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Kaiju Attack! The Supermassive Monster Melee Continues!

October 23rd, 2015

The Kaiju are a new tribe of giant-sized monsters first introduced in Clash of Rebellions, and while there were only three cards for the theme, they made a suitably big impact on the imaginations of Duelists.   These enormous creatures aren’t just cool because they’re a city-stomping force of devastation; they’re also completely different from any monsters before them.

Every Kaiju has a set of effects that dictate how you Summon them, and how the theme works. First, each Duelist can only ever control one face-up Kaiju. You can’t attempt to Summon another one to your own side of the field, and if you should ever come into control of a second Kaiju, the new one’s destroyed instantly.

Second, you can Special Summon a Kaiju from your hand to your opponent’s side of the field by Tributing one of their monsters – your choice. From there, if your opponent controls a “Kaiju” monster, you can Special Summon a Kaiju of your own in Attack Position. So to Summon the Kaiju you want, you have to give a Kaiju to your opponent first.

All’s fair in love and rampage.

Each Kaiju has its own unique effect too, and while Clash of Rebellions only offered two different “Kaiju” monsters, Dimension of Chaos brings two more. They all have really powerful abilities, and they all cash in Kaiju Counters to fuel their effects. Kaiju Counters represent the path of destruction these behemoths leave behind them, and the all-new Kaiju Capture Mission kicks that concept into high gear.


Kaiju Capture Mission’s a Continuous Trap Card. Once per turn, if there are fewer than 3 Kaiju Counters on it, you can target a Kaiju and change it to face-down defense mode, then place a Kaiju Counter on Capture Mission. That means you can lock down Kaiju three times across three separate turns before the damage to your Capture Mission keeps it from working.


That’s a cool effect for a lot of reasons. You can give your opponent a Kaiju, Summon yours, Capture your opponent’s and then run it over. Or you can Capture your own Kaiju to Summon a different one, earning a Kaiju Counter in the process. Because while a third Kaiju Counter shuts down the Capture Mission, it also fires up your Kaiju effects. Each Kaiju ability costs Kaiju Counters to activate, so the more Capture Missions you complete, the angrier the Kaiju becom

-Remove 3 Counters to destroy all your opponent’s monsters with Dogoran, the Mad Flame Kaiju.

-When your opponent Normal or Special Summons a monster, you can remove 2 Kaiju Counters to lock that monster down until the end of the next turn with Kumongous, The Sticky String Kaiju, negating the monster’s effects and keeping it from attacking.

But those are just the Kaiju you’ve already seen. Behold! Radian, the Multidimensional Kaiju, and Gameciel, the Sea Turtle Kaiju!

Radian, the Multidimensional Kaiju
packs a mighty 2800 ATK, and once per turn you can remove 2 Kaiju Counters from anywhere on the field to Special Summon a Radian Token – a DARK Level 7 Fiend with 2800 ATK and 2500 DEF. Radian Tokens can’t be used as Synchro Material, but they can tromp all over your opponent’s city and demolish their Life Points. Because it’s not a “Kaiju” monster itself, this is a way to get multiple usable giant monsters on your side of the field, which you otherwise wouldn’t be able to do.

Gameciel, the Sea Turtle Kaiju might be even better. Right off the bat, it’s nearly invincible. With 2200 ATK and 3000 DEF it’s really tough to attack, and its effect leverages all your metropolitan mayhem into a savage level of control.

During either player’s turn, when your opponent activates a card or effect, except Gameciel, the Sea Turtle Kaiju: you can remove 2 Kaiju Counters from anywhere on the field. That negates the activation, and if you negate it successfully, you banish that card. There’s no limit to how many times you can use Gameciel’s effect, so with a fully charged Kaiju Capture Mission plus a ravaged Kyoutou Waterfront, you can negate and banish up to four cards in one turn.

That puts a lot of pressure on your opponent to crush Capture Mission and Waterfront as fast as possible, but if Waterfront would be destroyed, its effect lets you remove a Kaiju Counter from it to keep it around. And Capture Mission? If your opponent ever destroys it and it hits the Graveyard, it draws you 2 cards. Because why not.

Brace for impact and get ready to unleash your own Tokyo-sized tirade on Halloween weekend at your local Dimension of Chaos Sneak Peek!