The Hazy Flame Bestiary
Welcome, one and all, to the conflagration creature’s compendium – the Hazy Flame Beastiary! With the release of the Hazy Flame monsters just around the corner, into the Dueling wilds, now is the time to publish my notes regarding these fiery beasts! After having observed these mythical creatures for several months, I believe that anyone seeking to tame them would do well to pay attention to what’s written herein!
The Hazy Flames – A Brief Summary
From my time spent studying the Hazy Flames, I’ve confirmed that they’re a group of Level 6 FIRE monsters of varying Types. These 4 types I have discovered thus far are Beast, Winged Beast, Beast-Warrior, and Pyro. Furthermore, the flames they generate are so intense that they change the curvature of space, a side effect of which is that they cannot be targeted by enemy card effects. This allows them to avoid popular methods of monster population control, such as Compulsory Evacuation Device and Dimensional Prison. This is perhaps their strongest survival trait, allowing them to unleash their fury while making it difficult for the opponent to defeat them.
A Coordinated Assault
The Hazy Flames excel at working together. Some of the Hazy Flames focus on searching for specific cards to fight back with. Hazy Flame Cerbereus can bring any “Hazy” card to your hand after being destroyed, Hazy Flame Peryton can sacrifice itself and a FIRE monster in your hand to place 2 “Hazy Flame” monsters from your Deck onto the field, and Hazy Flame Sphynx can guess what kind of card the top card of your Deck is, send it to the Graveyard, and if correct, Summon another FIRE monster from your hand or Graveyard.
Attack with a Burning Passion!
The Hazy Flames have a lot of offensive monsters in their group as well. The Hazy Flame Hyppogrif feeds on other FIRE monsters in order to gain ATK, allowing the beasts to easily take control of the battle. Hazy Flame Griffin can be Special Summoned from your hand if your opponent controls a monster and if you no non-FIRE monsters on your field or Graveyard. While its 200 ATK may seem non-threatening at first, the Griffin’s true strength is in easily combining with other Hazy Flames for Xyz Summons. The previously undiscovered Hazy Flame Mantikor can use allied FIRE monsters to protect itself as well!
Power and Glory
The Hazy Flame monsters are Level 6, but certain mysterious phenomena allow them to easily enter our world. The Hazy Pillar and Hazy Glory grant the ability to Normal Summon “Hazy Flame” monsters without Tribute. They each have an additional effect to assist the Hazy Flames too. Hazy Glory can manifest itself as any other Hazy card from your Graveyard, giving the Hazy Flames the ability to reuse any card in their arsenal. Hazy Pillar can attach any “Hazy Flame” monster from your field or hand to a Xyz Monster as Xyz Material. Why would the Hazy Flame monsters need to attach materials after the fact? The answer is in the behaviours of the unusual Hazy Flame Basiltrice.
The Ultimate Hazy Flame – The Basiltrice
The Hazy Flame Basiltrice is a terrifying, powerful, and dangerous Hazy Flame Xyz Monster. An abhorrent animal amalgamation if ever I saw one, and one of the strongest monsters I’ve had the misfortune of facing. The beast is created by combining anywhere from 2 to 5 Level 6 FIRE monsters. The Basiltrice also becomes stronger as it gains more Xyz Materials: with 3 or more, it gains 200 ATK and DEF for each Xyz Material attached to it. With 4 or more, it cannot be targeted by card effects. With 5, it cannot be destroyed by card effects. The end result is a 3500 ATK monster that cannot be destroyed or targeted by card effects! To face this monstrosity prepared is bravery; to face it unprepared is simply madness.
If indeed you are preparing to face the Hazy Flames, know that I have adequately warned you of their power. Should you desire to bend them to your will, you may find them in Cosmo Blazer booster packs and the Onslaught of the Fire Kings Structure Deck.