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Lightray Monsters Unleash Justice!

May 2nd, 2012

Years ago, the booster set Phantom Darkness unleashed classic monsters twisted by a dark, mysterious force.  Old favorites were reborn with a new malevolence, and cards like Dark Armed Dragon, The Dark Creator, and Dark Horus brought shadowy new powers to the world of Dueling.

Now, years later, Galactic Overlord does the exact opposite.  The “Lightray” monsters are new versions of Dueling icons from days gone by, purified and reborn!  Lightrays can be added to Decks you already run to make them more powerful, or you can build new Decks around them to make the most of their killer effects.  Almost every “Lightray” monster is strong enough to shape your Duels all on its own.

These first three “Lightray” monsters all reward you for stacking up LIGHT monsters in your Graveyard, and since each one is a little different, you’ll want to play them with different cards.


Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 4 or more LIGHT monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Field Spell Card and 2 other cards on the field; destroy them.

It’s really easy to get four LIGHT monsters into your Graveyard!  Shining Angel and Nova Summoner can each Special Summon another copy of themselves from your Deck if they’re destroyed in battle, so if you Set one, you can block up to four attacks by Special Summoning more Angels and then a fourth LIGHT.  That gives you exactly what you need to Special Summon Lightray Daedalus.  Or you can use The Agent of Creation – Venus to Special Summon three Mystical Shine Balls.  Since they’re all LIGHTs, you’ll have exactly what you need once they hit the Graveyard.

Lightray Daedalus can destroy your opponent’s Field Spell along with two of their cards, so it’s great against stuff like Necrovalley.  Or, target your own Field Spell: Fields like Realm of Light and Magical Citadel of Endymion can protect themselves from destruction, and you’ll still get to destroy two more cards.


Lightray Gearfried and Lightray Diabolos are both Special Summoned from your hand when you have 5 or more LIGHT monsters with different names in your Graveyard. Gearfried negates a Spell/Trap Card each turn at the cost of a Warrior in your Graveyard, and Diabolos lets you look at an opposing face-down card and send it to the top or bottom of their Deck each turn at the cost of a LIGHT monster in your Graveyard. Two very disruptive effects, attached to massive 2800 ATK monsters!

All three of these Lightrays are great in a Lightsworn Deck, since the Lightsworn send cards from the top of your Deck to the Graveyard.  Lightray Gearfried and Lightray Diabolos are especially good with Lightsworn, because you need five differently-named LIGHTs in the Graveyard to Special Summon them.  Since Lightsworn Decks play lots of different “Lightsworn” monsters, you’ll get to five really quickly.  Several Lightsworn are Warrior-Types, too, so they’ll fuel Gearfried’s negation ability.

Lightray Diabolos and Lightray Gearfried both have effects that mess up your opponent’s Spells and Traps.  Diabolos kicks a Set card back to your opponent’s Deck each turn, so once it’s on the field it’s really tough to protect against.  Gearfried is even tougher, negating a Spell or Trap card even if it’s activated from your opponent’s hand.  Gearfried’s a bit trickier to use, since you can only activate its effect if you control nothing but Warrior-Types.  But even alone, Gearfried’s a huge attacker.

Notice: while you can’t Special Summon Daedalus or Gearfried any other way than from your hand, you can Special Summon Diabolos with something like Monster Reborn or Call of the Haunted, once you’ve Special Summoned it from your hand first.

Lightrays aren’t just for Lightsworn Duelists.  The new “Hieratic” monsters do plenty of searching and Special Summoning from the Deck.  Since they’re all LIGHT, it’s really easy to fill your Graveyard and unleash a Lightray!  The Hieratics are Dragons, too, so you can use Future Fusion and Five-Headed Dragon to send five monsters straight to the Graveyard.

These three monsters aren’t the only members of the Lightray forces.  Two more monsters have been righteously reborn, packing totally different tricks and tactics…


While the first 3 Lightrays are Summoned by stacking up monsters in your Graveyard, Lightray Sorcerer’s different.  You can Special Summon it when you’ve banished at least 3 of your LIGHT monsters.  Once per turn, the Sorcerer lets you return 1 of those banished LIGHTs to your Deck, to banish a face-up monster on the field.  Just like Chaos Sorcerer before it, Lightray Sorcerer can’t attack the turn you use its ability.

So how do you banish LIGHT monsters to Summon the Sorcerer?  It’s great with cards like Dimensional Fissure and Master HyperionLightray Diabolos and Lightray Gearfried also let you banish a LIGHT monster every time you use their effects, but the World Premiere card Lightray Grepher really speeds stuff up.  You can Normal Summon Grepher like any Level 4, and you can Special Summon it by discarding a Level 5 or higher LIGHT – it gives you something to do with extra Lightray monsters you can’t Special Summon yet.  Then, once per turn you can discard a LIGHT monster to banish another LIGHT from your Deck.

-Discarding helps you load your Graveyard for Daedalus, Gearfried, and Diabolos.

-Grepher’s a Warrior-Type, so you can play it alongside Lightray Gearfried.

-Banishing LIGHT monsters straight from your Deck makes it easier to Summon Lightray Sorcerer.

You can search Lightray Grepher with Reinforcement of the Army, and you can even use it as an Xyz Material for Blade Armor Ninja.  You can play it in lots of different ways, so it’s really powerful.

The arrival of the Lightrays heralds a new dawn in the world of Dueling!  Bringing huge reinforcements to any LIGHT Deck, these monsters rejuvenate old strategies and create entirely new ones along the way.