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Posts Tagged ‘Spell Cards’

Raging Tempest: Burying The Middleman

February 1st, 2017

Loading up your Graveyard isn’t always easy.

There are lots of cards in today’s Dueling scene that offer useful effects from your Graveyard.  Many more cards are good in the Graveyards because you can revive them, or use them to pay the costs of other cards.

When you activate a Spell or Trap Card that can serve a purpose in your Graveyard, you get extra value once they’ve left the field.  But what if you want to get those cards straight from your Deck to your Graveyard?

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Foolish Burial Goods
is a new Normal Spell that can fit into a ton of different strategies.  Its effect sends a Spell or Trap Card from your Deck straight to the Graveyard.  That’s it.  You can only activate one copy per turn, but there are no delays, no costs, and you can play a full three copies.

There are lots of cards with Graveyard effects that see widespread play.  We already mentioned Breakthrough Skill; you can banish it from the Graveyard to negate an opposing monster effect.  Banish Galaxy Cyclone from your Graveyard to destroy a face-up Spell or Trap Card, banish Skill Prisoner to protect a card from targeted monster effects, or banish Mischief of the Gnomes to reduce the Levels of all the monsters in both players’ hands.  All four saw serious table time in 2016.

Those Graveyard effects are largely a value-add; they make those cards more useful, but the bulk of their value is still rooted in their regular activations.  All but Mischief of the Gnomes have delays, too, that keep them from being banished from the Graveyard the turn they’re sent there.  Foolish Burial Goods can definitely open up some options with those cards, but there are better reasons to play it.

Lots of themes have powerful cards with faster, more remarkable Graveyard effects.  A lot of them have to do with searching or Summoning cards, and Foolish Burial Goods makes those strategies faster and more consistent as a result.  Here are some big examples.

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Fluffals get a big boost in power from new cards in the upcoming Fusion Enforcers booster, but they get more consistent with Foolish Burial Goods.  Whenever the Continuous Spell Toy Vendor is sent to the Graveyard, you can search your Deck for Edge Imp Sabres or any “Fluffal” monster.  That turns Foolish Burial Goods into a Reinforcement of the Army for Fluffals and speeds up all of your combos.

You can banish Cubic Karma from your Graveyard to search your Deck for any “Cubic” monster.  Search out Duza the Meteor Cubic Vessel and Normal Summon it to send another Cubic Karma to your Graveyard, and set up another search.

SPYRAL Decks are always looking for more ways to Special Summon SPYRALs. They’re really good at searching them out of the Deck for free every turn with SPYRAL Resort, but not quite as good at getting them out of the hand. SPYRAL Mission – Assault, in addition to its on-field card drawing effect, can be banished from the Graveyard to Special Summon a “SPYRAL” monster from your hand, and Foolish Burial Goods can send it straight there.

You can banish U.A. Penalty Box from your Graveyard to search a “U.A.” Spell Card like U.A. Powered Jersey or U.A. Stadium, both of which can make powerful OTK combos.  If you just need a monster to start things off, you can get U.A. Signing Deal to Special Summon any “U.A.” monster straight from your Deck.

Volcanic Duelists can banish Blaze Accelerator Reload from your Graveyard to send any “Volcanic” card there as well: search Volcanic Shell for 500 Life Points, reflect damage with Volcanic Counter, or Raigeki the field with Volcanic Scattershot.  Monarchs have it even better, with The Prime Monarch, Strike of the Monarchs, Frost Blast of the Monarchs, and Pantheism of the Monarchs all having Graveyard effects.

Lunalights, Magicians, Ancient Gears… All sorts of strategies can play Foolish Burial Goods!  Watch for it at your Raging Tempest Sneak Peeks this weekend.

Raging Tempest: …But How Does It Taste?

January 31st, 2017

Raging Tempest unleashes some of the biggest monsters of the year, but one of the most anticipated cards in the set is a new Spell Card featuring some of Dueling’s tiniest trouble-makers. Read more…

Pot of Dichotomy

October 25th, 2013

Options win Duels; the more options you have, the easier it is to outplay your opponent.  The more cards you see the faster you’ll put together your combos and your key moves, so anything that lets you draw cards or search your Deck can be really powerful.  Two of the top strategies today are defined by their draw and search power: Dragon Rulers have built-in search effects and powerful draw Spells, stuff like Cards of Consonance and Sacred Sword of Seven Stars.  Spellbooks have the incredible search power of Spellbook of Secrets and Spellbook Magician of Prophecy, and rake in an extra draw every turn thanks to The Grand Spellbook Tower.

And now Shadow Specters evens the odds!  Pot of Dichotomy’s a powerful draw spell, not for Dragons or Spellcasters but for the other guys –themes that run all sorts of monster Types, or even non-themed strategies you came up with on your own.  Check it out! Read more…

Judgment of the Light Preview: When That Xyz Monster Absolutely, Positively Needs to Go Away Right Now, No Questions Asked

July 26th, 2013

Ever since the release of Lord of the Tachyon Galaxy, we’ve watched Compulsory Evacuation Device become more and more popular.  It’s a one-shot answer to Mecha Phantom Beast Dracossack, and Number 11: Big Eye, bouncing each monster before it can use its effects to do horrible things to your cards.  Because Compulsory’s a Spell Speed 2 card, you can play it to beat everything from Maestroke the Symphony Djinn to Gagaga Cowboy, outspeeding their abilities and getting them off the field before they can do their jobs.

The problem?  Well, there are actually three.  First, Compulsory’s a Trap Card, which means you have to Set it for a turn before you can use it.  If your opponent’s already got a big Xyz Monster on the field and you set Compulsory, then activate it next turn, they still have a chance to Summon another big Xyz Monster while you get no chance for an attack.  Trap cards are a little slow like that.  In addition, Solemn Judgment is still hugely popular and it can easily negate Compulsory when you’re relying on it to save you. And you can’t forget about Infestation Pandemic making it nearly impossible to get the Evilswarm Ophion that’s debilitating your Deck off the field. Such scenarios usually end in losses. Finally, Number Hunters is now legal, and Number 74: Master of Blades will manhandle your chances of winning if you try to hit him with Compulsory.

With those thoughts in mind, check out today’s World Premiere debut from Judgment of the LightXyz Encore.

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Freeze Frame

May 2nd, 2012

Sometimes simple cards are the most effective. Night Beam is an easy-to-use Spell Card that destroys a face-down Spell or Trap Card every time it’s used.

Seek and Destroy

Seek and Destroy

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