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Maximum Crisis: The True Dracos Arrive!

April 24th, 2017

Maximum Crisis unleashes one of the most anticipated themes of all time: the True Dracos!

Wyrm monsters so huge they all demand Tribute Summons, the True Dracos and their Spell/Trap Cards work with the “True King” monsters from Invasion Vengeance, The Dark Illusion, and Raging Tempest to constantly destroy cards and search more cards, fielding massive threats that wield effects we’ve never seen before!

Tomorrow we’ll look at the theme’s heavy hitters, but today we’ll focus on the supporting cast that makes it all happen.  Here are the frontliners that help you get this giant-sized strategy into motion.

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These three “True Draco” monsters have a lot in common.  Clocking in at Levels 5 and 6, you can Tribute Summon them by Tributing 1 monster as normal, but you can also Tribute a Continuous Spell or Continuous Trap Card you control instead.  Once they’re on the field they’re all powerful attackers in their own right: Majesty Maiden, the True Dracocaster has 2300 ATK; Ignis Heat, the True Dracowarrior has 2400 ATK; and Dinomight Knight, the True Dracofighter is the strongest at 2500 ATK.

But its their search abilities that make them so good.  As long as you Tribute Summon them, each of these three “True Draco” monsters have a once-per-turn Quick Effect you can use when your opponent activates a card or effect: Majesty Maiden searches your Deck for a “True Draco” or “True King” monster, adding it to your hand. Ignis Heat fetches a “True Draco” or “True King” Continuous Spell putting it in your hand or activating it straight from the Deck. Finally, Dinomight Knight  gets you a “True Draco” or “True King” Continuous Trap and either puts it in your hand or activates it immediately.

While you Tribute away one card to field each of those monsters, they’ll search you another one for free almost every turn.  Here are the Spells and Traps you can get with Ignis Heat and Dinomight Knight.  Remember, this is the stuff you’ll often be Tributing to Summon your True Dracos.

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Disciples of the True Dracophoenix is a Continuous Spell that lets you shuffle any three “True Draco” and/or “True King” cards from your Graveyard back to your Deck once per turn during your Main Phase. You get to draw a card if you do, so Disciple’s really smart for card economy.  Once per turn it also nets you an extra Tribute Summon for a “True Draco” or “True King” in your Main Phase, and if it’s sent from your Spell and Trap Card Zone to your Graveyard for any reason, you can target and destroy a Spell or Trap Card.

That means Disciples can be free Tribute fodder for your Tribute Summons, while letting you perform an extra Tribute Summon each turn.  It recycles cards you want back in your Deck – great for a theme that can search them again and again – and when you DO Tribute it off, you destroy a Spell or Trap in the process.  That’s a lot of impact for very little investment, and again, you can search it for free with Ignis Heat, the True Dracowarrior.

True Draco Heritage is a lot like Disciples: it’s a Continuous Spell, you can search it with Ignis Heat, it gets you an extra Tribute Summon for a “True Draco” or “True King” monster, and if it’s sent from the field to your Graveyard you can destroy a Spell or Trap.  You can use its unique effect once per turn in your Main Phase, drawing cards equal to the number of card types of “True Draco” and “True King” cards that were sent from the field to the Graveyard that turn – that’s up to three draws if you sent a monster, a Spell, and a Trap Card.

The Continuous Traps are just a little different. When the Traps are sent to the Graveyard you can destroy a monster on the field, instead of a Spell or Trap Card.  And they let you Tribute Summon a “True Draco” or “True King” monster in your opponent’s Main Phase instead of yours.

True King’s Return has another effect that revives a “True Draco” or “True King” monster from your Graveyard, with one catch: you can’t Special Summon other monsters for the rest of the turn.  Just make it your last Special Summon and you’re good to go.  True Draco Apocalypse lets you destroy one of your “True Draco” or “True King” monsters on the field to halve the ATK and DEF of all your opponent’s face-up monsters.  It can help protect your field, and help you pound out damage on your way to victory.

That’s it for now but stay tuned to find out about some of the coolest boss monsters in Maximum Crisis!