Home > Intermediate Tips, What's New? > How Does A D/D/D Deck Work?

How Does A D/D/D Deck Work?

January 20th, 2017

D/D/D is a very powerful strategy that takes advantage of multiples types of Summoning techniques. If you are an ARC-V fan, D/D/D is right up your alley as you’ll be able to Fusion, Synchro, Xyz, and even Pendulum Summon your way to lightning fast victories. With the Pendulum Domination Structure Deck, you also get powerful new tools to make your Deck even better. Now is probably the best time it has ever been to be a D/D/D Duelist, so let’s talk about how a D/D/D Deck works!

There are a couple different types of cards that D/D uses to try to win the Duel. First up are the Dark Contracts, a bunch of Continuous Spells and Traps that let you leverage your Life Points as a resource for some pretty strong effects. Most of these will deal 1000 damage to you during every one of your Standby Phases, so you have to be a bit careful about using too many at once for too long. Luckily you have a bunch of ways to help you get out of your Dark Contracts when you don’t want them anymore, as well as prevent damage and even gain back Life Points.

Next up you have your basic monsters, the D/D. From Level modulation to replacing Fusion Spells, the D/D monsters can accomplish just about anything you need. The D/D Savants are Pendulum Monsters that also have unique effects, and because they are Pendulums you get the advantage of choosing between using Pendulum Effects or Monster Effects depending on which is ideal. The “D/D” monsters set you up to Summon the “D/D/D” monsters, the real bosses in your strategy. It’s worth noting at this point that a “D/D/D” monster is also a “D/D” monster, but not the other way around. They span all the dimensions from Fusions to Synchros, Xyz, and Pendulum Monsters. With strong game ending effects that can really swing Duels in your favor, D/D/D has the consistency, utility, and power that a Deck needs to be on the top.

One of the strongest aspects of D/D is that it is very good at moving the cards it needs to the places they need to be thanks to D/D Savant Kepler and Dark Contract with the Gate. Both of these cards easily let you access the other, and then whatever card you want for your play. D/D/D Decks have a bunch of different three card combos that are great to start Duels off with, and even though adding more cards can further extend your combo, even the most basic combos the Deck is capable of can take over a Duel because of the low card investment. Consistency is king, and having a total of six cards that can help you find whatever you need is a good way to get that consistency.

D/D Swirl Slime and D/D Lamia are two of the most important cards to progress your plays. D/D Swirl Slime acts as not only a Fusion Spell, but a Fusion material at the same time, taking one card off of the usual 3 cards needed to Fusion Summon. In addition to that, you can even banish D/D Swirl Slime from your Graveyard after you’ve used its effect so you can Special Summon a “D/D” monster from your hand. D/D Lamia is an amazing Tuner monster. You can find it easily thanks to all of your good ways to search it, and then Summon it immediately thanks to its effect. It will also let you put other “D/D” or “Dark Contract” cards into your Graveyard if you’re trying to enable more combos, but just having a Tuner that is so easy to Summon and even get multiple uses out of is great.

From there, D/D/D Flame King Genghis and D/D/D Dust King Alexander are two of your most important Extra Deck Monsters. Both of these have effects that let you Special Summon more D/Ds when a D/D hits the table, so you can Summon stuff like D/D Lamia repeatedly to upgrade your field. With your D/D/D monsters Summoning more monsters to make even bigger threats, your field can go from nothing to game ending very quickly. You can use all of these extra monsters to Summon game enders like Crystal Wing Synchro Dragon or Number 38: Hope Harbinger Dragon Titanic Galaxy.

The Pendulum Domination Structure Deck is out today.