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Posts Tagged ‘How to read your cards’

Problem-Solving Card Text, Part 5: Special Summons

July 27th, 2011

(Important! This article is part of a series. You can find the other articles in the series by clicking here.)

Special Summons are one of the most important and exciting parts of the Yu-Gi-Oh! TRADING CARD GAME. But sometimes the sheer number of ways to Summon can get a little confusing.

The good news is that the new Problem-Solving Card Text makes Special Summons a lot easier to understand. Read more…

Problem-Solving Card Text, Part 4: The Clues on Your Cards

June 1st, 2011

(Important! This article goes with today’s other article on Conditions, Activation, and Effects. If you haven’t read it yet, do that now and then come back to this one. You’ll also want to read the first two articles, about the New Card Text and New Words & Phrases.)

We’ve covered how new text will be written using a colon and semicolon to clearly separate activation conditions from activation timing from effects.

Now I’m going to show you some advantages of the new text. Read more…

Problem-Solving Card Text, Part 3: Conditions, Activations, and Effects

June 1st, 2011

(If you haven’t read the first two articles in this series, be sure and read the Introduction and New Terminology articles! Then come back here for part 3.)

Put on your thinking caps! I’m about to explain the most important part of the new Problem-Solving Card Text.

As far as rules go, the most important info on a card are its Timing, Targeting, and Conditions. These are also the things that cause the most questions. For example: Read more…

Problem-Solving Card Text, Part 2: New Words & Phrases

May 23rd, 2011

(If you haven’t read the first article in this series, be sure and read it first! Then come back here for part 2.)

As we talk about the new Problem-Solving Card Text in the days ahead, we’re going to give you examples from upcoming sets so that you can understand better.

Those examples are going to look pretty strange unless we go over a few wording changes first. These are really simple, and will make the cards easier to read.

Remember, you’ll start seeing these with cards printed in July of this year, and with all the cards printed after that. Read more…

Problem-Solving Card Text, Part 1: Reading the Cards of Tomorrow

May 20th, 2011

The Yu-Gi-Oh! TCG has too many rules.

Don’t get me wrong, the basic game rules are pretty simple. Everyone’s seen how they work from the TV series and the manga. The big problem is with rulings on specific cards. There are so many. So why is that, anyway? Read more…