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Posts Tagged ‘Counter Traps’

The Price of Victory!

November 6th, 2014

The New Challengers introduces the latest addition to the Solemn series of Trap Cards: Solemn Scolding! Solemn Scolding will stop any Summon, Spell Card, Trap Card, or Monster Effect… for a price. Read more…

Don’t Forget About This Card! Cursed Seal of the Forbidden Spell

December 12th, 2013

Powerful Spell Cards are the fuel that ignites many of today’s most power strategies. Dragunity and Dragon Ruler Decks have Dragon Ravine to set up their hand and Graveyard, Fire Fist Decks use their Fire Formations to search, Summon, and destroy cards, Bujins need their Spells to get to their all important Bujin Yamato, and Prophecy Decks have an entire library of Spellbook Spell Cards to get out of any sticky situation! Letting your opponent take full advantage of these Spells can lead to them becoming an unstoppable force later on in the Duel, so it’s time to check out one of the ways that you can stop these Spells for good: Cursed Seal of the Forbidden Spell! Read more…

On the Next Yu-Gi-Oh! 5D’s… Counter Traps and Jack Atlas!

November 19th, 2010

This weekend, 5D’s fans can tune in to see the finale of Yusei’s Duel against the Guard Robot, the Counter Trap wielding security robot sent to prevent Yusei from retrieving his stolen engine program. The Guard Robot’s strategy is based around calculating every move Yusei makes based on his previous Duels, and using Counter Traps to stop them.

Counter Traps are a special type of Trap Card. They’re used to cancel out your opponent’s moves. Most of them negate something your opponent does, but a few of them just make your opponent do something they don’t want to, like discard cards that they just drew.

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August 26th, 2010

Using monster effects during the Battle Phase has been all the rage recently, and Chivalry’s knightly power can stop them all. Chivalry is a brand new Counter Trap that negates the activation of any monster effect that’s used in the Battle Phase and destroys that monster.


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