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Light’s Revenge: Second Round Synchros!

June 22nd, 2017

Some of the best cards in Battles of Legend –Light’s Revenge– are powerful Synchro Monsters that have already played a big role in Dueling history!  Today we’ll talk about three of our top picks from the set, and how they work in Decks you could play at your tournaments.

First up, one of the greatest Dragon Synchros of all time makes its return, just in time for some Windwitch action.

Lots of decks have used Crystal Wing Synchro Dragon, even though its Synchro Materials require 1 Tuner + 1 or more non-Tuner Synchro Monsters.  Because it’s a Dragon-Type, you can Special Summon Crystal Wing with Ultimaya Tzolkin – a trick that made it a huge factor in last year’s World Championship Qualifiers.


But these days there’s an even easier way to Summon Crystal Wing Synchro Dragon: just draw Windwitch – Ice Bell.  If you control no monsters, you can Special Summon Ice Bell from your hand, then Special Summon another “Windwitch” monster from your Deck with Ice Bell’s effect.  You’ll want to choose Windwitch – Glass Bell: it’s a Level 4 Tuner, and when it’s Normal or Special Summoned you can search your Deck for another “Windwitch”.

That means Windwitch – Snow Bell.  It’s a Level 1 Tuner with an ability that lets you Special Summon it if you control 2 or more WIND monsters and no others.  You can Special Summon it in this combo since Glass Bell and Ice Bell are both WIND.


Tune Glass Bell and Ice Bell to Synchro Summon Windwitch – Winter Bell.  It’s a Level 7, so suddenly you’ll have everything you need to make Crystal Wing Synchro Dragon, and thanks to Snow Bell’s extra ability your Crystal Wing will be immune to destruction effects.  It’s a pretty common combo in tournaments, and it’s an awesome way to turn one card into a great Synchro.

Crystal Wing packs a huge punch with 3000 ATK, and it’s got a killer negation effect: once per turn on either player’s turn, it can negate the activation of a monster effect and destroy that monster.  If that works, Crystal Wing gains ATK for the turn equal to the destroyed monster’s original ATK.

It’s the bane of Level 5 or higher monsters too: if it battles one, it gains ATK equal to the current ATK of whatever it’s battling for the duration of damage calculation.  It’s almost impossible to beat in battle, and most opponents will have to use a Spell or Trap Card to beat it.


PSY-Framelord Omega sees a lot of table time in tournaments as one of the most feared Synchros in the game.  It’s really easy to Summon since all it needs is 1 Tuner + 1 or more non-Tuner monsters, and you see Zombie Decks make it all the time by sending Shiranui Solitaire to the Graveyard to Special Summon Uni-Zombie, using Uni-Zombie it to bury Mezuki from the Deck and make Uni-Zombie Level 4, and then banishing it to revive Solitaire for 8 Levels of Synchro Material.

That’s an awesome one-card combo, because PSY-Framelord Omega wields 2800 ATK and a pair of effects that mess up your opponent’s hand, and help you recycle cards you banish… Like that Mezuki.  It’s easy to Summon several Omegas in one turn.  But lately the most popular way to Summon Omega is to start with PSY-Framegear Gamma.

Gamma’s a Level 2 Tuner, and you can Special Summon it from your hand plus a PSY-Frame Driver from your hand, Deck, or Graveyard whenever your opponent activates a monster effect and you control no monsters. If you do, you negate the activation of that monster effect and destroy the monster.  Duelists run it to stop everything from Ash Blossom & Joyous Spring to True King of All Calamities.

Gamma’s effect banishes whatever it Summons in the End Phase, but if you use Gamma on your turn you can just Tune it with PSY-Frame Driver to make PSY-Framelord Omega before that happens.  You’ll stop a big move from your opponent and make a game-winning Synchro Summon all with one move.


And finally, Battles of Legend –Light’s Revenge– marks the return of one of the greatest Synchro Monsters of all time: Trishula, Dragon of the Ice Barrier.  When Trishula’s Synchro Summoned you can banish a card from your opponent’s hand, field, and Graveyard; deadly enough, but add 2700 ATK and it’s truly worthy of its Limited status.

Synchro Summoning Trishula takes at least three Synchro Materials: 1 Tuner + 2 or more non-Tuners.  And while that can be a hefty price, lots of decks are running Level 3 Tuners right now thanks to Ghost Ogre & Snow Rabbit and Ghost Reaper & Winter Cherries.  They Tune with plenty of popular cards to make Trishula out of nowhere, but they’re especially good with Baobaboon.  Pop a Baobaboon with something like Dragonic Diagram or a Metalfoes Pendulum Effect to search a card from your Deck and Special Summon two more Baobaboons.  Then drop Ghost Ogre or Ghost Reaper to complete the Synchro Summon.

We’ve seen Trishula come up in True King Dinosaur decks too, where you can Summon Souleating Oviraptor, use its effect to send Miscellaneousaurus to the Graveyard, and then banish Miscellaneousaurus to Special Summon Jurrac Aeolo as a Level 1 Tuner.  That’s 5 Levels of Synchro Materials, so it turns any Level 4 into Trishula.

The Battles of Legend –Light’s Revenge– release is all about reliving the biggest, most climactic battles of Dueling’s history, and in this case that means revisiting some of the fiercest Synchro Monsters ever printed.  Get your copies of Crystal Wing Synchro Dragon, PSY-Framelord Omega, and Trishula, Dragon of the Ice Barrier when Battles of Legend –Light’s Revenge– arrives on July 7.