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Lord of the Tachyon Galaxy Preview: Trifortressops

April 22nd, 2013

As strategies become faster, more complex, and involve more and more Summons in shorter and shorter periods of time, players need to have ways to counteract such strategies without simply preventing them from being played. After all, it’s no fun for you if you just get overrun by 2318095 monsters on the second turn, and equally no fun for your opponent if they can’t play anything. Our first Lord of the Tachyon Galaxy preview card aims to meet this lofty standard.

While monsters like this have been around for years now, the most popular among them has been Maxx “C”. Maxx “C” was originally a specific counter to the Legendary Six Samurai, and to a lesser extent, X-Sabers. Six Samurai Decks Special Summoned an exorbitant amount of monsters and got even more freebies from the Deck thanks to Gateway of the Six and Legendary Six Samurai – Kizan. With Maxx “C”, you could draw enough cards to give yourself a chance to deal with challenges presented by Legendary Six Samurai – Shi En and friends when your turn rolled around. Alternatively, it would force the Six Samurai player to stop Summoning for fear of what might happen otherwise. But what Maxx “C” never did, was actually stop you from losing. You needed other cards for that.

With or without something like Maxx “C” to load your hand up, Trifortressops excels at keeping you in the Duel. More than that, it gives you an opportunity to turn things around once your turn rolls around. And it does it in a remarkably stealthy manner, considering that it’s a giant robot dinosaur.

HoldTheFort

During either player’s turn, if your opponent Summoned 3 or more monsters this turn: You can Special Summon this card from your hand. If this card is Special Summoned this way, it is unaffected by other card effects, but loses 500 DEF during each player’s Standby Phase.

If you think back on all the Duels you’ve ever played, I think you’ll find that 3 is the magic number of uncontested Summons in a single turn that lets you know you’re in for a rough time. That third Summon is usually from the Extra Deck, and it usually signals the start of a difficult uphill climb, where you’ll be left with far fewer Life Points than you had previously, and no monsters on the field.

With Trifortressops, once your opponent has Summoned 3 or monsters during any turn (not 3 or more times, you can drop it after Rescue Rabbit Summons 2 whatevers) you can activate its effect. Doing so puts a Level 6, 2800 DEF wall between you and your opponent’s army. And that wall isn’t going anywhere, because it’s unaffected by other card effects. Drop it before your opponent attacks to prevent damage. Drop it afterward to guarantee that you have a high-Level monster going into your turn. Use it 4 times to drain the ATK and DEF from a freshly Summoned Light and Darkness Dragon, then use it again to set up your counterattack. Alternatively, keep it in your hand afterwards, because Decks with Light and Darkness Dragon are notorious for trying to Summon it over and over again, and guess how many Summons it usually takes to drop a new one!

But be careful! You can’t just throw Trifortressops in the way and then sit on your laurels until you draw Your Ultimate 5-Card Combo To Win The Game™. Trifortressops’ DEF drains for every Standby Phase it’s on the field, so you’ll need to actively make use of it once it’s there. Being Level 6, it’s great for both Xyz Summons and Synchro Summons. It doesn’t require any themed cards to work, so it works in any Deck under the sun.

Trifortressops is poised to be a huge part of the Spring and Summer Dueling seasons, much like Abyss Dweller has been huge throughout the Fall and Winter seasons. You can get your hands on Trifortressops starting at the Lord of the Tachyon Galaxy Sneak Peeks on May 11th and 12th. Lord of the Tachyon Galaxy hits store shelves on May 17th.

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