Rebellions changes that, introducing new support that makes it easy to find the right Gem-Knights at the right time, plus two new Fusion Spells that make it even easier to unleash the best Gem-Knight Fusions! It all starts with a new boss monster: Gem-Knight Lady Brilliant Diamond. Read more…

Clash of Rebellions: Archfiend Eccentrick

July 24th, 2015

Qliphorts made Pendulum Summoning a huge factor in tournament-level Dueling, but ever since the Pendulum mechanic was introduced, Pendulum Monsters have belonged to specialized strategies. If you wanted to run Pendulums you had to build your whole Deck around them. Crossed Souls shook that up a bit, introducing “Zefra” Pendulum Monsters for Decks like Yang Zings and ‘tellarknights, but the Zefra were still geared toward very specific themes.

Clash of Rebellions changes all that by introducing the first truly awesome, theme-independent Pendulum Monster! Archfiend Eccentrick is a Level 3 LIGHT Fiend that clocks in at Pendulum Scale 7, and its two abilities make it useful in virtually anywhere. Why? Because it’s two strong, basic cards in one… Read more…

The Great Toon Defensive!

July 7th, 2015

Since long before Dragons of Legend 2, Toons have been all about aggression. Now, three new cards help you protect your Toons and yourself, on top of the anti-destruction effect of Toon Kingdom. Read more…

The Great Toon Offensive!

July 1st, 2015

Last time around we introduced Toon Kingdom, a powerful new version of Toon World. We talked about how Toon Kingdom protects your Toon monsters and lets you use special effects, and we said that protecting Toon Kingdom helps keep your Toons around so you can make Duel-winning attacks. We noted a few ways to protect it, and also said that the faster you win, the less you have to worry about keeping Toon Kingdom on the field.

So, how do you amp up the pressure and win with Toons fast? Starting with the right Toons is the first part of the puzzle. Read more…

You Came to the Wrong Kingdom, Kaiba-boy!

June 30th, 2015

Toons have been at the top of many Duelists’ most-wanted lists for the better part of a decade, and now thanks to Dragons of Legend 2, the Pegasus pipedream is finally coming true! The Dragons of Legend sequel delivers no fewer than eight new cards for Toon fans, redefining Toon World and bringing new monsters, Spells, and Trap Cards for the theme. If you saw it in the Yu-Gi-Oh! TV show (or even in the Duel between Pegasus and Marik this past weekend at the North American WCQ!) and wanted it for yourself, it’s probably here, as your favorite Toon cards are finally breaking through into reality.

We’ll talk about the new material across three massive articles, and today we’ll start at the new beginning: Toon Kingdom. A powerful replacement for Toon World, it’s a new Field Spell that counts as “Toon World” while it’s active. It’s easier to activate, and solves some of the key challenges that have plagued Toons for years. Read more…