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What’s New in Realm of Light?

June 27th, 2014

A while back, we took a look at Lightsworn Sanctuary – one of four new Lightsworn cards in the Realm of Light Structure Deck. Lightsworn Sanctuary is great for swapping around Lightsworn monsters and protecting them from destruction, but Lightsworn Sanctuary isn’t the only new Lightsworn card in the Realm of Light Structure Deck! Now, we’re going to take a look at the other three new cards that release today!

Raiden, Hand of the Lightsworn and Minerva, Lightsworn Maiden are the first-ever Lightsworn Tuner monsters, and Michael, the Arch-Lightsworn is the first-ever Lightsworn Synchro Monster!

Riaden
Raiden, Hand of the Lightsworn
is a Level 4 Tuner Monster that has 1700 ATK to start. Once per turn, during your Main Phase, you can use its effect to send the top 2 cards of your Deck to your Graveyard. If you send a Lightsworn monster to the Graveyard with its effect, Raiden will gain 200 ATK until the end of your opponent’s next turn. Raiden also sends 2 cards from the top of your Deck to your Graveyard during your End Phase.

Raiden is an awesome addition to the Lightsworn strategy for lots of different reasons.

  1. Raiden sends cards from your Deck to your Graveyard in Main Phase 1.

Sending cards from your Deck to your Graveyard during Main Phase 1 is generally more powerful than sending them there during your End Phase. That’s because you can immediately begin taking advantage of the cards you send instead of needing to wait until your next turn. For example, if you send Wulf, Lightsworn Beast from your Deck to your Graveyard with Raiden’s effect in Main Phase 1, you can Special Summon it right away and quickly Tribute it to Summon Celestia, Lightsworn Angel, attack with it during your Battle Phase, use it to Synchro Summon, or any combination of the above. If you send Wulf from your Deck to your Graveyard during your End Phase, you can still Special Summon it, but your opponent will have a full turn to destroy it before you’re able to make use of it.

  1. Raiden can send 4 cards total from your Deck to your Graveyard each turn.

Raiden is also powerful because of the fact that it can send a total of four cards from the top of your Deck to your Graveyard each turn. Raiden can send two cards to your Graveyard during your Main Phase, and then sends another two cards to your Graveyard during your End Phase. Sending cards from your Deck to your Graveyard will open up a lot of plays when you’re using a Lightsworn Deck. That’s why it’s helpful to have some low-Level monsters that can send lots of cards to the Graveyard early in a Duel. Raiden’s four cards per turn are the most of any of the low-Level Lightsworn.

  1. Raiden has 1700 ATK, and can boost its own ATK to 1900.

Raiden’s 1700 ATK, which will frequently rise to 1900 ATK after it uses its effect, is impressive for a monster with so many other upsides. It’s similar to Card Trooper in many ways.

minerva
Minerva, Lightsworn Maiden
is a Level 3 Tuner Monster. When you Normal Summon Minerva, you can add a LIGHT Dragon-Type monster from your Deck to your hand if it has a Level that’s less than or equal to the number of Lightsworn monsters with different names in your Graveyard. As long as you have enough Lightsworn monsters in your Graveyard, you can use Minerva’s effect to grab popular LIGHT Dragons like White Stone of Legend, Eclipse Wyvern, White Dragon Wyverburster, Lightray Diabolos, and Judgment Dragon.

In addition, Minerva will help to send cards from your Deck to your Graveyard, fueling the core Lightsworn strategy. While Minerva is on the field, she’ll send 2 cards from the top of your Deck to your Graveyard in your End Phase. When she’s sent from your hand or Deck to your Graveyard, she’ll send the top card of your Deck to your Graveyard.

Since Raiden, Hand of the Lightsworn and Minerva, Lightsworn Maiden are Tuners, they also give Lightsworn Decks lots of flexibility in Synchro Summoning. You can use Raiden and Minerva to Summon lots of commonly used Synchro Monsters, including Black Rose Dragon, Stardust Dragon, and Scrap Dragon, as well as the newest Synchro Monster in the Realm of Light Structure Deck: Michael, the Arch-Lightsworn!

Michael

 

Michael, the Arch-Lightsworn is a Level 7 Synchro Monster that can be Synchro Summoned by combining a Tuner with 1 or more non-Tuner LIGHT monsters. Lightsworn Decks can easily Summon Michael by combining the Level 4 Raiden, Hand of the Lightsworn with a Level 3 Lightsworn monster like Lumina, Lightsworn Summoner, or by Tuning the Level 3 Minerva, Lightsworn Maiden with a Level 4 Lightsworn monster like Lyla, Lightsworn Sorceress or Wulf, Lightsworn Beast.

Michael has 2600 ATK and can banish any card on the field once per turn at the cost of 1000 Life Points. That makes it perfect for thoroughly annihilating whatever an opponent throws in your way. Michael also sends 3 cards from the top of your Deck to your Graveyard each turn.

Michael has another effect, too. When he’s destroyed, you can shuffle any number of Lightsworn monsters from your Graveyard back into your Deck and gain 300 Life Points for each of them. While this may sound counterproductive for a Lightsworn Deck that aims to add Lightsworn monsters to the Graveyard, it can rescue you in a long Duel when you’re low on Life Points and/or almost out of cards in your Deck.

The four new cards in the Realm of Light Structure Deck make Lightsworn Decks more powerful than ever before, and give them brand new strategies with which to tinker. You can access the power of the Realm of Light Structure Deck today!

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