Decks We Can’t Wait To Play! – Psychics
Whenever the Forbidden & Limited Cards List changes, Duelists try out pretty much every strategy under the sun until they find one that works for them. That’s why I like to play Decks with a wide variety of cards to tackle any situation thrown at me. One of the Decks that I can’t wait to try out is Psychics. Psychic Decks can exploit powerful card effects to handle just about anything opponents throw at them.
The direct impact of the September 1st Forbidden & Limited List on Psychic Decks is minimal. Psychic Decks still have all of their key cards, including 3 copies of the powerhouse Emergency Teleport.
Psychic Duelists can wield some of the strongest Synchro Monsters around, and master the Duel-changing effects of low-Level Psychic Monsters. Here are just some of the reasons why I can’t wait to play with Psychics.
1.) Psychic Decks can Summon Naturia Beast, Naturia Barkion, and Naturia Landoise.
At the start of every format, no one knows whether the most useful effects will come from Spell Cards, Trap Cards, or Monster Effects. Psychic Duelists can stop all of them with their Extra Deck. Packed with Level 2 and Level 3 EARTH Tuners in the form of Psychic Monsters like Esper Girl (Level 2 Tuner), Psychic Jumper (Level 2 Tuner), and Psychic Commander (Level 3 Tuner), plus Level 3 and Level 4 EARTH non-Tuners in the form of Serene Psychic Witch (Level 3 non-Tuner) and Silent Psychic Wizard (Level 4 non-Tuner), my Psychic Deck can Summon 3 of the strongest Naturia Synchro Monsters. Naturia Beast stops all Spell Cards; Naturia Barkion stops all Trap Cards; and Naturia Landoise stops all monster effects.
Don’t forget about the new Synchro Monsters in Judgment of the Light that can also be Summoned by Psychic Decks. My favorite one is definitely Armades, Keeper of Boundaries. Armades is a Level 5 Synchro Monster that prevents an opponent from activating cards or effects until the end of the damage step when it attacks or is attacked. It’s a lot like a mixture of Naturia Beast, Naturia Barkion, and Naturia Landoise. Without a cost, it prevents Spell Cards like Forbidden Lance and Book of Moon from being used when it attacks, it stops Trap Cards like Dimensional Prison and Mirror Force from stopping its attack, and it trumps monster effects like the effects of Mermail Abysslinde, Card Trooper, and Neo-Spacian Grand Mole when it battles those monsters.
2.) Psychic Decks can destroy an opponent’s entire back row with Destructotron.
Now that Heavy Storm is gone, lots of Duelists think that it’s safe to Set a bunch of cards to their back row without worrying about losing them all in a single turn. But Psychic Decks can destroy them all with Destructotron, even if there’s a Starlight Road face-down! Destructotron is a Level 4 Psychic monster that wipes out face-down back row cards one by one at the cost of 1000 Life Points. Destructotron is the perfect card for beating a Duelist who Sets his or her whole hand in the Spell & Trap Card Zone.
3.) Psychic Jumper takes control of big monsters.
Sometimes, Decks rely on Summoning a couple of big monsters to win. If powerful monsters like Mecha Phantom Beast Dracossack and Number 11: Big Eye continue to be popular, Psychic Duelists can take control of them with the effect of Psychic Jumper. Against the right Deck, a Psychic Duelist can seal a victory just by turning an opponent’s strongest monster against him. Taking an opponent’s monster with Psychic Jumper has always been one of my favorite plays.
Psychic Decks are versatile Decks that can contend with nearly anything. That’s why I can’t wait to unleash mine. If you’ve ever been a fan of Psychic Decks, now is the best time to rebuild your Psychic Deck and test it out against the competition!