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Back on the Bus

January 24th, 2014

Duelists love drawing cards. They don’t love it when their opponent gets to search their Deck and recycle cards from the Graveyard. Shared Ride lets you do what you love every time your opponent does what you don’t love. Each time your opponent adds a card from his or her Deck or Graveyard to his or her hand, Shared Ride lets you draw a card.

WeAreOnABusAfter this card resolves, each time your opponent adds a card(s) from their Deck or Graveyard to their hand this turn, except by drawing them, you immediately draw 1 card. You can only activate 1 “Shared Ride” per turn.

Shared Ride will make your opponent think twice before using effects to grab cards. Every card that your opponent adds to his or her hand (except by drawing) after Shared Ride resolves will bring you closer to assembling the cards you need to win.

Lots of Decks add cards from the Deck or Graveyard to the hand, and Shared Ride is effective against all of them. Prophecy Decks, for instance, rely on Spellbook Magician of Prophecy, Spellbook of Secrets, Spellbook of Power, Justice of Prophecy, and World of Prophecy to get the cards they need from the Deck and Graveyard. Shared Ride lets you draw a card when an opponent uses any of these effects.

Other popular card effects that search Decks and Graveyards for cards to add to the hand include the effects of Atlantean Dragoons, Mermail Abyssmegalo, Fire Formation – Tenki, Gravekeeper’s Stele, Pot of Duality, Madolche Ticket, Wind-Up Factory, Reinforcement of the Army, Bujin Yamato, Heraldic Beast Leo, all of the Dragon Rulers, and more! Just about every Deck has some cards against which Shared Ride is effective.

Shared Ride is a lot like Mistake and Thunder King Rai-Oh, because all 3 of these cards make it harder for opponents to get the cards they need. But unlike Mistake and Thunder King Rai-Oh, which stop both players from adding cards from their Decks to their hands except by drawing, Shared Ride will never backfire. Even after you activate your own Shared Ride, you can add cards from your Deck and Graveyard to your hand without consequence. Plus, unlike Mistake and Thunder King Rai-Oh, which can only stop opponents from adding cards from their Decks to their hands, Shared Ride deters opponents from adding cards from their Decks and Graveyards to their hands.

In many ways, Shared Ride also works a lot like Maxx “C”. Just as you can Chain Maxx “C” to a card that Special Summons so that you can immediately draw a card, you can Chain Shared Ride to an effect that adds a card from your opponent’s Deck or Graveyard to his or her hand. In doing so, Maxx “C” and Shared Ride each replaces itself with a new card from the Deck immediately. Since the effects of Maxx “C” and Shared Ride linger for the rest of the turn, you’ll usually get some added benefits out of it. If your opponent chooses to ignore the effect of your card and continue the turn as he or she planned, you’ll often get to draw additional cards. If your opponent opts to avoid letting you draw extra cards and changes his or her plan because of it, you’ve effectively foiled your opponent’s play.

Shared Ride is a cool tool for stopping lots of popular cards. Expect to see it in lots of Duelists’ Side Decks, and even some Main Decks, after the release of Legacy of the Valiant this Friday!

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