The most common way to win Duels is by Summoning monsters and attacking with them. If your opponent can’t Summon monsters, or the Summon of their key monsters gets negated, they tend to struggle. Duelists have tried out several cards that can prevent opponents from Summoning monsters. The release of Duelist Revolution heralds a new card that can prevent any Summon, at any time, and is incredibly difficult to stop.
Solemn Warning stops your opponent from Summoning, no matter what way they try to do so!
Solemn Warning is a Counter Trap Card that can negate the Summon of a monster at the cost of 2000 Life Points. It can stop any kind of Summon, even Flip Summons and Special Summons. Also, since it’s a Counter Trap, it can be used in the Damage Step to negate the Summon of cards like Gorz the Emissary of Darkness and Tragoedia!
As well as negating any type of Summon possible, Solemn Warning can negate the effects of cards that Special Summon monsters, stopping cards like XX-Saber Emmersblade, Call of the Haunted, and Starlight Road. Solemn Warning also destroys the card that it negates, so it won’t be lying around ready to be activated again.
Although many cards exist that can stop Duelists from Summoning monsters, you can Chain cards to most of them to easily get them out of the way. Royal Oppression has been in Duelists Side Decks for years and is a solid card to use against Decks that Special Summon, but Royal Decree, Trap Stun and Mystical Space Typhoon can take care of it, keeping your opponent’s monsters safe. Vanity’s Fiend is a popular card in Frog Monarch Decks that prevents both Duelists from Special Summoning monsters, and Archlord Krystia does the same in Herald decks. Book of Moon can flip them face-down and Bottomless Trap Hole can remove them from play, ensuring their effects are not applied.
Solemn Warning is a Counter Trap Card, and only other Counter Traps can be Chained to it. The only Counter Trap Card that most Duelists use right now is Solemn Judgment, and it’s currently limited to 1 copy per Deck, so your opponent won’t usually have it Set when you activate Solemn Warning. If they do, they’ll have to pay half of their Life Points to negate it, which can be as high a cost as 4000 Life Points at the start of a Duel!
Use Solemn Warning to negate your opponent’s Summons, and keep your Solemn Judgment for everything else!
Solemn Warning can fit into any Deck, and most Decks will likely play it to go along with their Solemn Judgment. More often than not, Duelists tend to activate Solemn Judgment to negate the Summons of key opposing cards like Rescue Cat, XX-Saber Hyunlei, Dark Armed Dragon and Stardust Dragon, or to negate cards like Call of the Haunted, Gottoms’ Emergency Call and Dawn of the Herald. With Solemn Warning in your Deck you can still negate these cards, while keeping your Solemn Judgment free for dangerous Trap Cards like Mirror Force, Torrential Tribute or your opponent’s Solemn Warning.
Don’t forget about Solemn Warning’s cost though, you won’t be able to activate it when your Life Points are under 2000, while you can use Solemn Judgment at any time. If you have both Solemn Judgment and Solemn Warning Set, it’s a good idea to use Warning first and then Judgment, as you’ll lose less Life Points overall than if you did it the other way round. Grab a calculator and you can see for yourself!
Duelists will always be using Decks that can Summon monsters, so you can expect to see Solemn Warning in opposing Decks and Side Decks for a long time to come. If you want to get in on the action yourself and stop your opponents from playing their key cards, pick up your own copies of Solemn Warning from Duelist Revolution today!