All articles for...

Posts Tagged ‘Sealed Play’

Navigating the Labyrinth of Nightmare

August 14th, 2013

In a universe where card effects that destroy monsters are scarce, a Continuous Trap Card that changes the battle position of all face-up monsters can become your opponent’s worst nightmare. In Battle Pack 2: War of the Giants sealed pack play, Labyrinth of Nightmare is that Trap Card. If you’re planning in playing in the Battle Pack 2 Sealed Pack YCS in Brussels at the end of this month, make sure you know the ins and outs of this card!

Spooooky Read more…

Battle Pack 2: Standout Spells and Traps!

July 11th, 2013

Earlier this week we discussed some of the best Commons from Battle Pack 2: War of the Giants, focusing on monster cards. But monsters are nothing without the proper back-up, and in sealed play that means Spells and Traps! Today we’ll look at six groups of powerful Commons that all do different things. Understanding each group will let you build better sealed Decks, helping you get the most out of cards you might not have paid attention to otherwise. Let’s start with some obvious top picks… Read more…

Battle Pack 2: Crafty Common Monsters!

July 10th, 2013

There are more than forty Rares in Battle Pack 2: War of the Giants, but some of the best cards in the set are Commons!  When you open your packs and start looking over your cards, the Rares always stand out.  But there are tons of game-breaking Commons that might be a bit tougher to spot, especially in your first few games.  To help you out, we’re going to look at some of the best Commons in Battle Pack 2.  Today we’ll look at the mightiest monster cards, and later this week we’ll see some standout Spells and Traps! Read more…

Battle Pack 2: Cards to Build Around

July 2nd, 2013

The trick to mastering sealed play is to find ways to make your cards work together. While your biggest and toughest monsters are strong on their own, the right combos and the right Deck building choices can make them even better. Victory usually goes to the Duelist who can get the most out of their cards.

There were a number of game-changers in Battle Pack: Epic Dawn that would morph the Duel into something completely different: Jinzo took Trap Cards out of the equation; Skill Drain made most effect monsters useless; and Tragoedia discouraged your opponent from Summoning low-Level monsters. Cards like those worked best when you built your Deck to take advantage of them, and while you weren’t guaranteed to draw them in every game, they’d often influence your decisions when you were choosing the last few cards for your Deck.

In Battle Pack 2: War of the Giants we’ve got an entirely new crop of game-changing cards that are worth tweaking your Deck for! Today we’ll talk about some of the most powerful cards in the set, and how you can play them to their full potential.

Read more…

Battle Pack 2: Good Candidates for Tribute

July 1st, 2013

Battle Pack 2: War of the Giants released to great fanfare this past weekend! We’ll be focusing a lot on Battle Pack strategies this week, starting cards and combos that work well with your high-level monsters, and easy ways to Summon them. In a Sealed Deck centred around Summoning big monsters, you need to Summon monsters to Tribute quickly, and protect your strong monster once it’s in play. Here are some ways to easily Summon them, protect them, and mitigate the costs of Tribute Summoning! Read more…

Written by:
Categories: Intermediate Tips Tags: ,