Home > Intermediate Tips > Deck Update: What’s New With Lightsworn Decks (Part 1)

Deck Update: What’s New With Lightsworn Decks (Part 1)

January 11th, 2010

Lightsworn Decks have been doing very well in tournaments for the past year or so, winning many National Championships around the world this year, and making it to the Top 16 of numerous SHONEN JUMP Championships as well. And for the first time ever, a Lightsworn Deck won the SHONEN JUMP Championship in Los Angeles this past weekend. The main reason for Lightsworns’ success is that the Deck has a very wide range of powerful cards that allow it to win games very quickly, and Duelists have tried many different things with these cards to help give them an edge in tournaments.


Lightsworn or Twilight?

Recently, a new version of Lightsworn has done very well. A Twilight Deck is a Deck based around powerful LIGHT and DARK monsters, using various Lightsworn cards to fill up the Graveyard very quickly. Once the right monsters are in the Graveyard, the player can Summon various boss monsters like “Judgment Dragon”, “Dark Armed Dragon” and “Chaos Sorcerer” to absolutely devastate the opponent. Twilight Decks often use DARK monsters like “Gorz the Emissary of Darkness,” “Blackwing – Gale the Whirlwind” and “Tragoedia,” along with the Spell Card “Allure of Darkness” to speed up the Deck. It was only a matter of time before such a fast and powerful Deck would do well at a major tournament, and these additions to the standard Lightsworn Deck have helped it to win 2 recent SHONEN JUMP Championships.


New cards to play with.

You don’t have to add a whole lot of DARK monsters to improve your Lightsworn Deck though. There are also some new cards available that work well in dedicated Lightsworn Decks. The first two are “Rinyan, Lightsworn Rogue” and “Shire, Lightsworn Spirit”, which can both be found in Stardust Overdrive. Rinyan is a Flip Effect monster that returns 1 Lightsworn monster from your Graveyard to your Deck, and also lets you draw 1 card. You can use it to send back key cards like “Lumina, Lightsworn Summoner” and “Celestia, Lightsworn Angel” to use again.

“Shire, Lightsworn Spirit” is a Level 3 monster, which means you can Special Summon it with Lumina, and search for it from your Deck with “Charge of the Light Brigade”. Shire starts with 400 ATK, but gets an extra 300 ATK for every Lightsworn monster with a different name in your Graveyard. Shire is also a Fairy-Type Monster, which lets Lightsworn Duelists make the most of “Archlord Kristya”, another new card from Stardust Overdrive.

Kristya can be Special Summoned when you have exactly 4 Fairy-Type monsters in your Graveyard, and while it’s on the field, neither player can Special Summon monsters. You also get to return a Fairy-Type monster from your Graveyard to your hand when it’s Special Summoned. Since its effect does a lot of damage to lots of different Decks, your opponents will be doing everything they can to get rid of it, but if they do, it goes back to the top of your Deck so that you can Summon it again later on! Kristya can be a very troublesome card for opponents to deal with, and with many different Fairy-Type monsters like Shire, “Honest” and “Celestia, Lightsworn Angel” in Lightsworn Decks already, “Archlord Kristya” is another strong card that can win games on its own for you.

Both of the top 2 players at the SHONEN JUMP Championship in Los Angeles used “Archlord Kristya” in their Lightsworn Decks. It’s a great example of a familiar Deck being upgraded with new and exciting cards.


40: the magic number.

Many Lightsworn players have been cutting the size of their Decks down as much as possible, and there are many advantages to having a 40-card Lightsworn Deck. The first is that you have a better chance of drawing key cards like “Judgment Dragon” and “Charge of the Light Brigade” in your opening hand. Since there are fewer cards in your Deck, you’ve also got a greater chance of sending important cards to the Graveyard. Having many copies of “Necro Gardna” in the Graveyard is very important as they’ll protect your monsters on the field from battle. Being able to send “Wulf, Lightsworn Beast” to the Graveyard that bit quicker will also help you end Duels that little bit faster than before. Also, if you happen to draw Wulf or “Necro Gardna” at any time, you’ll be able to draw into cards that can discard them a lot quicker in a 40 card Deck than in anything with more cards.

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