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Posts Tagged ‘Battle Pack 2’

Battle Pack 2: Cards to Build Around

July 2nd, 2013

The trick to mastering sealed play is to find ways to make your cards work together. While your biggest and toughest monsters are strong on their own, the right combos and the right Deck building choices can make them even better. Victory usually goes to the Duelist who can get the most out of their cards.

There were a number of game-changers in Battle Pack: Epic Dawn that would morph the Duel into something completely different: Jinzo took Trap Cards out of the equation; Skill Drain made most effect monsters useless; and Tragoedia discouraged your opponent from Summoning low-Level monsters. Cards like those worked best when you built your Deck to take advantage of them, and while you weren’t guaranteed to draw them in every game, they’d often influence your decisions when you were choosing the last few cards for your Deck.

In Battle Pack 2: War of the Giants we’ve got an entirely new crop of game-changing cards that are worth tweaking your Deck for! Today we’ll talk about some of the most powerful cards in the set, and how you can play them to their full potential.

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Battle Pack 2: Good Candidates for Tribute

July 1st, 2013

Battle Pack 2: War of the Giants released to great fanfare this past weekend! We’ll be focusing a lot on Battle Pack strategies this week, starting cards and combos that work well with your high-level monsters, and easy ways to Summon them. In a Sealed Deck centred around Summoning big monsters, you need to Summon monsters to Tribute quickly, and protect your strong monster once it’s in play. Here are some ways to easily Summon them, protect them, and mitigate the costs of Tribute Summoning! Read more…

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Categories: Intermediate Tips Tags: ,