Alluring Card Drawing Cards
There’s a lot to be gained from card effects that let you draw more cards. Having more cards in your hand means more options, and more options means more ways for you to outwit and outplay your opponent. The more cards you have at your disposal, the higher the chance of you having the right card for the job. And if you draw cards every time your opponent tries to progress their strategy? Even better.
Special Summons are a huge part of the game. If you can Summon a bunch of monsters in one turn, you can try to defeat your opponent in a single Battle Phase! Many Decks are capable of these plays, but Duelists tend to think twice about doing them when they see this card!
Maxx “C” is a monster has a Quick Effect that allows you to send it from your hand to the Graveyard. Once you do, each time your opponent Special Summons a monster after you use Maxx “C”, you draw a card! The easiest way to use Maxx “C” is to chain its effect to an opponent’s effect that would Special Summon, giving you a card right away and giving your opponent a choice: do they play the Maxx “C” game, continuing their play and letting you draw a ton of cards, or do they stop Special Summoning altogether? Both can be good for you, since you either stopped their turn and replaced your Maxx “C”, or gained more cards than you can handle! The key to using this as an actual deterrent, however, is having something in your Deck that you can draw to survive your opponent’s onslaught should they decide to continue, so keep that in mind when you’re working with Maxx “C”!
Maxx “C” is great against Kozmo and Burning Abyss Decks, as their Special Summons all come from effects, allowing you to draw at least 1 card every time you use Maxx “C”. It’s not so hot against Pendulum-based strategies, as a Pendulum Summon won’t start a chain and will often put monsters into play without warning, so you’ll have to use Maxx “C” before they declare to Pendulum Summon, potentially leaving you down a card if they don’t Summon. Thankfully, this next card can pick up the slack against those kinds of strategies!
Shared Ride is a Quick-Play Spell that allows you to draw a card each time your opponent adds a card from their Deck to their hand (except by drawing it). This is great against Decks that search for combo pieces
multiple times in a turn, as you’ll be able to either stifle their combo through fear that you’ll draw too many cards, or they continue and you get a bunch of cards! Pendulum strategies using Luster Pendulum, the Dracoslayer, Guiding Ariadne, Performapal Monkeyboard, Performapal Skullcrobat Joker and Performapal Pendulum Sorcerer are the biggest offenders, often searching their Decks for 3 or 4 cards in a single turn when used together! It’s also great against Monarchs, as you can chain it to Tenacity of the Monarchs, Return of the Monarchs, or the Graveyard effect of Pantheism of the Monarchs. This lets you get a huge payoff for your Shared Ride, or make them rely on the cards they already have and stop their searching for a turn.
Since Shared Ride is Quick-Play Spell, you can use it in response to your opponent’s search card in the same way you’d chain Maxx “C” to an effect that will Special Summon. It’s a great way to replace your card instantly and force your opponent to make do with what they have this turn, or advance their combos at the cost of giving you even more cards. The only downside to Shared Ride is that if your opponent goes first and searches a lot on turn 1 of the Duel, there’s not a whole lot you can do, but the potential upside of drawing lots of cards on any other turn makes it a great choice for any Deck!
These 2 cards allow you to draw cards at a fantastic rate while also giving you a way to “stop” your opponent’s plays. The ability to draw cards and slow down your opponent made both Maxx “C” and Shared Ride both worthy of the Gold Rare treatment in Premium Gold: Infinite Gold, so you still have a chance to get them for yourself!