After a breakout showing at YCS Philadelphia, Pot of Dichotomy has finally caught on amongst tournament-going Duelists! The spiritual successor to the now-Forbidden Pot of Avarice, Dichotomy’s made a big impact as a standard pick in the Hand/Artifact/Traptrix Deck, and for good reason… Read more…
Ice Hand and Fire Hand have quickly become two of the most popular cards in the game. With effects that discourage attacks and keep your opponent from activating most simple destruction cards, a string of Hands can punch away an entire field one card at a time, or give you the precise removal you need to take out one problem-card like a clutch Rivalry of Warlords, Royal Decree, or Kaiser Colosseum. You can play them right to the field and send them into an opposing monster, or you can set them to make your opponent think twice about attacking. Ice Hand and Fire Hand are flexible, powerful, and you can run them in virtually any deck that has space, so it’s not surprise that they’re topping Regionals and winning Championships in strategies like Madolches, Traptrix, Artifacts, Fire Fists, Geargia and more.

So how do you stop them? Luckily there are lots of answers. While there are plenty of specific cards that can neutralize the Hand threat, there are also certain techniques and decisions that can help you play around them – no special cards required. With the right mix of tech cards and plain old know-how you can boost your chances at surviving a Hand onslaught; today we’ll talk about the tricks and moves you can use to outplay Ice Hand and Fire Hand. Read more…
In Yu-Gi-Oh! GX, Chumley Huffington wasn’t much of a Duelist. He failed most of his Duel Academy exams and made lots of mistakes while Dueling. But what Chumley lacked in Dueling ability, he made up for in creative talent. He dreamed of becoming a card designer. Inspired by Australia’s Ayers Rock landmark, he painted the card art for a card that came to be known as Ayers Rock Sunrise. He entered his artwork into a card design contest hosted by Maximillion Pegasus and took first place in the competition. As a result of his victory, Pegasus awarded Chumley a copy of the Ayers Rock Sunrise card that he designed, and offered Chumley the opportunity to work for Industrial Illusions as a card designer.
Up until now, Ayers Rock Sunrise has not been available in the Yu-Gi-Oh! TRADING CARD GAME, and it was only ever played in what turned out to be Chumley’s farewell Duel. But when Dragons of Legend is released on April 25th, Duelists will finally be able to get their hands on Chumley’s greatest creation! Read more…
A staple of Alexis’ Dueling strategies, she played Doble Passe countless times over the course of Yu-Gi-Oh! GX, sacrificing her Life Points to save her monsters and turn the tables with a deadly followup.
Now we can play it too, trading a little bit of our Life Points for a whole lot of the opponent’s! Read more…
In the original Yu-Gi-Oh! series, the Pharaoh is always cool, calm, and collected. He begins each challenge with total confidence, and strategizes during every Duel. He thinks rationally, and never lets emotion get in his way.
Well, almost never. Read more…