At YCS Atlanta this past weekend, we had one of our reporters follow booster draft first timer Jono Ritzau through his draft, pick by pick, and record all of the results. You can follow along and read all about it right here. In the end, it seemed as though inexperience got the best of Ritzau as he was eliminated in the first round of draft play. This is an especially valuable article to look at if you’ve never drafted before. Try looking at each of the pictures and deciding on what card you would pick out of the choices presented before you look to see what was actually chosen. Ask your friends what they would have chosen. Practice is the only way to build booster draft skills, and you can get a head start by doing this exercise with a real life draft from the first YCS to feature booster draft!
Starting with the YCS in Atlanta, GA on January 31st – February 2nd, we are changing the way the Top 16 works for YCS events held in the Americas.
Instead of the normal Advanced Constructed Format, we will now have the Top 16 Duelists draft their Top 16 decks, and compete in Booster Draft format, using the Brand New War of the Giants – Round 2.
This will challenge our Top Duelists, measure their skill at the game in the broadest possible sense, and give them a new play experience that’s different from the previous double digit rounds played that weekend before the Top 16. We want our YCS champions to be the best of the best, and true masters of EVERY aspect of the game.
Specifics on how to draft War of the Giants – Round 2 can be found here.
The exact details on how the YCS Top 16 will work it will be posted on the YCS Atlanta FAQ in the next couple of weeks.
In a universe where card effects that destroy monsters are scarce, a Continuous Trap Card that changes the battle position of all face-up monsters can become your opponent’s worst nightmare. In Battle Pack 2: War of the Giants sealed pack play, Labyrinth of Nightmare is that Trap Card. If you’re planning in playing in the Battle Pack 2 Sealed Pack YCS in Brussels at the end of this month, make sure you know the ins and outs of this card!
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Earlier this week we discussed some of the best Commons from Battle Pack 2: War of the Giants, focusing on monster cards. But monsters are nothing without the proper back-up, and in sealed play that means Spells and Traps! Today we’ll look at six groups of powerful Commons that all do different things. Understanding each group will let you build better sealed Decks, helping you get the most out of cards you might not have paid attention to otherwise. Let’s start with some obvious top picks… Read more…
There are more than forty Rares in Battle Pack 2: War of the Giants, but some of the best cards in the set are Commons! When you open your packs and start looking over your cards, the Rares always stand out. But there are tons of game-breaking Commons that might be a bit tougher to spot, especially in your first few games. To help you out, we’re going to look at some of the best Commons in Battle Pack 2. Today we’ll look at the mightiest monster cards, and later this week we’ll see some standout Spells and Traps! Read more…