Home > Special > Dissection of a Battle Pack 3 Draft – Part 2

Dissection of a Battle Pack 3 Draft – Part 2

August 8th, 2014

Have you read part 1? Go do that!

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Here’s how my card pool looked going into the second draft round:

MONSTERS
Dodger Dragon
Jurrac Protops
Lion Alligator
Gentlemander
Metabo-Shark
Uminotaurus
Mythical Beast Cerberus
Gyroid

SPELLS
Bashing Shield
Murmur of the Forest

TRAPS
Zero Gravity
Metalmorph
Zero Gravity
Miracle Locus
Telepathic Power

A 50/50 monster/not monster split is good, so I was on track there:
Monsters: 8
Spells: 2
Traps: 5

Let’s look at card roles, keeping in mind that cards can fulfill multiple roles:
1900+ Monsters – 2
1700+ Monsters – 5 or 6 (depending on where Cerberus falls)
Defensive Monsters – 2

Battle Outcome Changers – 7, Total
Battle Stoppers – 3 (Gentlemander, Zero Gravity x2)
Battle Position Changers – 3 (Murmur of the Forest, Zero Gravity x2)
Equips – 2 (Bashing Shield, Metalmorph)
Pumps -2 (Metalmorph, Miracle Locus)

A little low on equips. Let’s see if we can work on that as much as possible.

But my main goal at this point was to pump up my monster count. With just 5 1700+ monsters (plus Cerberus), this needed some work.

I was very confident with my Trap selection. Obviously I’m going to pump that where I can, but main priorities were:
1. High ATK monsters
2. More equips
3. Traps and other surprises

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SECOND ROUND

Pick #1, Available Cards: Cursed Armaments / Dark Crusader / Forbidden Lance / Koa’ki Meiru War Arms / Machine King Prototype / Miniaturize / Murmur of the Forest / Noble Arms – Caliburn / Reptilianne Gorgon / Shreddder / Swamp Mirrorer / Trident Warrior / Tutan Mask / Valhalla, Hall of the Fallen / Wind-Up Juggler

My Pick: Forbidden Lance

Why: Oops, did I say something about prioritizing monsters and equips? Lance is too good to pass up.

#1 rule of drafting: Have a plan, but be flexible!

Lance is a battle outcome changer AND a defensive card. Its uses are many. Lower your opponent’s monster’s ATK, OR protect your monsters from removal effects, OR even make your opponent’s monster unaffected by his beneficial effects (negate their Equip boosts, for example).

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Pick #2, Available Cards: Arsenal Bug / Card Trooper / Gale Lizard / Hypnocorn / Madolche Baaple / Mask of Brutality / Mind Over Matter / Mudora / Psi-Curse / Rare Metalmorph / Shadow Spell / Skelesaurus / Stamping Destruction / Vampire Koala

My Pick: Vampire Koala

Why: Whoah! Here’s where all the good cards went. Sometimes you’ll get a stack with lots of great cards clumped together, like this one here.

We’ve got several good monsters (Arsenal Bug, Card Trooper, Mudora, and Vampire Koala stand out).

We’ve got a really strong equip card (Mask of Brutality).

We have some battle outcome changers that are also equips (Rare Metalmorph) or reverse equips (Shadow Spell).

Any of these cards would be a great addition to my Deck, but I’m weakest in monsters at the moment, and I just used my first pick this round to get yet another battle outcome changer.

So yeah, time to get back with the game plan and strengthen my monster stable. All 4 monsters I mentioned would be great, but I went with Vampire Koala because its 1800 ATK is gimmick-free.

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Pick #3, Available Cards: Breakthrough Skill / Call of the Haunted / Closed Forest / Flame Tiger / Fusion Sword Murasame Blade / Koa’ki Meiru Wall / Magical Exemplar / No Entry!! / Psychic Overload / Raging Mad Plants / Shocktopus / Sunlight Unicorn / Vylon Ohm

My Pick: Koa’ki Meiru Wall

Why: Must. Have. More. Monsters.

No Entry!! is a very appealing card for my strategy. But I have the 2 Zero Gravity cards already, so… maybe it will get passed to me again? One can hope.

Closed Forest just gets stronger and stronger as a Duel goes on, so I considered it carefully.

Sticking with my newfound monster focus, I went with Koa’ki Meiru Wall. Magical Exemplar was appealing also, but I’m so light on Spells at this point in the draft that it seems risky. I’d have to rely on my opponent’s Spells to get Exemplar some Spell Counters.

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Pick #4, Available Cards: Black Stego / Cestus of Dagla / Chiron the Mage / Electromagnetic Bagworm / Enemy Controller / Herald of Orange Light / Miracle’s Wake / Noble Arms – Arfeudutyr / Reptilianne Gorgon / Seed of Flame / Time Escaper / Windstorm of Etaqua

My Pick: Chiron the Mage

Why: This was tough. Windstorm of Etaqua is the king of all battle outcome changers, since it only affects your opponent’s monsters. But as with No Entry!!, I already have 2 Zero Gravities at this point, so… I took a deep sigh and stuck with the plan to grab more monsters.

Also note that this stack only had 2 monsters with ATK of note – Chiron (1800) and Seed of Flame (1600). If other players were already doing monster-heavy drafting, I needed to get what I could, while I could.

Also… the fact that Windstorm was in this stack at all meant that 3 players had passed Windstorm up in favor of other cards in the pack. Those must have been some good cards. Probably monsters? I needed to play catch-up at this point.

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Pick #5, Available Cards: Cursed Armaments / Dark Crusader / Koa’ki Meiru War Arms / Machine King Prototype / Miniaturize / Murmur of the Forest / Noble Arms – Caliburn / Reptilianne Gorgon / Swamp Mirrorer / Trident Warrior / Valhalla, Hall of the Fallen

What’s Missing: Shreddder, Tutan Mask, Wind-Up Juggler. Sorry that Shreddder didn’t make it around, it would have been my top pick at this point.

My Pick: Trident Warrior

Why: More monsters! Trident Warrior was the 4th 1800+ ATK monster I’d snagged this round.

Swamp Mirrorer also would have been an 1800 ATK monster, plus he can be Special Summoned. However, there was an Arsenal Bug (maybe) coming in the next pass, and Trident Warrior + Arsenal Bug is a great combo.

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Pick #6, Available Cards: Card Trooper / Gale Lizard / Hypnocorn / Madolche Baaple / Mask of Brutality / Psi-Curse / Rare Metalmorph / Shadow Spell / Skelesaurus / Stamping Destruction

What’s Missing: Arsenal Bug, Mind Over Matter, Mudora. (So much for my Trident Warrior combo.)

My Pick: Skelesaurus

Why: With Arsenal Bug out, Mudora would have been next on my list. With Mudora out of the way, it came down to Card Trooper or Skelesaurus (with Madolche Baaple as a monster removal option).

Since I rely on equips, and therefore like to keep my monsters for more than 1 turn, I went with Skelesaurus’ constant 1700 ATK over Card Trooper’s flippity-floppity 400-to-1900-then-back-again ATK.

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Pick #7, Available Cards: Breakthrough Skill / Call of the Haunted / Closed Forest / Flame Tiger / Magical Exemplar / Psychic Overload / Raging Mad Plants / Shocktopus / Vylon Ohm

What’s Missing: Fusion Sword Murasame Blade, No Entry!!, Sunlight Unicorn. (There goes any hope of snagging that No Entry!! card. I passed it up on pick 3 in favor of Koa’ki Meiru Wall.)

My Pick: Shocktopus

Why: Closed Forest, again, was appealing, here. But I figured I would stick it out with monsters as long as I could, since I knew that low-monster stack was coming up next.

Shocktopus isn’t just a 1600 ATK monster, he’s also effectively monster removal. In my book, that gave him the edge over Flame Tiger’s 1800 ATK + revival ability, or Magical Exemplar’s 1700 ATK, despite Exemplar’s Special Summoning ability. (And remember, my Spell Card count was still at 3.)

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Pick #8, Available Cards: Black Stego / Enemy Controller / Herald of Orange Light / Miracle’s Wake / Noble Arms – Arfeudutyr / Reptilianne Gorgon / Seed of Flame / Time Escaper

What’s Missing: Cestus of Dagla, Electromagnetic Bagworm, Windstorm of Etaqua (no surprise!)

My Pick: Enemy Controller

Why: Surprised to see Seed of Flame in here, since it was the only decent ATK monster left in the stack. I almost took it. But I’d been on a monster roll so far this round, so I could afford to flip back and grab Enemy Controller. Did I really need another 1600 ATK monster? Probably not. Besides, my Deck was actually monster heavy by this point (14 monsters, 8 Spells/Traps).

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Pick #9, Available Cards: Cursed Armaments / Dark Crusader / Machine King Prototype / Miniaturize / Murmur of the Forest / Noble Arms – Caliburn / Reptilianne Gorgon

What’s Missing: Koa’ki Meiru War Arms, Swamp Mirrorer, and Valhalla, Hall of the Fallen were taken.

My Pick: Noble Arms – Caliburn

Why: I came into this round thinking equips would be a priority, but hadn’t taken any so far. Time to fix that. Caliburn isn’t the strongest Equip Card in the set, but it’s still quite good. And its LP-gaining ability is a lot more useful in draft play than in constructed play.

Miniaturize was the other obvious pick here, since a 1000-point battle swinger is really useful. But I only had 2 Equip Cards, still (counting Metalmorph!), so needed to steer in that direction.

Machine King Prototype is a solid monster, since it’s a minimum 1700 ATK when battling another monster, so I considered it carefully.

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Pick #10, Available Cards:  Gale Lizard / Hypnocorn / Madolche Baaple / Mask of Brutality / Rare Metalmorph / Shadow Spell

What’s Missing: Card Trooper, Psi-Curse, Stamping Destruction

My Pick: Rare Metalmorph

Why: Another Equip Card (essentially). I looked at Mask of Brutality, but the surprise value of equip Traps in draft is really useful. Your number of attacks is limited, so turning your opponent’s own attacks into ways to destroy their monsters is great. If you get a permanent ATK boost out of it, even better.

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Pick #11, Available Cards: Breakthrough Skill / Closed Forest / Magical Exemplar / Raging Mad Plants / Vylon Ohm

What’s Missing: Call of the Haunted, Flame Tiger, Psychic Overload

My Pick: Closed Forest

Why: Magical Exemplar, AGAIN, was intriguing, here. But my Spell count was still low, and that ATK boost to all your monsters from Closed Forest can be really powerful. If the Duel goes on long enough.

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Pick #12, Available Cards: Black Stego / Herald of Orange Light / Seed of Flame / Time Escaper

What’s Missing: Miracle’s Wake, Noble Arms – Arfeudutyr, Reptilianne Gorgon

My Pick: Seed of Flame

Why: Just 4 monsters left, all of which are good in their own ways. I wasn’t interested in playing a defensive game, though, so I went with the offensive option. This also restricted my opponents’ choices from this stack, since they would each have to take a defensive pick, that way.

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Pick #13, Available Cards: Dark Crusader / Machine King Prototype / Reptilianne Gorgon

What’s Missing: Cursed Armaments, Miniaturize, and Murmur of the Forest.

My Pick: Machine King Prototype

Why: So yeah, what’s up with Dark Crusader, anyway? His ability is based on an Attribute, not Types, so he’s difficult to make work with this set.

Earlier this year, we put out Battle Pack 2: Round 2, which was sort of a “battle pack supplement”. Look for something similar in early 2015, and you might look at Dark Crusader in a different way.

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Pick #14, Available Cards: Hypnocorn / Shadow Spell

What’s Missing: Gale Lizard, Madolche Baaple, Mask of Brutality

My Pick: Shadow Spell

Why: I do not fear my opponents’ Spells and Traps. I just make sure mine are better.

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Pick #15, Available Cards: Raging Mad Plants

What’s Missing: Breakthrough Skill, Magical Exemplar, Vylon Ohm

My Pick: Raging Mad Plants

Why: Only choice left. This is a good card in the right circumstances, but whether it would go in my Deck would have to wait until I could take a look at my final card pool.

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