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Posts Tagged ‘Extreme Victory’

T.G. Halberd Cannon

June 30th, 2011

Check out T.G.Halberd Cannon, an incredibly powerful Level 12 Synchro Monster! It’s huge, it’s mean, and it’s way easier to Summon than you might think!

ThieveryIsBad

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Categories: Beginner Tips Tags: ,

If you play Gladiator Beasts, play Gladiator Beast Essedarii

June 15th, 2011

Gladiator Beast Essedarii isn’t just a run-of-the-mill 2500 ATK monster without an effect. It’s much more than that. Essedarii will shape the way Gladiator Beast Decks are built from now on, and will forever alter plays that Gladiator Beast Duelists can make.

BLANKWAGON

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Necro Defender

June 13th, 2011

Monsters with effects that can be used while they’re in the Graveyard are usually very powerful. The ability to spring an effect on an opponent by using nothing but the cards in your Graveyard can give you a huge advantage in a Duel. Necro Defender is a monster with one of those effects. Any time you get lucky when sending cards from your Deck to the Graveyard and you strike a Necro Defender, you’ll open up a new play without using a card in your hand.

During your Main Phase, you can remove from play this card from your Graveyard to select 1 monster you control. Until your opponent’s next End Phase, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it.

During your Main Phase, you can remove from play this card from your Graveyard to select 1 monster you control. Until your opponent’s next End Phase, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it.

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Spells and Traps for your Meklord Deck

June 10th, 2011

Extreme Victory is all about the battle between Meklords and Synchro Monsters! We’ve already looked at the various monsters that go in your Meklord Deck and today you’ll find out about the Spells and Traps needed to complete your Deck of Synchro destroyers!

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Categories: Beginner Tips Tags: ,

3 New Psychic Combos!

June 9th, 2011

The new Psychic monsters in Extreme Victory have the power to look into the future. Some even predict the Special Summon of monsters… and then make it happen! The Psychic ability to use an effect on one turn, and have it kick in on your next turn to Special Summon a monster, is useful for pulling off combos or Synchro Summons that require you to have more than one monster on the field. Check out 3 new Psychic combos that were made possible or easier with the release of Extreme Victory!

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