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The Power to Create!

August 5th, 2014

Last time we talked about the new “Yang Zing” monsters and the Synchro craziness they can unleash: with self-searching, self-replacing effects that clog the field and help you assemble your Synchro Summons, the base Yang Zings pack a series of effects that reward you with fabulous prizes just for making Synchros. Suanni, Fire of the Yang Zing grants your Synchro Monster +500 ATK and DEF; Bi’an, Earth of the Yang Zing protects your Synchro from destruction in battle; Bixi, Water of the Yang Zing shields your Synchro from Trap effects, and Pulao, Wind of the Yang Zing shields your Synchro from Spells. All those tricks adds up to some killer conditions for their signature boss monster Baxia, Brightness of the Yang Zing, but they also puts killer new spins on all sorts of classic Synchros you already know and love.

And it’s just the beginning. Because along with all the consistency, defense, and killer Synchro tricks, the Yang Zing also have an incredible supporting cast of Spell and Trap Cards!

Do you like Pot of Avarice? Sorry, let me rephrase that: do you like having 3 copies of Pot of Avarice in your Deck while your opponent is stuck with 0 because it’s a Forbidden card?

YOU DO?! Color me surprised…

Yang Zing Path is a simple Spell Card that lets you target three “Yang Zing” monsters in your Graveyard. You shuffle all three into your Deck, then draw two cards. You can only activate one copy per turn, but since you’re getting free cards and recycling your searchable “Yang Zing” monsters back into your Deck so you can reuse them, that seems more than fair. Yang Zing Path is just a better Pot of Avarice, a card that’s currently Forbidden.

Moving on, Yang Zing Unleashed is a Continuous Trap Card that forces all of your opponent’s monsters to attack if they can. That’s awesome, because if you’ve got a big Attack Position monster your opponent loses all their monsters slamming into it. If all you’ve got is a Defense Position Yang Zing, it doesn’t matter because you’ll chump block all your opponent’s attacks by searching Yang Zings for free. That loads your Graveyard for Yang Zing Path and sets you up with the self-reviving Chiwen, Light of the Yang Zing to make Synchro Summons later.

Yang Zing Unleashed will force attacks as long as it’s active, but you can also send it from your Spell/Trap Zone to the Graveyard during either player’s Main Phase or Battle Phase to perform a Synchro Summon using at least 1 “Yang Zing” monster as Synchro Material. Yang Zings have their own effect that’s very similar, allowing a Spell Speed 2 Synchro Summon during your opponent’s Main Phase or Battle Phase only, and they also force all of your Synchro Materials to be Yang Zing monsters. But you can use Unleashed’s effect on either turn, and only 1 of the Materials has to be a Yang Zing monster, giving you more flexibility.

Finally, Yang Zing Prana is a Continuous Spell that gains effects as more Yang Zings of different Attributes stack up in your Graveyard. With two different Yang Zings yarded, it boosts all your Yang Zings by 500 ATK. Not bad, that’s The Seal of Orichalcos without any of the limitations. Stack up three and you unlock a second effect: you can protect a Yang Zing from being destroyed by sending Prana to the Graveyard instead. Four Yang Zings keeps your opponent from Setting monsters and changes all of your opponent’s face-up monsters to Attack Position – it’s a great combo with Unleashed and puts an end to the turtling scheme your opponent probably switched to after seeing what Deck you’re playing.

And if you collect five different Yang Zings in your yard? You can send Prana to the Graveyard and just destroy everything on the field. Seriously, everything goes. It’s a great way to blow out Decks like Geargia, Bujin, or Traptrix Hand Artifacts that rely on big backrows. And of course, you’ll get to replace any Yang Zing monsters you had on the field with new ones from the Deck!

Of course, the real star of the show is Yang Zing Creation, a Continuous Trap that doubles your Summoning power!

Once per turn, if any of your monsters gets destroyed, Yang Zing Creation lets you Special Summon any Yang Zing from your Deck. It extends that range of searchability to monsters beyond your Yang Zings, like your Synchros, and it combos with the Yang Zings themselves to grant you two Special Summons instead of just one. Grab a Tuner and a non-Tuner and you can make instant Synchro Summons for free. Creation has a drawback that keeps you from Special Summoning monsters from the Extra Deck, except Synchro Monsters, but would you really want anything but Synchros anyways?

Samsara, Dragon of Rebirth
would suggest that no, you would not. A new Level 5 Synchro with 100 ATK and 2600 DEF, it Monster Reborns any monster when your opponent sends it to the Graveyard, either by destroying it in battle or sending it with an effect. So if you control Creation and your opponent runs over one Yang Zing, you can Special Summon Chiwen and Suanni to instantly go into Samsara with 3100 DEF. If your opponent can get through that all you’ll do is Special Summon back the giant monster of your choice to take its place; Samsara lets you revive a monster from either Graveyard, not just your own.

The Yang Zing are a deadly combination of consistent monsters, killer effects, and amazing support cards. This theme’s definitely going to hit the ground running, so get ready – the Duelist Alliance Sneak Peek weekend is right around the corner! In fact, it’s this weekend, August 9th and or 10th! Duelist Alliance launches on August 15th.