Home > Intermediate Tips > Skill Prisoner Puts Targeting Monster Effects on Lockdown!

Skill Prisoner Puts Targeting Monster Effects on Lockdown!

March 12th, 2014

Sometimes it takes a while for a new card to catch on.  Legacy of the Valiant had a ton of big, flashy cards for new strategies and old fan-favorites, so some hidden gems passed unnoticed.  Now, with Regional Qualifiers putting these cards to the test, an often overlooked Trap Card is emerging as a big difference-maker in tournaments.

SkillPrisonerSkill Prisoner targets one of your monsters, spells, or traps, and then makes it immune to targeted monster effects for the rest of the turn.  The cool part?  It works once when you activate it from your Spell and Trap Zone, and then you can banish it from your Graveyard later to get the same effect again: it’s like two cards in one!  While protecting one card for one turn might not seem worth it, protecting two cards across two turns from all your opponent’s targeted monster effects is awesome.  Some of the most popular tournament Decks today rely on monsters with powerful targeted abilities…

Target1
Mermails target your cards with the destructive effects of Atlantean Marksman and Atlantean Heavy InfantryBrotherhood of the Fire Fist – Bear is the lynchpin of the Fire Fist strategy, destroying your monsters and then making direct attacks to search out “Fire Formation” Spells and Traps.  Meanwhile, Geargia Decks use the position-shifting tricks of Karakuri Steel Shogun mdl 00X “Bureido” and Karakuri Shogun mdl 00 “Burei” to beat bigger monsters and make huge attacks.

What do they have in common?  All of these effects win games, all of them are easy to play, and all of them won’t touch you if you’ve got Skill Prisoner.  It helps you win some of the most important matchups today.

Target2
What’s that?  You’re not playing against Mermails, Fire Fists, or Geargia?  No problem!  Skill Prisoner stops a lot of splashable cards that can cost you games as well.  Effect Veiler’s tremendously popular in all sorts of strategies; it can shut down your most important effects without warning, since your opponent plays it straight from their hand.  But its negation ability IS a targeted monster effect, so one Skill Prisoner can stop two Veilers all on its own.  That helps ensure that your strategy works the way you want, while your Veilers, if you play them, keep your opponent under control.

Number 101: Silent Honor ARK is one of two new, easy-to-Summon Rank 4 Xyz Monsters from Legacy of the Valiant, and it’s practically a staple for anything with Level 4 monsters.  No matter how big your monster may be, if it was Special Summoned and it’s in Attack Position, Honor ARK sucks it up like a hungry Xyz version of Relinquished.  Chaining Skill Prisoner’s an awesome answer, wasting both of your opponent’s Xyz Materials and giving you a chance to run Honor ARK down in battle.  The same trick also works against even bigger Xyz like Mecha Phantom Beast Dracossack and Number 11: Big Eye.

Target3
You can run Skill Prisoner in almost anything, since it’s very likely that your opponent plays targeted monster effects.  But it’s especially good in strategies where you have important monster effects of your own, that you really want to protect from Effect VeilerSummoner Monk and Harpie Channeler are both risky cards right now, because when you discard to activate their effects your opponent can pitch Veiler to shut you down, then attack over your Monk or Channeler next turn.    Tour Guide from the Underworld doesn’t have a discard cost, but Veiler turns a potential Rank 3 Xyz Summon into a 1000 ATK monster in vulnerable Attack Position; that’s never a good thing, especially if you rely on Tour Guide as a lynchpin for your strategy.

Even Fire Fist Decks can get a lot of use out of Skill Prisoner since it helps ensure that Brotherhood of the Fire Fist – Bear’s effect works the way you want.  If you Summon Bear, try to pop a bigger monster with its effect, and lose out to Effect Veiler, you’re often left scrabbling to keep your opponent from attacking over Bear next turn to steal all your momentum.  But with Skill Prisoner set you can draw out your opponent’s Veiler and still blow away their monster with Bear’s ability.  From there you can attack to Set a Fire Formation from your Deck, and still have Skill Prisoner in your Graveyard for later.  This strategy has already started cropping up in Regional Top 8’s.

Whenever a new Booster Pack’s released, it’s worth it to look at the entire set and consider how each individual card could help the Decks you play.  Gems like Skill Prisoner don’t come around often, but when they do, recognizing their full potential can help you win your Duels!