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Light Up the Knight

August 10th, 2015

You’ve probably gotten a good look at the Igknights now that Clash of Rebellions has officially launched, but if you haven’t heard yet, here’s a quick rundown. The Igknight sare a new group of Pendulum Normal Monsters that excel at the 2 things that every Pendulum Monster based Deck needs to be able to do: fill the Pendulum Zones, and fill the Extra Deck! The Igknight Pendulum Monsters all share a special Pendulum Effect that helps you to make most of your Pendulum Monsters in all stages of the game!

The Igknights are a troupe of FIRE Warrior-Type Pendulum Normal Monsters that can easily take over a game at a moment’s notice. Because they’re both Warriors and Normal Monsters, they’re easy to find with cards like Reinforcement of the Army, Summoner’s Art, and Heart of the Underdog. In addition, they all share the same, useful effect when played in the Pendulum Zone:

“If you have an “Igknight” card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.”

No matter what Igknights you have in your opening hand, you can play 2 of them, destroy both of them (which sends them to your Extra Deck) and add another monster from your Deck or Graveyard to your hand! You don’t have to grab an Igknight, either: monsters like Blue Flame Swordsman, Valkyrian Knight, Command Knight, Rose, Warrior of Revenge and Elemental HERO Blazeman are all up for grabs from your Igknights’ searching power. The more Igknights you start out with in your opening hand, the better your starting play can be. Three Igknights is good, but if you have 4, you can do this:


  • Activate 2 of your Igknights, and destroy them to add another Igknight Pendulum Monster. You have 3 in your hand, and 2 in your Extra Deck.
  • Activate 2 more Igknights, and destroy them to add a second Igknight to your hand. Make sure to choose one with a different Pendulum Scale than the last one in your hand.
  • Activate your final 2 Igknights, and Pendulum Summon the first 4 Igknights from your Extra Deck!

The Igknights make it extremely easy to fix hands with mismatched Pendulum Scales – if you have a bunch of Igknights with a Scale of 2, you can destroy them and grab one with Pendulum Scale 7. You’ll be able to get the destroyed monsters back at almost any time, so setting up your Extra Deck early on can lead to very powerful plays later in the Duel. Once your Extra Deck and Pendulum Scale are set up, things can get out of control very quickly, especially once you Summon the big bosses of the Igknights!


Igknight Lancer and Igknight Champion are the two biggest Igknight monsters. At Levels 7 and 8 respectively you can’t Pendulum Summon them with your Igknights, but you have two other ways to Summon them. You could go for a good old-fashioned Tribute Summon, trading 2 of your Igknight monsters to Normal Summon one. Or you can use their in-built Summon effect, and destroy 3 of your “Igknight” cards to Special Summon one from your hand! While they’re on the field, you can return another “Igknight” monster to your hand to put an opponent’s card on the bottom of their Deck –Lancer will send Spell/Trap cards, and Champion sends monsters packing. On top of that, they’re the strongest Igknights ATK-wise, so they’ll definitely help you get through to your opponent’s Life Points. You won’t need to dedicate much Deck space to them, too; one each is fine because you can grab them from your Deck or Graveyard with your other Igknights when you need them.


There are also 2 Spell/Trap Cards to help out your Igknight Deck. Ignition Phoenix will increase your Igknights’ ATK and DEF by 300 each, and you can use it to destroy an “Igknight” card and add an “Igknight” card from your Deck to your hand. You won’t be able to destroy or search for Ignition Phoenix this way since it’s not an “Igknight” card, but it allows you to swap cards straight up instead of trading 2 Igknights for 1 other monster. Igknight Burst is a Trap that you can use to destroy up to 3 of your “Igknights” and return that many of your opponent’s cards to their hand. You can only do this during your own Main Phase, so no shenanigans on your opponent’s turn, but the effect itself is absolutely vicious and difficult for opposing monsters to resist. Thankfully, you’ll be able to use this card’s effect often since you can Pendulum Summon a full field of monsters each turn!

Igknights are just one of the promising new Decks introduced in Clash of Rebellions, and you can try them out right now!