PSY-Frame Mind Game Part 2
Welcome back to our PSY-Frame primer! If you missed Part 1, you should definitely check it out here, since a lot of the points in this article rely on you knowing what the Main Deck PSY-Frame cards do. Once you’re ready to become a PSY-Frame savant, read on!
Last time, we mentioned that the two PSY-Frame Synchro Monsters fix the problem of not being able to put more than one monster onto the field. What these monsters do is allow you to keep your field clear of monsters so that you can use your PSY-Framegear effects and Summon more monsters while messing with your opponent’s hand and field!
The first monster, PSY-Framelord Zeta, is Level 7, so you can Synchro Summon it using PSY-Frame Driver and either of the Level 1 Tuner Monsters. During either player’s turn, you can banish both it and an opponent’s Special Summoned Attack Position monster until your next Standby Phase! This effect keeps your field clear while also temporarily removing an opponent’s threat, giving you the option to Summon more PSY-Frames and pile on the pressure. The PSY-Frame Synchros can even return themselves from your Graveyard to the Deck to get a bonus effect! You can return Zeta to your Extra Deck and grab any “PSY-Frame” card from your Graveyard to your hand. You can grab a PSY-Framegear you need, or your PSY-Frame Circuit that was destroyed, which can really help to give you an edge in the Duel.
PSY-Framelord Omega is Level 8, so you can use PSY-Framegear Gamma, Delta, or Epsilon along with PSY-Frame Driver to Synchro Summon it. Omega is the strongest PSY-Frame monster ATK-wise, so you can dish out some serious damage before using its effect! During either player’s Main Phase, you can banish it and a card from your opponent’s hand, then return them during your next Standby Phase! This not only gives you knowledge of your opponent’s cards, but also prevents them from using the card until your next turn.
On top of that, while you control Omega during your opponent’s Standby Phase, you can return a banished card to the graveyard. If you use one Omega to banish a card from your opponent’s hand, you can use a second Omega on the field to put that card into their Graveyard, which stops them from getting it back to their hand! On top of that, you can return your banished PSY-Frame Overload to the Graveyard, and banish it again to search for a “PSY-Frame” card! PSY-Framelord Omega even has an effect in the Graveyard that allows you to return it and another card in the Graveyard to the Deck. You to recycle your best cards or shuffle an opponent’s card to shut off their combos, all while putting Omega back into your Extra Deck ready for you to Synchro Summon again.
Now that we’ve seen all of the PSY-Frame cards, we can look at everything together and figure out what extra cards you can add to the Deck to improve it. The PSY-Frame monsters all share a similar trait: none of them can be Normal Summoned or Set. PSY-Frame Driver technically can be via Tribute Summoning, although it’s very hard for you to have monsters on the field without using one of your PSY-Framegears in the first place. This means that on your turn, your Normal Summon is usually not going to be used. Cardcar D is a great card to use in a PSY-Frame Deck, since you can use your Normal Summon to draw 2 cards, refilling your hand and giving you more PSY-Framegears to stop your opponent’s moves.
There’s also Psychic Overload, which returns 3 of your Psychic-type monsters from your Graveyard to the Deck and lets your draw 2 cards. PSY-Frames also have access to Mind Over Matter, a Counter Trap that tributes your Psychic monster to negate a Normal or Special Summon, or the activation of a Spell/Trap Card! This card is particularly useful when you don’t have PSY-Frame Circuit in play, giving you extra mileage out of the monster you’re going to lose at the end of the turn. Finally, Emergency Teleport, while definitely not required in PSY-Frame Decks, can give you a little bit of flexibility with Synchro Summoning, since you can Synchro Summon monsters on demand with PSY-Frame Circuit. Emergency Teleport can be great to use in the Battle Phase, since you can Summon PSY-Framegear Alpha or PSY-Framegear Beta and combine it with PSY-Framelord Zeta to make Omega after attacking with Zeta!
The primary goal of the PSY-Frame Deck is to predict your opponent’s moves and trade your opponent card for card until they have nothing left. With the ability to Synchro Summon at a moment’s notice, banish your opponent’s cards, and negate any possible move they may make, PSY-Frames are definitely going to be a force to be reckoned with. If you’re interested in learning this tricky Psychic Deck, check them out in High-Speed Riders when it launches on Friday!