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Posts Tagged ‘How to Get Around Popular Cards’

Using Dress for Success

June 21st, 2014

Forbidden Dress has long been shrugged off as an inferior Forbidden Lance. That’s a mistake, and today we’re going to talk about what sets Forbidden Dress apart from its popular cousin, and why you should be considering it for your own Deck.

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How Do I Cuff the Hands?

June 19th, 2014

Ice Hand and Fire Hand have quickly become two of the most popular cards in the game. With effects that discourage attacks and keep your opponent from activating most simple destruction cards, a string of Hands can punch away an entire field one card at a time, or give you the precise removal you need to take out one problem-card like a clutch Rivalry of Warlords, Royal Decree, or Kaiser Colosseum. You can play them right to the field and send them into an opposing monster, or you can set them to make your opponent think twice about attacking. Ice Hand and Fire Hand are flexible, powerful, and you can run them in virtually any deck that has space, so it’s not surprise that they’re topping Regionals and winning Championships in strategies like Madolches, Traptrix, Artifacts, Fire Fists, Geargia and more.

So how do you stop them? Luckily there are lots of answers. While there are plenty of specific cards that can neutralize the Hand threat, there are also certain techniques and decisions that can help you play around them – no special cards required. With the right mix of tech cards and plain old know-how you can boost your chances at surviving a Hand onslaught; today we’ll talk about the tricks and moves you can use to outplay Ice Hand and Fire Hand. Read more…

Breaking the “Shock Lock”

November 15th, 2012

Sometimes, this happens:


But you don’t have to just sit there and take it. In fact, you shouldn’t. How you deal with it, win or lose, sets the tone for the rest of your day, so it’s important to have a plan in place beforehand so that if it happens, you’re ready to deal with it and move on.

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Playing Good Defense Without Losing to Starlight Road

October 2nd, 2012

It’s no secret – there are a lot of high-powered destruction effects in the Advanced Format.  Heavy Storm and Dark Hole are must-run cards for most Duelists, and with Torrential Tribute and Mirror Force both Semi-Limited it’s pretty common to see six pieces of mass removal in every Deck.  Since Needle Ceiling has become a popular pick for Side and Main Decks, you might play even more than six field-wiping cards!

And who could blame you?  Duels often go to whoever can keep the most monsters on the table long enough to win, so big removal effects that can level the playing field can both defend you, and leave your opponent weak to your counter-attack.  There’s just one problem…

I believe you were expecting me. Read more…

Don’t Bug Out!

June 15th, 2012

Special Summoning. Incredible destructive power. Fashionable costumes. The Inzektors have got it all! Since their appearance in Order of Chaos, they’ve been a strong pick, and just keep getting better with new cards from Galactic Overlord. Much like actual insects, there’s just about nowhere on Earth that you’ll find Duelists without also finding Inzektors, so here are some tips to help you avoid being stung by them!

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