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Posts Tagged ‘Building Battle Pack 2’

Re-Draw Rule Implemented for Battle Pack 2 sealed play (also, a few words on deck size)

July 3rd, 2013

One of the things we tested during development of Battle Pack 2: War of the Giants was the possibility of a limited re-draw mechanic. We’ve decided to go ahead and implement this, for BP2 sealed play events.

A re-draw is when you can decide, before the start of a Duel, that your starting hand just isn’t going to work for you, and go ahead and draw a different starting hand, instead. The most common situation where this would happen is if you draw a hand full of nothing but high-Level Tribute Monsters, with no viable way to summon them. This is very unlikely, considering the construction of BP2, but it’s still possible depending on your card pool. A re-draw lets you get around this.

A re-draw should be something you do only as a last resort, so we’re limiting it to once per Match. (Not once per Duel, once per MATCH.)

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Building Battle Pack 2 – Part 7: Game-Changing Cards, part II

June 29th, 2013

It’s finally here! The official release date of Battle Pack 2: War of the Giants is TODAY.

So get together with your friends, at your local tournament store, or wherever you’re going to go, and get ready for a clash of the titans, sealed pack style! Don’t forget all the tips we gave in this article about how to get the most fun out of your War of the Giants packs.

In the meantime, let’s talk about more cards in Battle Pack 2: War of the Giants with the uncanny ability to make the Duel all about them! Let’s get to it…

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Building Battle Pack 2 – Part 6: Game-Changing Cards, part I

June 25th, 2013

Most of your gameplay in War of the Giants will revolve around the Battle Triad that I described previously.

But today, I’m going to talk about some truly noteworthy cards in the set. Not because they’re overwhelmingly powerful (balance of cards was very important to us when designing the set – in fact I’ll talk about some cards that didn’t make the cut, and why, another time), but because they change the nature of the Duel in a big way.

These cards have an uncanny ability to make the Duel about them. In playtesting, we had a lot of fun when these cards hit the field. Whether you’re playing with them, or against them, they all have one thing in common: they make you THINK. And a Duel with more thinking, and thus more strategy on both sides, is what Battle Pack 2: War of the Giants is all about.

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Building Battle Pack 2 – Why Doesn’t the First Player to Summon a Giant Always Win?

June 18th, 2013

One of the most common questions we’ve seen since first unveiling the concept behind Battle Pack 2: War of the Giants is “Doesn’t the first player to Summon a high-level monster always win?” The short answer is “No, they don’t.” But if you’re wondering why they don’t always win, then consider the following… Read more…

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Building Battle Pack 2 – Part 5: The Battle Triad

June 5th, 2013

So far, we’ve talked about Battle Pack 2’s basic design goals, the very limited amount of removal in the set, and some ideas on cool ways to play with your friends to get the most fun out of your packs.

But now it’s time to move on to the real meat: monsters and battle.

Because of the lack of removal, and the lack of Extra Deck Special Summons, keep the following key points in mind:
1. Games are slower. You don’t have to worry about going from 8000 Life Points to zero in a single turn.
2. Because of #1, it’s OK to take a hit or two to your Life Points. If you’re still high on Life Points, don’t put down your best monsters just to chump block attacks, especially if your opponent has something stronger. Battle Pack play is all about using your monsters with your spells & traps to set up combos and win battles.
3. You want to control the field by having the strongest monster.
4. Only use your battle outcome changers when you really have to, to win important fights.

Control of the field is going to be a back-and-forth struggle between big monsters, smaller monsters, and monsters backed up by spells and traps. This is the Battle Triad of War of the Giants, and you need to master all three parts.

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Kings of the Jungle – Level 7+ Monsters

High-Level Tribute Monsters are the most straightforward way to control the field. Once you have 2 monsters to Tribute (or 3, for the God Cards), plop down your big baddie and Rule the Duel.

With Attack Points ranging from 2400 (Brain Crusher) to 3800 (Beast Machine King Barbaros Ür), your high-Level  monsters will be able to win most fights.

Most. Don’t get cocky…

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