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Ancient Prophecy Special Edition: Solar Recharge

December 4th, 2009

“Solar Recharge” is one of the key Spell Cards that make Lightsworn such a good Deck. Since the Deck revolves around sending cards to your Graveyard in order to play powerful monsters and use key effects, you need a consistent way to get Lightsworn cards into your Graveyard no matter what. “Solar Recharge” does that for you, sending a Lightsworn monster from your hand to the Graveyard, drawing two cards from the Deck, and sending two more cards from the top of the Deck to the Graveyard.

Faster is Better

When it comes to playing Decks that have as many good combos as Lightsworn, you want to make sure your Deck can get to its combos as quickly as possible. This is why “Solar Recharge” is such a necessity. It draws cards so you’ll be able to draw into more copies of “Solar Recharge” or “Charge of the Light Brigade,” and it sends cards from your Deck to the Graveyard so you’ll be able to use your other Lightsworn effects sooner.

One of the best first turn plays for a Lightsworn Duelist is to end with “Garoth, Lightsworn Warrior” and another Lightsworn monster on the field, in order to use Garoth’s effect to draw more cards. So you need to be able to get out 2 Lightsworn monsters on your first turn.

“Lumina, Lightsworn Summoner” can Special Summon Garoth so that you’ll have 2 monsters, but she can only Summon him from the Graveyard. This is where you’ll start to appreciate “Solar Recharge” the most. You can either discard Garoth to pay the cost of “Solar Recharge,” or hope to send Garoth to the Graveyard with “Solar Recharge’s” effect. This is what will allow you to make that first turn play.

Solar_Recharge1

Use “Solar Recharge” to place Lightsworn monsters in the Graveyard, so Lumina can Special Summon them.

Lightsworn Duelists play a bunch of monsters they would rather have in the Graveyard than in the hand, like “Necro Gardna.” “Solar Recharge” turns those unwanted cards into fresh new cards, and puts your monsters exactly where you want them.

If you’re looking to perfect your Lightsworn Deck, you’ll want to have three copies of “Solar Recharge.” Luckily for you there’s now a much easier way to get it, since “Solar Recharge” is available in Ancient Prophecy Special Edition.

Late to the Party

Stardust Overdrive released two new Lightsworn monsters last month! The first is “Shire, Lightsworn Spirit.” Shire has 400 ATK and 1400 DEF, and gets an additional 300 ATK for each Lightsworn monster with a different name in your Graveyard.

Shire also gets to send two cards from the top of your Deck to the Graveyard during each of your End Phases. Send different Lightsworn monsters than the ones you already have in your Graveyard, and you’ll be pumping up Shire’s ATK just by ending your turn.

Also in Stardust Overdrive is “Rinyan, Lightsworn Rogue.” Rinyan is a 100 ATK Beast-Type monster with a Flip Effect that returns 1 “Lightsworn” monster from your Graveyard to your Deck, and lets you draw 1 card. Rinyan lets you recycle Lightsworn monsters that would be better in your Deck than in the Graveyard, and helps speed up your Deck at the same time. It can be useful to set up a big play for next turn.

“Wulf, Lightsworn Beast” is your best target for Rinyan. Wulf can be Special Summoned when it’s sent from the Deck to the Graveyard. Having more copies of Wulf in the Deck means a higher chance of sending one to the Graveyard with one of your other card effects.

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