New Advanced Rules Section on yugioh-card.com – MUST READ!
We’ve added a new rules section to the Yu-Gi-Oh! TRADING CARD GAME web site!
The Advanced Rules Information section is accessible by clicking GAMEPLAY on the left-hand side, or from the GAMEPLAY drop-down menu.
Our first two items are already posted there, and over coming weeks and months we will be adding more information to help clear up some of the questions you might have about how the Yu-Gi-Oh! TCG works.
Fast Effect Timing is a detailed guide to show you which player has the next opportunity to activate a fast effect (meaning a Quick-Play Spell, Quick Effect, Trap Card, or Trap Card effect). This can get a little tricky sometimes, but how this is handled can have a big impact on the outcome of your Duels. So please study it carefully! In addition to clearing up a lot of questions, the Fast Effect timing guide & chart will change how you play the Yu-Gi-Oh! TRADING CARD GAME. These rules take effect immediately.
We’ve also added downloadable, printable versions of both the explanation and the accompanying flow chart.
Card FAQ: “Rivalry of Warlords” & “Gozen Match” explains – in detail – how these two very similar cards work in every situation. If you play with these cards, or see them used a lot by your opponents, you should definitely check this out.
Our long-term plan is to have 4 Pillars supporting the Yu-Gi-Oh! TCG’s rules framework. One Pillar is done, two are in progress, and the fourth is coming in the future:
* Pillar #1 is the card text itself. The new problem-solving card text is designed so that most questions about your cards can be answered right away, just by reading the card text. This pillar is complete. As more of our older cards get reprinted with the new card text, questions about how your specific cards work will gradually dry up.
* Pillar #2 will be a series of in-depth guides about the rules, mechanics, and overall game engine. The Fast Effect Timing explanation is the first of these. Next up, we’re looking at publishing a consolidated guide on how to read problem-solving card text. Other topics we’re looking at include a detailed explanation of the Battle Phase, a deeper analysis of how negation works, and other topics.
* Pillar #3 will be a few more specific card FAQ’s on some of the most unusual cards in the Yu-Gi-Oh! TCG. If you look at all the questions that ever come up about cards, 90% of them are about the same cards, like Skill Drain and Royal Oppression. Our goal is to explain these cards in great detail, so that you won’t have any questions about how they work. There probably won’t be a lot of cards in this section – maybe a half-dozen or so in the next year.
* Pillar #4 would be a revision of the rulebook so that it explains things in more detail. This is still off in the future, since we want to see what is causing confusion for players before we tackle such a project.
Our overall goal is for a cleaner, simpler game that removes the confusion that some players feel.
That way, you can focus on your play. Not on how to play.