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News & Updates

World Qualifying Points for the 2021-2022 Organized Play Season

November 3rd, 2021

As Organized Play begins to resume for the 2021-2022 season, we have some exciting news for you about World Qualifying Points (WQP)! You’ve had a lot of questions about what to expect as this year starts to wind down, so let’s talk about WQP.

World Qualifying Points…what were those again?

We introduced World Qualifying Points (WQP) as an additional path to the World Championship in 2017. This program offered dedicated Duelists an opportunity to earn enough points to compete in a playoff for an invite to the Yu-Gi-Oh! TRADING CARD GAME (TCG) World Championship.

  • WQP could be earned at any events which awarded invites to a World Championship Qualifier (WCQ).
    • Regional Qualifiers, Dragon Duels, OTS Championships, Nationals, or Yu-Gi-Oh! Championship Series (YCS) all awarded WQP.
  • Duelists watched a leaderboard to see how their WQP totals matched up against others in their territories.
  • Top-placed Duelists were invited to a World Qualifying Points playoff, usually held at their WCQ.

RIGHT! I remember now. So, what’s happening to Word Qualifying Points for 2022

Duelists have been anxious to know what will happen to the points they earned during the 2019-2020 Organized Play season!
Here’s what you need to know:

  • All WQP earned during the 2019-2020 Organized Play season will carry forward for 2021-2022.
  • That means any points you have accumulated will now count towards a World Qualifying Point Playoff at your 2022 World Championship Qualifier.
  • This applies to Duelists in all territories (KDE-US and KDE-E).
    • Just as before, the number of Duelists qualifying for this playoff will vary based on territory.
    • We will have more information on scheduling for these events soon.

You don’t need to worry about losing the WQP earned prior to the suspension of in-person play.  KDE-E and KDE-US will both roll all WQP earned in the 2019-2020 season over to the 2021-2022 season.

Will I be able to earn World Qualifying Points during the 2021-2022 Organized Play season?

This is a complex issue to manage, as we need to focus on the health and safety of our Duelists while providing them with the Organized Play events they enjoy. Since situations are different in different territories, the approach to earning WQP is also different according to territory.
Make sure you are reading the information for your territory.
Here’s how this will work:

KDE-US

  • Territories for KDE-US are North America and Latin America.
  • Duelists in these territories can earn WQP by competing in Remote Duel Regional Qualifiers.
    • This will begin with the BODE Regional season.
  • WQP will not be awarded at in-person Regional Qualifiers.
  • WQP will be awarded at Remote Duel YCS, starting with the December 2021 Remote Duel YCS
  • WQP will not be awarded at in-person YCS.

KDE-E

  • Territories for KDE-E are Europe (this includes Africa and the Middle East) and Oceania
  • These territories will not be offering Remote Duel Regionals, therefore no new WQP will be awarded for the 2021-2022 Organized Play season.
  • WQP will not be awarded at in-person Regional Qualifiers.
  • WQP will not be awarded at YCS
    • Remote Duel YCS will not award WQP
    • In-person YCS will not award WQP.
  • The current standings based on the 2019-2020 Organized Play season will be the final list for the WQP playoffs at the appropriate WCQ.

Why can’t I earn WQP at in-person events?

Travel, travel and MORE travel was the reliable way to earn WQP in previous years – Duelists who could attend as many events as possible and finish near the top of the standings for these events earned the most points.
We all know things are somewhat different now; and we do not want to put anyone in the situation where they feel like they have no choice but to travel.

  • While we do look forward to welcoming Duelists back to in-person events if they feel safe in participating, limiting WQP to Remote Duel removes pressure
  • By awarding WQP only for Remote Duel Regionals, Duelists can still earn WQP
  • Current WQP leaders will not be pressured to travel in order to maintain their ranking
  • Different states/provinces, countries, etc. have different types of limitations imposed on travel and crowds – by removing WQP from in-person events, Duelists living in areas with more restrictions are not placed at a disadvantage

When will we be able to see our points from 2019-2020?

We are working on information for the rest of the 2021-2022 Organized Play season and we are looking forward to sharing it with you! Expect news for events (both Remote Duel and in-person) later in the year, along with the WQP leaderboard and 2022 WCQ Invite lists.

OH! One last thing – what about my WCQ invite for 2020? Will that carry over too?

Yes, it will! If you earned an invite for your WCQ in 2020 don’t worry – it will be good for 2022.

If you did not get the chance to earn an invite for 2020 make sure to watch the Regional Qualifier schedules for your territory – you will soon have the chance to try for an invite for 2022! We hope you’re looking forward to Regionals, YCS, and other tournaments as we prepare for them, be they Remote Duel or otherwise, and we are excited to see you back again!

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Speed Duel Skill Card Text and Skill Card Rules Update

November 1st, 2021

We’re still a few months away from the Speed Duel GX: Duel Academy Box, but while you wait, we’d like to announce a few changes to three of the most powerful Skill Cards along with a new, more thorough explanation of the Skill Card Rules.

Skill Card Text Update

The following Skill cards’ text has been updated to the following text.
These changes are effective immediately as of today, November 1st, 2021.


Skill Card Text Update for Cocoon of Ultra Evolution.

Previous Text:

Activate the following Skill(s) during your Main Phase.

●You can Tribute 1 Insect monster from either field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions, also flip this card over.

●You can shuffle 1 Insect monster from your GY into the Deck, then draw 1 card, also flip this card over.

Each of these Skills can only be used once per Duel.

Updated Text:

Activate 1 of the following Skill(s) during your Main Phase, but each can only be used once per Duel:

●You can Tribute 1 Insect monster from either field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions. You cannot Normal or Special Summon other monsters the turn you activate this Skill, also flip this card over.

●You can shuffle 1 Insect monster from your GY into the Deck, then draw 1 card, also flip this card over.


Skill Card Text Update for Inner Conflict

Previous Text:

Activate this Skill during your Main Phase. Once per Duel, you can pay half your LP and take control of 1 monster your opponent controls until the End Phase, but it cannot attack directly this turn.

Updated Text:

Once per Duel, during your Main Phase, you can pay 2000 LP and take control of 1 monster your opponent controls that can be Normal Summoned/Set, until the End Phase, but it cannot attack directly, or be Tributed, this turn.


Skill Card Text Update for Twisted Personality

Previous Text:

Each time a player loses LP, place 1 counter on this card (max. 3). Once per turn, during your Main Phase, you can use 1 of the following Skills.

●Remove 2 counters from this card, then discard 1 random card from your opponent’s hand.

●Remove 3 counters from this card, then destroy 1 face-up card your opponent controls.

Updated Text:

Each time you lose LP, place 1 counter on this card (max. 3). Once per turn, during your Main Phase, you can use 1 of the following Skills.

●Remove 2 counters from this card, then discard 1 random card from your opponent’s hand.

●Remove 3 counters from this card, then destroy 1 face-up card your opponent controls.


We will be including these updated Skill Cards in Speed Duel Tournament Pack 3, currently slated for March of next year. Remember to play your original copies of these Skill cards as if they have the updated text.

Speaking of Skill Cards…

This is also a great time to go over the rules for Skill Cards. The Speed Duel GX: Duel Academy box is loaded with 20 brand-new Skill Cards, and many allow Duelists to Summon powerful Fusion Monsters! There has been some confusion on how Skills that Summon monsters work. Does the monster just appear? Is there anything that can be done to the monster? With another Speed Duel Box on the way, we took the opportunity to clarify this common scenario in the updated Rules for Skill Cards.

RULES FOR SKILL CARDS

  1. You are not required to use Skill Cards, but if you do, choose exactly 1 Skill Card before each Duel.

  2. At the start of the Duel, place that 1 Skill Card face-down next to your Field Zone or Extra Deck unless the Skill Card instructs you to do something else with it. (E.g.: It’s a Toon World! tells you to place it in your center Spell/Trap Zone and flip it over at the start of the Duel.)

  3. If a Skill says that it’s a certain type of card in its Type line, like Continuous Spell or Continuous Trap, then after the Duel begins, it’s always that type of card and follows all the rules for that type of card instead of the rules for Skill Cards.

  4. During the Duel, you can activate your Skill Card by flipping it face-up. If your Skill Card tells you when you can activate it, then you can only activate it at that time, when there is no Chain being built or resolved. If your Skill Card doesn’t say when you can activate it, then you can only activate it during your Main Phase when there is no Chain being built or resolved. For more information on how to determine when the game is or isn’t in an open game state, click here.

  5. Activating a Skill or Skill Card does not start a Chain and is not a card effect. Cards/effects cannot be activated in response to the activation of a Skill. However, cards and effects can be activated after a Skill has resolved as appropriate. (E.g.: If Cocoon of Ultra Evolution Special Summons a monster, then after that monster is Summoned, players can activate cards and effects just like any other time a monster is Summoned, so cards like Floodgate Trap Hole or Adhesion Trap Hole can be activated.)

  6. The Skill on your Skill Card can only be activated once per Duel unless it has specific instructions otherwise or flips itself face-down. If it does, follow the instructions on your Skill Card.

Some Skills can do some far out things that no card can do. If a Skill does something wild and unexpected that you’ve never seen before, that’s great! Skills are part of what makes Speed Dueling so much fun, so embrace the weirdness and get ready to get your game on!

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Invites to the Latin America Remote Duel Invitational Qualifier – September 18 & 19

September 10th, 2021

Look for your invite to the September 18 & 19 Remote Duel Invitational Qualifier for the Yu-Gi-Oh! TRADING CARD GAME (TCG) and Yu-Gi-Oh! DUEL LINKS in the link below.

https://www.yugioh-card.com/en/remoteduel/invitational/rdiq_invites.html#LatAm_RDIQ

For additional invites, see the lists below.

Yu-Gi-Oh! TCG

Duelist NameCard Game IDCountryGroup
Alan F.400194420MexicoC
Alfredo F.401478476MexicoA
Anacona Amaya D.401938869ColombiaH
Anderson B.400282106Trinidad and TobagoH
Angel de Jesus G.401499551MexicoA
Carlos Andres A.401163428ChileG
Edwin Jesus M.401212485MexicoB
Ivan Alejandro A.401696891MexicoA
Jared B.100653267Trinidad and TobagoH
Juan David E.404730692ColombiaH
Martin Joel C.408447790MexicoB
Renee G.401615331MexicoC

Yu-Gi-Oh! DUEL LINKS

Duelist NameCard Game IDCountryGroup
Alastair L.401787043MexicoB
Alvaro Antonio G.408479573MexicoB
Angel B.402069261MexicoB
Cristobal Ivan M.404848411MexicoB
Gonzalo Andres Z.401162749ChileG
Jacinto Kalid H.401640028MexicoB
Jose Angel C.406027637MexicoB
Jose Luis V.400034365MexicoB
Liang L.401191898ChileG
Nestor Gabriel R.401740501MexicoB
Pablo Andres C.405184903MexicoB
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Invites to the North America Remote Duel Invitational Qualifier – September 18 & 19

September 10th, 2021

Look for your invite to the September 18 & 19 Remote Duel Invitational Qualifier for the Yu-Gi-Oh! TRADING CARD GAME (TCG) and Yu-Gi-Oh! DUEL LINKS in the link below.

https://www.yugioh-card.com/en/remoteduel/invitational/rdiq_invites.html

For additional invites, see the lists below.

Yu-Gi-Oh! TCG

First NameLast InitialCARD GAME IDAssigned Group
Clarence CalvinG.0105182912E
Ryan MatthewG.0103621550G
JustinM.0201104042B
Russell TylerC.0101076055G
DannyA.0201008561B
BrandynF.0201025023B
Dariush RavandiN.0104961483G
MaxD.0104663432G
Damian MichaelM.0101000289G
Andy VietduyV.0103414861G
EthanM.0101082310H
Joshua DavidB.0102205550E
Aaron ChristopherV.0104084025D
ViktorV.0105017198E
Mark AlejandroM.0105093726G
Robert ManuelC.0100959365H
Ked Allen de LeonC.0100617235A
Mario EduardoS.0105390328A
ZiweiH.0105199004C
AndrewM.0113110197D
Luis AlfredoQ.0105504796E
DarrenY.0113106499F
SpencerY.0103530149G
Edward C.C.0115146713H
JiahaoL.0100460589C
AgustinM.0100796480D
ArmandoG.0115182134E
SamuelR.0103037093F
Tieler BlaineB.0110395411G
PeterC.0115165035H
EumirV.0103737520A
AnthonyG.0110429056C
PaulG.0112558712D
AspenB.0115168587E
LesterG.TBDF
RhaymondC.0104370271G
MarkB.0104370491H
JaeP.0110696270H
Carlos PaoloA.0103226639H
Tyler RominaJ.0103770878H
Benjamin HudsonR.0101622241G

Yu-Gi-Oh! DUEL LINKS

First NameLast InitialCARD GAME IDAssigned Group
MichaelR.0102151643B
ArturoF.0115162780B
GeorgeR.0101880552A
Jaime UrielZ.0101655486B
Justice ChristianA.0103940051A
GabrielF.0102760804B
BraydenW.0104568347A
Jordan JamesL.0104663713B
HunterG.0105736021A
DannyQ.0113102464B
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Best Practices Guide – New Update

March 24th, 2021

Remote Duel has been with us for a while now! If you have been participating in Remote Duel we hope you have read the Remote Duel Best Practices Guide, which explains the adaptations to game play which are necessary when you aren’t Dueling in person.

What is the Remote Duel Best Practices Guide?

It is a document which explains how to prepare for your Remote Duel event, how to manage the parts of gameplay that require adaptation for Discord,  and how to resolve issues that are unique to Remote Dueling.  You need to know the information it contains in order to participate in a Remote Duel.

Why is it important?

If you’ve participated in Sanctioned Organized Play, you know that there are standard policies which apply to all events. When you enter a tournament, you know what to expect since these policies exist to make tournaments efficient and consistent. The Best Practices Guide works the same way, enabling you to prepare for your Remote Duel, understand how the processes will work, and help make the experience more enjoyable.

What do I need to know?

The Remote Duel Best Practices Guide will walk you through the Remote Duel process – beginning with setting up to play through how to manage the situations unique to Remote Duel, to help ensure a consistent play experience for everyone.

Expanded Infractions/Penalties:

We’ve updated this latest version with some additional policies to help make the Remote Dueling experience clearer, which will help reassure many Duelists that the Discord gameplay experience can be fair. 
Please pay careful attention to the Setting Up To Play, Remote Duel Etiquette, Changing Control of a Card, and Remote Duel Tournament Policies sections.

Remote Duel-specific Forbidden List:

We have also implemented a Forbidden List specifically for Remote Duel.
There are a number of cards in the Yu-Gi-Oh! TRADING CARD GAME designed to grant your opponent access to Private Knowledge of cards in your hand or Deck. Since it is difficult to resolve these kinds of cards in Remote Duel while reassuring the opponent that you have not also seen the relevant cards, we have instead opted to treat these cards as Forbidden, in Remote Duel only.  There are a few other cards that present other difficulties, and they are added as well.

Cards Forbidden in Remote Duel are not Forbidden for in-person play, therefore they are not displayed on the Advanced or Traditional Format Forbidden & Limited List.

The following cards are Forbidden only for Remote Duel.

Ancient Telescope
Blizzard Warrior
Contact with the Aquamirror
Dark Scorpion – Chick the Yellow
Destiny HERO – Dominance
Diabolos, King of the Abyss
Flower Cardian Peony with Butterfly
Goddess Skuld’s Oracle
Parasite Paracide
Senri Eye
Spell Vanishing
SYPRAL Gear – Drone
Transmission Gear

It’s been about a year since most of us have been able to play together, and we miss it – we miss hanging out at our local OTS, we miss traveling to new locations for bigger events. But in the meantime, Remote Duel gives us the chance to sit down, shuffle up our Decks and handle our cards again as we get together with our friends and just enjoy the game.

Make sure to read through the updated Best Practices Guide prior to your next Remote Duel event!

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How to Say Something When You See Something

March 10th, 2021

While we haven’t been able to enjoy in-person Organized Play for a while now, Remote Duel has filled the gap with monthly Extravaganza events along with ongoing Invitational tournaments. Some accommodations and changes are necessary to translate tournament play to a virtual environment, but the fundamentals of policy have not changed.

Spectators at an in-person Sanctioned event have very specific guidelines in place that dictate what they can and cannot do, if they notice an error in game play or other cause of concern.

Let’s take a look at the Official KDE-US Yu-Gi-Oh! TRADING CARD GAME Tournament Policy and review the procedure!

From section I.  Preparing to Play,

“H. Spectators
Spectating at an event is a privilege, not a right, for tournament attendees. It is a spectator’s duty to remain neutral while observing game play, and to make sure their presence does not disrupt the event.

  • At the discretion of the Head Judge, spectating of a tournament may be limited or restricted.

Spectators must abide by the following rules:

  • Spectators should not speak to or communicate in any way with Duelists who are currently engaged in a Match.
  • If a spectator notices any violation of game play rules or Tournament Policy, they must alert a tournament official immediately.

This means spectators should not interfere in a Match by speaking to either of the Duelists or attempting to pause the Duel. They should not stand around commenting to other spectators, they should simply alert the nearest judge and explain what they observed.

Remote Duel spectating is a bit different – you aren’t standing next to the table watching the Duel in person, you are observing the action via livestream. It’s a slightly different perspective, and while it is clearer in some ways it will also limit the amount of information available to you.

 Sometimes, while watching a livestream, you may see something that doesn’t look right – a Duelist appears to use an incorrect ruling, a mandatory card effect does not appear to resolve, game phases might look out of order.  Duelists might not follow Best Practice instructions about their hand or their field, or they may appear to be playing excessively slowly

On livestream, you cannot notify a judge – so what should you do?

If you are observing the stream and participating in the chat, you can alert a moderator. The moderator can alert the judge team, who can evaluate the Duel.

You should:

  • remember that livestreams are on a time delay. What you are seeing on screen actually happened slightly earlier.
  • alert a moderator. The moderator can communicate to the judge team. Do not @ spam the moderation team. Pointing out the issue in chat or via whisper once is all that’s necessary.
  • stick to what you actually saw – “It looks like (Duelist’s name) didn’t banish PSY-Framegear Gamma and PSY-Frame Driver after they were Special Summoned by PSY-Framegear Gamma‘s effect.” “It looks like (Duelist’s name) might have an extra card in his hand.” Not “(Duelist’s name) is cheating! (Duelist’s name) is a cheater!!” —  it is up to the Head Judge of the tournament to investigate if needed and determine whether something was intentional or unintentional.
  • leave it to the moderator and the judge team after you’ve said something.
  • be sure you understand the rulings you think may be incorrect. You may be wrong about what happened.
  • be sure you understand infractions and their associated penalties.  You may be mistaken about the correct penalty for an infraction you have witnessed.

You shouldn’t:

  • keep repeating comments from yourself or from other spectators.
  • accuse, criticize or attack the Duelists or the judges.
  • call for specific penalties to be assigned to a Duelist. That is a job for the judge team, not a job for the spectators.
  • harass the moderators.

Sometimes, spectators have concerns after an event has concluded. Without any moderators or judges, you might wonder what to do about a potential problem you’ve observed. 

In these kinds of cases, you should:

  • contact KONAMI’s Organized Play team. For North America’s events, you can email us-opsupport@konami.com.  For Latin America’s events, you can email la-opsupport@konami.com.
  • explain what you observed, clearly and concisely – for example, “During the second Duel in Round 4, in their third turn it looks like (Duelist’s name) activated Virtual World – Fanfan’s effect but put the detached materials in their hand instead of in their Graveyard.”
  • understand that the Organized Play team has access to additional video, as well as other tournament data.  They can evaluate your information and refer to available resources, including talking to judges and to Duelists.
  • realize that examining other data may lead to a different conclusion than yours.

You shouldn’t:

  • expect KONAMI to provide you with information about other individuals. Privacy laws prohibit this.
  • call for specific penalties to be assigned to a Duelist.
  • harass the Duelists, judges, or other tournament officials.  Whether you do this by creating accusatory or defamatory online content about your perception of the issue or repeating accusations of Unsporting Conduct, either posting online or in person; this is never an appropriate way to express your concern about a tournament issue.

When you publicly accuse someone – whether you make videos about them, demand that KONAMI suspend them, spread rumors about them or make online posts about them, you can destroy their reputation.  If you join in with repeating accusations made by others, you contribute to the damage. 

This can very quickly become harassment, which is something for which you can be penalized.

Please refer to the Official KDE-US Tournament Infractions and Penalties Policy, section VI. Suspension and Suspended Persons:

“B. Suspension for Infractions Outside of Sanctioned or Official Events
An Unsporting Conduct – Severe or Unsporting Conduct – Cheating infraction does not have to have been committed or discovered at a Sanctioned or Official event, in order to result in a Suspension.

• KDE reserves the right to suspend persons from KDE’s Organized Play program for infractions not connected to a specific Sanctioned event, as long as the infraction impacts or connects to a Sanctioned event; in the past, present, or future.

• In these instances, Persons do not need to have been disqualified at a Sanctioned or Official event in order to warrant additional penalties from the KDE Penalty Committee.

These include but are not limited to:

• Severe or ongoing harassment of another person.

If you are genuinely concerned about tournament integrity, the correct course of action is the one described above. Contact KONAMI’s Organized Play team, provide them with the information you have, and let them evaluate the issue. They can and will pass your information and the results of their own investigation along to the KONAMI Penalty Committee if this is indeed a case that needs to be reviewed

It is never acceptable to attack someone – regardless of whether you believe you have witnessed Unsporting Conduct.  Once accusations have been made they cannot be easily unmade, even if they are discovered to be unfounded. The damage done to someone’s reputation may never be mended.

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Official KDE-US Yu-Gi-Oh! TRADING CARD GAME Tournament Policy v 2.1

November 17th, 2020

Since Tournament Policy documents require ongoing updates and amendments to keep pace with Organized Play, we are pleased to present you with Version 2.1 of the Official KDE-US Yu-Gi-Oh! TRADING CARD GAME Tournament Policy!

We have made several changes in this latest version – you will find clarification of existing policy, re-structuring of previous information to make it easier to understand, some completely new sections and also some changes from previous policy.

You will need to know all of this information to properly prepare for tournament play, but don’t worry! We have prepared an article about the major changes and what they mean for you.  This is not a list of each and every change, but it will explain the more significant ones.  As you read through this article, have a copy of the policy document open too, and refer to it as you go –reading this article by itself instead of reading the policy document won’t provide you with all of the information you need to be ready for tournament play. Most of the sections in the policy document itself will have example charts to will help you understand how the policy works

Let’s take it section by section!

Also note that previous subsection designations will have changed, due to adding in new subsections

          Section I.  Preparing to Play

This section discusses the roles of various attendees at an event, including what is required and/or expected of them.
Changes to this section include:

Subsection D: Floor Judge
What changed?
We have rewritten the examples of questions that can and cannot be answered, using the same scenarios. Looking at different kinds of questions being asked about the same set of card interactions helps clarify the difference between what a judge can answer, and what a judge cannot answer.
What does this mean?
While judges do need to provide correct information, they should not provide strategic advice. Questions should be asked carefully and answered carefully, to ensure this does not happen.
The updated examples should make it easier for Duelists to understand how to ask a judge a question they can answer; and easier for judges to understand the correct way to impart information without “coaching”.

Subsection D.  Scorekeeper
What changed?
We have clarified that the scorekeeper must use a Duelist’s full name to register them for a tournament, they cannot use nicknames or shortened names. We have always required this, but it wasn’t spelled out clearly enough.
What does this mean?
When the scorekeeper registers you in a Sanctioned tournament, they must use your full name. Don’t make their job difficult by requesting they use a nickname or abbreviation.

Subsection I. Media
What changed?
We have further clarified and expanded requirements for media at a Sanctioned event.
What does this mean?
There are specific requirements for media clearance at a tournament – members of the media must ensure they meet them, make sure to read this through carefully if you are planning to attend an event as a member of the media.

          Section II.  Duelist Responsibilities

This section covers expectations and requirements for Duelists attending an event. We have added some new information to this section, as well as clarifying previous policy.
Changes to this section:

Subsection B. Identification
What changed?
This section again references the need to use your full legal name when registering for an event, as it appears on your ID.
We have also clarified what can happen for Duelists who want to register and do not have ID.
What does this mean?

If you have name change issues that are not reflected on your ID, you will need to speak to the Tournament Organizer prior to registering at an event.
If you do not have an ID, the Tournament Organizer is limited on what they can do to accommodate you at an event.

Subsection E.  Neuron
What changed?
This is an entirely new section, providing official policy for in-tournament use of Konami’s smartphone app Neuron.  Offline functions that can be used during a Duel are listed and explained.
None of the online functions of Neuron can be used during a Duel at a Sanctioned event.
What does this mean?
Neuron is quite useful and Duelists are encouraged to use it, but make certain you understand which functions are allowed during a Duel and which are not. You should also take note of requirements such as a paper record of Life Point changes when using the Life Point application in Neuron.
This is a new section, so read through it carefully.

Subsection G. Understand Policy
What changed?
We have updated the list of Tournament Policy documents to include addendums, such as the Official KDE-US TRADING CARD GAME Tournament Policy Speed Duel Addendum.
What does this mean?
We will occasionally add Addendums to Tournament Policy. They are not complete documents in and of themselves, instead they are shorter documents that cover policy additions or changes that are specific to a particular format (in this instance, Speed Duel).  You will still need to reference the main documents to get a full understanding of policy.

Subsection H.  Unacceptable Behavior
What changed?
We have updated the section for wearing masks or face coverings.
What does this mean?
This change was implemented to accommodate health requirements in different areas.

Subsection K.  Proper Attire
What changed?
This is a new section, detailing acceptable standards of clothing for Sanctioned events.
What does this mean?
Duelists need to be properly dressed to participate in Sanctioned events.

          Section IV. Tournament Play

This section covers information about registering for a tournament, required items or materials for tournament play, and basic policy for tournament play.
There are some significant changes to this section!
 Changes to this section:

Subsection D.  Deck Registration
What changed?
Neuron has been added as a way to register your Deck.
What does this mean?
You can use Neuron to register your Deck for a Sanctioned event, however there are some very specific requirements in order to do this. If you want to register your Deck using Neuron, be certain you read this section and follow the instructions.

Subsection G.  Sleeves
What changed?
The change many have been asking for – double sleeving is now allowed!
What does this mean?
Duelists may use one additional clear sleeve, when sleeving their Decks. There are some specific requirements for doing this, so read through the section carefully before you start re-sleeving everything.

Subsection H.  Tournament Materials
What changed?
Nothing has changed, we have clarified some points that were previously misunderstood.
Paper records of Life Point changes are still required, even if you are using Neuron.
If counters are used, the number of counters needs to correspond with the number they are counting.
What does this mean?
Paper and pen/pencil MUST be used to keep a written record of the scores for each Duel in the Match. This has always been a requirement, and remains a requirement even when using Neuron.
When using counters, you cannot use one item such as a die to represent more than one counter

Subsection J. Note-Taking
What changed?
Note-taking has been amended, to include tracking of effects or actions which are necessary to maintain a legal Game State. This doesn’t mean you can take notes on absolutely everything, and Slow Play penalties will apply if you take too long to write down your notes.
We have also clarified that notes must be written.
What does this mean?
Expanding note-taking to cover information that maintains a legal game state should help keep Duels progressing smoothly.
Remember you must write down your notes, you cannot use dice, counters, tokens, etc. as reminders.

Subsection O. Loops
What changed?
This is an entirely new subsection which explains how to handle loops during a Duel.  You will want to read through this carefully, as it is contains a lot of new information.

What does this mean?
A clear explanation of what to do with a loop helps Duelists avoid problems when building a Deck, and helps judges deal with loops should they arise.

Section VII. Constructed Deck Information

Subsection C. Side Deck
What changed?
Nothing has changed, we have clarified the time limit for siding.
What does this mean?
Duelists misunderstood the time limit for siding to mean they have three minutes in which to side, we have clarified that they must complete siding before three minutes is up. It is a subtle difference, but a significant one.
You cannot take three minutes to side, for the express purpose of just taking three minutes to side.

  Section IX. Card Legality

This section covers information about everything related to card legality. If it’s about whether or not a card can be used, you’ll find it in this section.
Changes to this section:

Subsection G.  Cards with Updated Text or Errata
What changed?
We have reorganized the information, and added in Neuron as a source of updated Card Text.
What does this mean?
Cards will sometimes get an errata (a clarification or change to how the card works). Older versions of cards might get their effects rewritten.  If the cards in your Deck do not have the most recent version of their card text, you will need to provide written copies of the most recent text or use the “Camera Search” function of Neuron

Subsection H.  Foreign Language Cards
What changed?
We have added in Neuron as a source of card translations.
What does this mean?
Duelists can use the “Camera Search” function of Neuron to provide card translations

Subsection M.  Cards With Translation Errors
What changed?
This is a new section, clarifying that translation errors, if any, do not change how a card will work.
What does this mean?
Duelists should use the English-language text on the Card Database as a basis for a card’s stats or effects, if there is a difference in how the card is worded in a different language.

We’re excited about this update to the document, and hope you found this article helpful and informative! Tournament Policy is often overlooked as Duelists focus on card text and rulings, but it’s every bit as important a part of tournament preparedness.

Please make sure to review this current version (2.1) before attending an event!

Eternity Code Premiere!

February 6th, 2020

The rules have changed! Duelists across the globe now have more freedom to build your Decks, and the Eternity Code booster set arrives in May with more Synchros, Xyz, and Fusions to bring you even more options. There’s never been a better time to create your ultimate Dueling strategy, one that fits your strengths and your style as a competitor.

But the rules of Deck-building aren’t all that’s changing! Beginning in April, Sneak Peeks are out and Premiere! events are in, a brand-new event series offering Duelists a superior launch experience for all quarterly, core booster releases. What can you expect from the Eternity Code Premiere! event?

First up, Duelists can purchase more packs of the new set than ever before. While Sneak Peeks limited Duelists to just 5 boosters, Premiere! events will include 5 packs with registration and give attendees the option to purchase additional packs, while supplies last. You can stay in the comfort of your home OTS and Duel like never before!

The promo card for each Premiere! will be far more exclusive at a rate of 4 promos per Premiere! kit, which will also include 2 Premiere! Mouse Pads as additional player support. The hosting OTS can choose to run their Premiere! event in the format that best serves their community: tournament play, open Dueling or a mix of both! If the OTS chooses to host a tournament, the promo cards and Mouse Pads will be split between prizing and random giveaways to make sure competitive and casual attendees both get a chance. Make sure to ask your OTS about their plans, and let your voice be heard so they know what your local community is hoping for.

For Duelists in North and Latin America, the first in the new series arrives the weekend of April 25 and 26 with the Eternity Code Premiere! event. With more exclusive promo cards, more freedom in event formats and increased opportunities to purchase more of the new release, Premiere! events will raise the bar for pre-release experiences in 2020 and beyond.

When:
Apr 25 – 26, 2020

Links:      
US & Canada: Information & Locations (coming soon)
Latin America: Information & Locations (coming soon)

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A Change to Dragon Duel Tournaments

August 15th, 2019

Yu-Gi-Oh! TRADING CARD GAME is excited to share that the age limit for Dragon Duel tournaments will be changing!

Duelists born in 2006 or later (previously 2007) will now be eligible to compete in Dragon Duel tournaments for the 2019-2020 tournament season, starting this weekend August 16-18, 2019 at the Ultimate Duelist Series – 2019 Summer Invitational in Indianapolis, IN.

Dragon Duels are tournaments for children born after a certain year during a tournament season. Judges and staff members at Dragon Duel tournaments are accustomed to working with younger players, and children Duel with other children, rather than with older teens and adults. By increasing the age limit another year, we hope to continue providing a fun and entertaining tournament experience for younger Duelists.

Duelists participating in Dragon Duel events have a chance to win several unique prizes, such as prize cards, medals, game mats and t-shirts, along with invitations to participate in their country’s Dragon Duel World Championship Qualifier. Dragon Duel tournaments are usually run at larger events such as Regional Qualifiers and Yu-Gi-Oh! Championship Series events.

For more information about the upcoming Ultimate Duelist Series – 2019 Summer Invitational this weekend, you can view the FAQs here.

For upcoming Dragon Duel tournaments at a nearby Regional or local event, please contact the Tournament Organizer for each event, or check here!

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