Home > Special > GAOV Preview: Big Eye in the Sky

GAOV Preview: Big Eye in the Sky

April 18th, 2012

Nothing can devastate your opponent like turning their monster against them in the heat of battle!  Classic cards like Change of Heart and Snatch Steal do just that, but both were Forbidden because they were just too powerful.  Now, Galactic Overlord is going to unleash a monster that can steal not one, but two of your opponent’s monsters – permanently.  Check out Number 11: Big Eye!


2 Level 7 monsters

Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn you activate this effect.

With 2600 ATK, Number 11: Big Eye is no slouch in battle.  But instead of attacking, you can detach an Xyz Material to mesmerize one of your opponent’s monsters, and attack with that instead!  It might look tough to Summon a Rank 7 Xyz Monster: after all, you need two Level 7 Xyz Materials to bring Big Eye to the field.  But with the right strategy, that’s alot easier than it sounds.


Gagaga Magician starts off as a Level 4 monster, so you can Normal Summon it.  But it packs an effect that lets you change its Level, from Level 1 all the way to Level 8.  That gives you your first Level 7 for Big Eye.

Gagaga Girl is a Level 3, so she’s easy to Summon too.  Her ability lets her mimic Gagaga Magician’s Level, so if you control both, you can shift both monsters to Level 7 with their effects.  Combine both Spellcasters for Number 11: Big Eye, then use its ability to steal one of your opponent’s monsters.  This combo lets you trade two smaller attackers for a monster-stealing powerhouse, plus your opponent’s biggest threat, and they get nothing in return! Even better, if your opponent had a second big monster, Gagaga Girl’s effect can drop its ATK to 0 so that the monster you just pilfered can smash through it.


Not a Spellcaster fan?  Well, how about Plants?  You can Special Summon Fallen Angel of Roses just by returning any of your Plant-Type monsters from the field to your hand.  The Angel is a Level 7 with 2400 ATK, so it’s a good card for any Plant Duelist.  Copy Plant is a Level 1 Tuner, and it can copy the Level of any Plant on the field.  Special Summon Fallen Angel, Normal Summon Copy Plant, and you can change it to Level 7 to Xyz Summon Number 11: Big Eye. (And if you don’t need to snatch a monster, you can Synchro Summon instead!)  For more monster snatching fun, try adding Mark of the Rose to your Deck. It’s an Equip Spell that takes control of opposing monsters!

Machina Duelists can use Special Summon effects to get Big Eye into play, too.  You can Special Summon Machina Fortress by discarding 8 or more Levels of Machine-Types from your hand.  Since you can search the Fortress from your Deck with the effect of Machina Gearframe, you can easily Special Summon two Fortresses and then unite them to Summon Big Eye.  It’s the perfect solution when you can’t get past a bigger monster but you know your opponent can’t get past it either.


Fish Duelists can use Superancient Deepsea King Coelacanth’s effect to Special Summon two Royal Swamp Eels and two non-Tuner Fish-Types straight from the Deck.  Use those four monsters to  Summon at least one Level 7 Synchro Monster, and you can stack it with Coelacanth for Big Eye.  Since that combo leaves you with the ability to make another Synchro Summon, you can even stack whatever you steal with Big Eye to make another Xyz Monster!

Speaking of Synchro Summons, most Karakuri Decks pack combos that can Synchro Summon two copies of Karakuri Shogun mdl 00 “Burei” in a single turn.  Use your Burei effects to change the positions of your opponent’s monsters and make them vulnerable, then combine your Shoguns for Big Eye.  If your opponent was hoping to steal your Shoguns next turn by using them as Fusion Materials for Chimeratech Fortress Dragon, trading your Machine-Types for Big Eye will stop their plan, because Big Eye’s a Spellcaster – not a Machine.

There are tons of great Level 7 monsters, and if you have Number 11: Big Eye in your Extra Deck, you’ll be able to make some incredible plays that just weren’t possible before.  Everything from Gorz the Emissary of Darkness to Dark Armed Dragon just gets better when Big Eye’s in the mix, and since it steals a monster as soon as it hits the field, giving up just two monsters to Summon it is always a good trade.