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Wonder Wand

August 23rd, 2011

Cards like Pot of Duality, Six Samurai United, and Allure of Darkness are all powerful spells that let you see more cards from the top of your Deck. They give you more chances to get the cards you need, and they help you get to those hard-to-draw Limited cards you can only run 1 of.  Decks with cards that allow you to draw more cards can be more consistent because they get draw more of the cards they need more often.  Thanks to Generation Force, Spellcaster Decks get their very own Spell to let them draw more cards!

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Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards.

Wonder Wand is a powerful Equip Spell that’s one part draw power, and one part ATK boost.  You can trade it along with the Spellcaster it’s equipped to to draw 2 cards, so the trick is to combo it with monsters that either get you cards, or destroy your opponents’.

ExpendableCasters

Spellcasters like Breaker the Magical Warrior and Old Vindictive Magician have powerful effects that destroy your opponent’s cards.  Use their abilities, then equip them with Wonder Wand and send them to the Graveyard: you’ll lose 2 cards; draw 2 more; and your opponent loses a card too.  It’s like destroying 1 of your opponent’s cards for free.

Wonder Wand is awesome in Gravekeeper Decks.  The Flip Effect of Gravekeeper’s Spy Special Summons another “Gravekeeper’s” Monster with 1500 or less ATK from your Deck.  Special Summon a bigger attacker like Gravekeeper’s Assailant or Gravekeeper’s Descendant, then use Wonder Wand to trade the used up Spy for 2 new cards.  It’s like getting the Special Summoned monster for free!

It’s even better with Gravekeeper’s Recruiter!  Equip Recruiter with Wonder Wand, and you can send both to the Graveyard to draw 2 cards.  Whenever Recruiter is sent from the field to the Graveyard, you search your Deck for a “Gravekeeper’s” monster with 1500 or less DEF and add it to your hand.  You’ll give up Recruiter and Wonder Wand, but you’ll draw 2 cards – and you’ll get another Gravekeeper from your Deck!  If you Special Summoned Recruiter with Gravekeeper’s Spy, you’re giving up nothing but Wonder Wand to get 3 more cards.

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Those draw combos are awesome, but so is Wonder Wand’s ATK bonus.  Kycoo the Ghost Destroyer jumps to 2300 ATK when you equip it with the Wand, and its effect lets you banish cards like Spore and Glow-Up Bulb from your opponent’s Graveyard when Kycoo deals Battle Damage.  If Breaker the Magical Warrior still has its Spell Counter, Wonder Wand gets it to 2400 Attack Points: big enough to take down Monarchs and Synchro Monsters.  Even if you lead off by using Breaker’s Spell Counter to destroy a Spell or Trap, Wonder Wand still boosts it to 2100 ATK: that’s enough Attack Points to destroy another monster before you send Breaker to the Graveyard to draw with the Wand.

Gravekeepers can get even bigger!  With Necrovalley and Wonder Wand boosting their ATK, monsters like Gravekeeper’s Descendant and Gravekeeper’s Assailant can reach 2500 Attack Points!  Even smaller Gravekeepers like Gravekeeper’s Recruiter and Gravekeeper’s Spy easily hit 2200 ATK.

Wonder Wand is a new twist on the “draw 2” Spells we’ve seen before: a dual-threat that draws you more cards, and helps your monsters win battles at the same time.  It’s the perfect combo for lots of Spellcaster-Types, and a strong new card for Gravekeeper Decks!