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ABYR Preview: The Future of Winning

October 30th, 2012

More cards means more ways to win!  Geargia Duelists have been tearing up tournaments over the past few months on the back of the card-grabbing powerhouses Geargiarmor and Gear Gigant X, but Abyss Rising brings some awesome draw power to Spellcaster strategies that might even put them to shame.  Behold The Grand Spellbook Tower!


The Grand Spellbook Tower is an incredible new Field Spell that’s bound to be the centerpiece of many Spellcaster Decks for years to come.  Its first effect is a devastating draw trick that rewards you for playing “Spellbook” Spells…

Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can return 1 “Spellbook” Spell Card from your Graveyard to the bottom of your Deck, except “The Grand Spellbook Tower”, then draw 1 card.

All you have to do to get a free draw every turn is have a Spellcaster on the field or in the Graveyard, and have at least one Spellbook in the Graveyard to put back in the Deck.  Cards like Spellbook of Secrets and the new Spellbook of Eternity hit your Graveyard when they resolve, and each gets another Spellbook to your hand, so playing either of them will get you two turns’ of draw power with the Tower.  If you use Spellbook Library of the Crescent to get Secrets or Eternity from your Deck, you’ll get three Spellbooks to your Graveyard for the price of one.

It’s super-easy to draw a free card every turn with The Grand Spellbook Tower, and as soon as you activate it, your opponent’s going to want to destroy it.  But if they do, they’ll have to deal with another problem: the Tower’s second effect!

When this card is destroyed by your opponent’s card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of “Spellbook” Spell Cards in your Graveyard.

When your opponent destroys the Tower you get to Special Summon a monster for free.  If they use something like Mystical Space Typhoon to blow the Tower away, they lose their Spell while you replace your Spell with a monster of your choice from your Deck – that’s like getting a free card from your opponent.  You can even choose to special Summon from your hand just in case you already drew the monster you need most, but no matter where you grab that monster from, your opponent won’t know what you’re going to bring out.  The Tower’s second effect is a powerful deterrent that will keep your opponent guessing, and keep them from destroying it; it’s really tough for someone to predict how you’ll make your plays.


The Grand Spellbook Tower isn’t the only way to nab extra cards with a Spellcaster Deck.  Spellbook Magician of Prophecy is a great add in almost any Deck that plays Spellbooks, searching out whatever you’re looking for when it’s Normal Summoned or flipped.  Combo it with Wonder Wand, and you can send the little Magician to the Graveyard for another two draws.  Wonder Wand is great because it lets you trade Spellcasters you don’t need – especially Spellcasters that already got you a free card – for more draw power.  Its +500 ATK boost is pretty useful too.

The new One-Shot Wand from Abyss Rising is similar.  Equip it to a Spellcaster-Type monster to give it +800 ATK; an even bigger bonus than Wonder Wand.  If the equipped Spellcaster battles, you can destroy One-Shot Wand after damage calculation to draw a card (your Spellcaster doesn’t even have to survive the battle).  Use the Wand to attack over a bigger monster and take it down, then bury the evidence and replace it with another card from your Deck!  One-Shot Wand isn’t just a great way to power over big monsters: it also lets you activate an extra Spell Card to help place Spell Counters on stuff like Magical Exemplar.

The more cards you have the easier it is to answer your opponent’s threats and put together game-crushing combos!  The Grand Spellbook Tower and One-Shot Wand are the latest in a long line of Spellcaster draw cards, unlocking limitless power for Prophecy Decks and any other Spellcaster strategy you can think of!

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