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Fleshing Out Your Inzektor Deck

February 28th, 2012

The first time we talked about Inzektors, we discussed how three of their most important monsters work together to make one crushing combo.  We also detailed some of the draw and search cards that can help you set that up.  Today we’ll delve deeper, showing you more Inzektor that you should consider for your Deck.  We’ll also show you some of the powerful Inzektor support cards that help you get the most out of your theme.  If you haven’t read the previous article, be sure to check that one out first.  Then once you know the basics, you can flesh out your complete Deck with today’s cards!

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While Inzektor Hornet, Centipede, and Dragonfly are getting most of the attention from Duelists, these three Inzektor monsters are important too.

Any Inzektor that could equip Inzektor Hornet, can use its effect to equip Inzektor Giga-Mantis instead.  But Giga-Mantis has its own effect that allows you to equip it from your hand to an Inzektor of your choice, so you can equip one Inzektor twice in a single turn; first with its own equip effect, and again with Giga-Mantis’ ability.  That’s really useful, because Giga-Mantis changes the original ATK of any Inzektor equipping it to 2400.  You could destroy two of your opponent’s monsters with Dragonfly, Centipede, and Hornet, then equip Dragonfly with Giga-Mantis and attack for a combined total of 4000 Battle Damage.

Giga-Mantis has another effect: if it’s sent to the Graveyard while it’s equipped to a monster, you can Special Summon any other Inzektor from your Graveyard.  If your opponent tries to beat your ATK bonus by destroying Giga-Mantis with something like Mystical Space Typhoon, you’ll just Special Summon another monster.  You can even use your own cards to destroy Giga-Mantis, and sneak in another Special Summon.

Cards like Foolish Burial and Armageddon Knight help your strategy by sending Inzektor Hornet to your Graveyard.  But Inzektor Hopper can do the same thing: equip it to Inzektor Dragonfly or Inzektor Centipede, and you can send Hopper to the Graveyard for its effect.  Hopper lets the monster it was equipped to attack directly for the turn.  That’s useful, but you’ll often want to do it just to trigger the search effect of Dragonfly or Centipede.  By using their abilities, you can search for Inzektor Hornet.  If you have Centipede, but not Dragonfly, you can even use Centipede to get Dragonfly to your hand.  Once you have all your combo pieces, it’s better to draw Hopper than some of the alternatives, because Hopper has 1700 Attack Points and can equip Inzektor Hornet.  You can’t attack or destroy anything with Foolish Burial.

Finally, don’t overlook Inzektor Exa-Beetle.  It might seem tough to Xyz Summon a Rank 6, but it’s actually pretty easy!  The Level 3 Inzektors from Order of Chaos all boost the Level of whatever they’re equipped to by 3 Levels, so it’s really easy to use a combination of Dragonfly, Centipede, and Hornet to get two Level 6 monsters for your Xyz Summon.  Or, you can take one Inzektor boosted to Level 6 and overlay it with Giga-Mantis.  It’s easy to Summon with Inzektor Dragonfly’s effect, and from there you just need to equip the Dragonfly to raise its level.  Once you summon Exa-Beetle, its effect works in a bunch of different ways:

-Equip it with a big monster to boost its ATK for an attack.

-Equip it with Inzektor Hornet to destroy a card with Hornet’s effect.

-Use it’s “send to the graveyard” effect to eliminate your opponent’s cards – even Stardust Dragon or Wind-Up Zenmaines.

InzektorST

While the Inzektor monsters get a lot of attention, their Spell and Trap cards are pretty powerful, too!

Inzektor Sword – Zektkaliber gives any Inzektor monster +800 ATK and +800 DEF.  Use Inzektor Hornet’s effect to clear out your opponent’s back row, and you can bat cleanup on your opponent’s monsters with big attacks.  The best part?  If Zektkaliber is face-up and sent to the Graveyard – even if it just goes down with an Inzektor in battle or your Inzektor gets blown up by Dark Hole – you get to return any Inzektor from your Graveyard to your hand.  A lot of Inzektor Duelists play Call of the Haunted to reuse their fallen Dragonflies.  That’s good in some situations, but since Call is a Trap Card and has to be Set, it can be a little slow.  It’s also vulnerable to Mystical Space Typhoon.  Zektkaliber won’t help if you can’t Summon an Inzektor to equip it, but there’s no waiting; you get a sweet ATK bonus; and if your opponent destroys it, you get a free monster.

Most Duelists will Side Deck Effect Veiler to try and stop your combos: when you activate the effect of Dragonfly or Centipede to try and equip Hornet, Veiler shuts you down.  But Inzektor Orb is a Trap Card that equips to an Inzektor and gives it 500 more ATK.  In addition, you can send it to the Graveyard when it’s face-up to negate an effect that would target one of your Inzektors.  The best way to play Orb is to flip it on your opponent’s turn: you can even flip it in response to an attack, and turn the tables on an attacking monster.  You’ll head into your next turn with Orb face-up, ready to negate anything from Effect Veiler to Dimensional Prison.

Finally, Armor Blast lets you send one of your face-up “Inzektor” cards to the Graveyard to destroy 2 other face-up cards.  If you draw extra Inzektors you don’t need, you can use them to blow stuff up.  Or, you can send Zektkaliber or Orb to the graveyard instead: if you sent Zektkaliber to the Graveyard, you’ll get back an Inzektor with its effect.

There are lots of cool cards in the Inzektor arsenal, so don’t limit yourself to just Dragonfly, Centipede, and Hornet.  Experiment with all the different options, and see what works for you!

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