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News & Updates

KONAMI DIGITAL ENTERTAINMENT, INC. TO HOST TERRITORIAL CHAMPIONSHIPS IN NORTH AMERICA, CENTRAL AMERICA, AND SOUTH AMERICA

April 21st, 2022

Konami Digital Entertainment, Inc. (KONAMI) is thrilled to announce Yu-Gi-Oh! TRADING CARD GAME (TCG) Championships for 2022 in the individual territories of North America, Central America, and South America this Summer.

As mentioned on our official social media channels, due to the circumstances surrounding the current global situation, the Yu-Gi-Oh! World Championship 2022 will not be held this year. We apologize to everyone looking forward to the event and appreciate your understanding. In place of the World Championship, each TCG territory will be holding a Championship event to celebrate the accomplishments of all Duelists in 2022.

The North America Championship will be held the weekend of July 16-17 at the Donald E. Stephens Convention Center located in the Chicago suburb of Rosemont, Illinois.

In Latin America, National Championships will be held throughout the region to determine each country’s National Champion, in addition to awarding invites for the Central and South America Championships to be held in Mexico City, Mexico and Santiago, Chile respectively, in June.  National Champions will earn paid travel and accommodations to the territorial Championships of their region for a shot at their Championship title.

Separately, territorial Championships will also be held in Europe and Oceania.

Each territory will also host a Yu-Gi-Oh! TCG Dragon Duel Championship for younger Duelists born in 2008 or later.  

As the Yu-Gi-Oh! World Championship 2022 will not be held and Duelists have been competing to earn World Qualifying Points (WQP) starting in the 2019-2020 season, we are making a change to the 2023 WQP Playoff.  We are expanding the 2023 WQP Playoff to 32 Duelists. The top 16 WQP earners at the end of the 2021-22 season will earn a spot in the 2023 WQP Playoff, and then a new season will start after the Yu-Gi-Oh! TCG Championship this summer and the top 16 WQP earners in the 2022-23 season will earn their spot in the 2023 WQP Playoff as well. A Duelist can only earn one spot in the 2023 WQP Playoff, so if they earn a spot at the end of the 2021-22 season, and finish in the top 16 for the 2022-23 season, their spot for the 2022-23 season would pass down to the next Duelist with the highest WQP total.

Today, the popular Yu-Gi-Oh! TCG is available across the globe, with products distributed in more than 80 countries and 9 languages, to be enjoyed by fans of all ages.

For all the latest information regarding Yu-Gi-Oh! TCG products and events, please visit the following:

For more information on KONAMI’s extensive Organized Play programs, go to www.yugioh-card.com/en/events.

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New Addendums to KDE-US Tournament Policy

April 20th, 2022


Two brand-new addendums and one updated addendum to KDE-US Tournament Policy have recently been posted, and we’d like to give you a quick introduction to each one.  In this article, we will explain what each one is for, and outline the basic information you can expect to find in each document

The new documents are the Official KDE-US Yu-Gi-Oh! TRADING CARD GAME Tournament Policy: COVID-19 Addendum and the Official KDE-US Yu-Gi-Oh! TRADING CARD GAME Tournament Policy:  Remote Duel Addendum. The updated addendum is the Official KDE-US Yu-Gi-Oh! TRADING CARD GAME Tournament Policy: Speed Duel Addendum.

Remember, reading through this article isn’t a substitute for reading the addendums themselves! You will want to have a look at all three of these documents to ensure you understand them clearly. We recommend having a copy of the addendum open so you can refer to it, while looking through this article.

What’s the point of Tournament Policy, anyway?

Tournament Policy documents help keep events consistent, so that attendees will always know what to expect at any KDE-US Yu-Gi-Oh! TRADING CARD GAME (TCG) event. Everyone who attends a KDE-US Yu-Gi-Oh! TCG tournament is expected to read, understand, and adhere to all Tournament Policy and Penalty Guideline documents. For a complete understanding of tournament policies, please read the main documents:

And these addendums:

Why addendums? Why don’t you just add this information in to the main documents?

Putting more specialized information – for alternate formats, or specific circumstances – into a shorter, separate document makes it easier to access the information that is different; and keeps us from having to repeat the information that is the same.  While you may still need to refer to the longer documents for complete, general information, the addendum gets the specialized information to you quickly.

In instances where the addendum policy and general policy appear to conflict, the addendum policy will supersede the general policy.

Let’s start with the first new addendum!

Official KDE-US Yu-Gi-Oh! TRADING CARD GAME Tournament Policy: COVID-19 Addendum

Some tournament locations will need to adapt policy somewhat to better accommodate changes necessary due to COVID-19.   This document explains how to adapt in-person events to comply with improved health and hygiene practices.

This document is broken up into three sections as follows:

  • I. Duelist Responsibilities
  • II. Tournament Play
  • III. Reporting Match Results

What is new about this document?

There are some specific instructions about hygiene, social distancing, and personal protective equipment for events occurring during a pandemic.  Some tournament actions, such as shuffling and reporting Match results, can be handled differently as a result. The addendum explains how to address these concerns.

There is also expanded information on the uses of Yu-Gi-Oh! NEURON (NEURON) during tournament play.

What does this mean?

You should read through the addendum before heading to any Tier 1 or 2 events now that in-person play is returning. Always talk to the Tournament Organizer or the Head Judge for the event if you have any questions.

Now, let’s take a look at the next addendum!

Official KDE-US Yu-Gi-Oh! TRADING CARD GAME Tournament Policy:  Remote Duel Addendum

If you have participated in Remote Duel or read through the Remote Duel Best Practice Guide, you will already be familiar with most of the contents of this addendum.  There are quite a lot of changes to be made when playing in Remote Duel vs. in-person events, and the Remote Duel Addendum will guide you through them. This addendum covers both TCG and Yu-Gi-Oh! DUEL LINKS (Duel Links) Remote Duel events.

  • This document is broken up into seven sections as follows:
  • I. Tournament Information TCG
  • II. Tournament Play – TCG
  • III. Tournament Information – Duel Links
  • IV. Tournament Play – Duel Links
  • V. Card Legality – TCG
  • VI. Infractions and Penalties
  • VII. Contact Information

What is new about this document?

This document covers similar information as the Best Practice Guide, with a focus on policy-specific instructions. It is separated into policies for TCG tournaments and for Duel Links tournaments, as there are some differences

What does this mean?

Actions that may have previously been viewed as “suggested” or “recommended” are now arranged in an official addendum to Tournament Policy.  You will need to read through this addendum carefully before you participate in Remote Duel tournaments.

And finally, an update to a previous addendum!

Official KDE-US Yu-Gi-Oh! TRADING CARD GAME Tournament Policy: Speed Duel Addendum

This document will explain in detail what to expect from Yu-Gi-Oh! TCG Speed Duel (Speed Duel) events as well as what you’ll need to keep in mind to have a smooth tournament experience. It has been updated slightly from the previous version.

This document is broken up into five sections as follows:

  • I. Tournament Information
  • II. Tournament Play
  • III. Constructed Deck Information
  • IV. Sealed Deck Information
  • V. Card Legality

Section I.
Subsection B: Time Limi
ts

What changed?

Speed Duel rounds are now 40 minutes in length.

What does this mean?

Speed Duel rounds were 30 minutes previously, so you now have an additional ten minutes per round.

Section II.
Subsection B: Skill Cards

What changed?

Rules for Skill Cards have expanded since the previous document. The new document provides additional clarification on how Skill Cards should work.

What does this mean?

Some of the rules you may have used previously for Skill Cards will be explained more clearly, and other rules are different. Make sure to read through this section carefully before participating in your next Speed Duel.

Section IV. Sealed Deck Information
Subsection A: General

What changed?

There is now a maximum Main Deck size of 30 cards for Sealed play.

What does this mean?

You can’t use every card you pull in your Deck. You will have to choose carefully

Section V. Card Legality
Subsection B: Forbidden & Limited List

What changed?

While there is no general Forbidden & Limited List for Speed Duel, however, at certain Tier 2 or higher events there may be an event-specific Forbidden & Limited List.

What does this mean?

KDE-US may decide to implement a Forbidden & Limited List for specific Speed Duel events (Tier 2 or higher). If this is the case, the list will be included in any related event FAQs or Operations Documents.
It does not mean that the Tournament Organizer or Head Judge can implement their own Forbidden & Limited List, and it does not mean that there will always be a Forbidden & Limited List for a Tier 2 or higher Speed Duel event.

Any list provided for an event will apply to that event only and should not be treated as applying to any other event.

There’s a lot to take in here for Tournament Policy with all these new addendums, so please take your time to go over them carefully to ensure you know what to expect at your next event. Tournament Policy is often overlooked as Duelists focus on card text and rulings, but it’s every bit as important a part of tournament preparedness.

We hope you found this article helpful and informative!

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Bonus Characters in The Speed Duel GX: Duel Academy Box!

March 24th, 2022

We are less than 1 week away from the April 1st release of the Speed Duel GX: Duel Academy Box, each packed with 200 Speed Duel cards, 20 all-new Skill Cards, and 8 collectible Secret Rares.

Over the last two weeks we’ve looked at all eight of the starring-role characters:  Jaden Yuki, Aster Phoenix, Chazz Princeton, Jesse Anderson, Zane Truesdale, Alexis Rhodes, Dr.Vellian Crowler, and Axel Brodie. The Duel Academy Box has two Skill Cards and a complete Speed Duel Deck that’s ready to go for each of them!

But what would the adventures at Duel Academy be without a supporting cast? In addition to those eight central characters, you’ll find four more Skill Cards for completely different characters. And while they don’t have ready-to-play Decks, the Speed Duel GX: Duel Academy Box includes some of their signature cards to help you build your own strategies, and they’re just getting started! Some of these characters will return in September* – in time for back-to-school season – in the Speed Duel GX: Midterm Paradox Mini Box. Check ’em out.


Tyranno Hassleberry

If you were excited for the Duel Academy Box but you felt like it needed some Dinosaurs, you’re in luck! Up until now, Dinosaurs didn’t have many strategies outside of those offered in Speed Duel Starter Deck: Ultimate Predators. Now you’ve got another option: Tyranno Hassleberry’s new Skill Card, I’ve Got Dino DNA!

You’ll flip Hassleberry’s Skill Card at the start of the Duel, and from there it provides up to three effects every turn. First, you’ll gain 200 Life Points in each of your Draw Phases. Why not, right? Dinosaurs are all about slugging it out, and a little extra LP goes a long way in Speed Duels, since you only start with 4000.

Better yet, if you draw a Dinosaur monster for your normal draw, I’ve Got Dino DNA! lets you reveal it and put it on the bottom of your Deck, then draw another card instead. That means if you draw the wrong dino for the job, you can bury it like a fossil and take another shot at what you need. Again, that’s a bigger advantage in a format with a 20-card Deck minimum – it’s not as hard to draw your best cards!

Finally, once per turn and during your Main Phase, you can use I’ve Got Dino DNA! to buff one of your Dinosaurs by 200 ATK until the end of the turn. That’ll help you stomp over your opponent’s monsters, and close out Duels a little faster. It’s especially good with a certain Dinosaur another one of these bonus characters is bringing to class, but we’ll get to that later…

In the meantime, Hassleberry’s coming armed and ready with Black Brachios, which is new to Speed Duel. Black Brachios clocks in at Level 4 with 1800 ATK. Normal Summon it, and you can target any monster on the field to turn it to face-up defense; awesome when you need to take out a bigger threat with high ATK, but low DEF. Combined with the 200 ATK boost from the Skill Card, it’s a big threat to your opponent’s board, and it can win you the Duel in just two direct attacks!


Bastion Misawa

Hassleberry’s not the only Duelist ready to put their favorite Dinosaur to work. Bastion Misawa’s a very different type of Duelist in Yu-Gi-Oh! GX, and he’s bringing one of the greatest Dinosaur monsters of all time back into the spotlight, and straight into Speed Duel. But first, let’s talk about his Skill Card.

Energizing Elements is a really cool Skill that taps into everything Bastion’s about: you’ll keep it face-down until you’re ready to activate it, and when you flip it, you’ll select an Attribute: FIRE, WATER, EARTH, or WIND.  Once you do, monsters with that Attribute gain 500 ATK and lose 400 DEF for the rest of the turn, and any battle damage they deal to your opponent is halved for the turn as well. If at any point you don’t control a monster with that Attribute, Energizing Elements flips and the fun is over.  But if you can hold your ground, you can use that effect again and again, turn after turn.

So why would you want to boost the ATK of your monsters, but reduce the damage they deal? The most common answer is so you can stampede all over your opponent’s monsters and free up the field for a follow-up attack next turn. But Bastion’s also got a trick up his sleeve…Hydrogeddon! (If you’re a huge GX fan, you probably just heard that shouted in Bastion’s voice.)

Yes, you may call WATER for Energizing Elements quite a bit, because Hydrogeddon‘s coming to Speed Duel! Use it to destroy an opposing monster in battle and you’ll Special Summon another copy…which can then attack to destroy another monster in battle, so you can Special Summon your third Hydrogeddon! Since Energizing Elements is a continuous effect, each Hydrogeddon will hit play with a fearsome 2100 Attack Points, ready to sweep the field. There’s one Hydrogeddon per box, but you might also find one as a Secret Rare!

Oh, and if you need even more of Duel Academy’s most calculated combatant? You’ll find cards for Bastion in Speed Duel GX: Midterm Paradox in September.


Syrus Truesdale

Zane isn’t the only Truesdale appearing in the Duel Academy Box. His little bro’s here too, months before his full debut in Speed Duel GX: Midterm Paradox, with a Skill Cards that packs a punch! Lots of Skills deliver ATK boosts, but they often have restrictions, like how Jaden’s Here Goes Something! requires you to control just one monster. Others are easier and act sort of like Field Spells, but offer smaller ATK bonuses, like Dr. Crowler’s or Hassleberry’s Skills; in cases like those the extra attack power isn’t really the main attraction, it’s just part of a package with other effects.

Syrus goes all-in bringing the hurt. His Room for Growth Skill boosts the ATK of any one Level 3 or lower monster by 300x the monster’s Level. That might not sound like a big deal, but it’s as much as 900 ATK for an entire turn, and there are no restrictions on the rest of your field, no demand for a specific monster Type, and no reduction to your battle damage. You only get to use it once per turn, but an extra 900 Attack Points is enough to steal a win or swing over big boss monsters, if you’ve got the right Level 3 to use it.

The Duel Academy Box comes with one of Syrus’ signature cards, Gyroid. It’s a Level 3 with 1000 ATK, and once per turn it can’t be destroyed by battle. That’s cool if you want to build a Machine-Type Syrus Deck. But if you want to run into the GX lore a little bit? Well, the Level 3 monster with the highest ATK in Speed Dueling is Sonic Duck, which wasreleased inSpeed Duel: Attack from the Deep, and Jaden and his pals rode that thing all around the Fourth Dimension in the show. Summon it, give it Room for Growth, and suddenly you’ve got one mad mallard at 2600 ATK!

Banisher of the Radiance was introduced to Speed Duel in the Speed Duel: Battle City Box, and Syrus can buff it to 2500 ATK, letting you swing on a monster and immediately banish it. Dweller in the Depths from Speed Duel: Attack from the Deep starts at 1500 ATK, goes to 2400 ATK with the Skill, and gets 300 more ATK for every Continuous Spell you control. You can even have a 2400 ATK Twin-Headed Behemoth from Speed Duel Starter Deck: Duelists of Tomorrow, or Special Summon a 2300 ATK Gilasaurus fromSpeed Duel Starter Deck: Ultimate Predators! Room for Growth is a big equalizer that can help you turn the tables, and mount Syrus-level comebacks.


Yubel

Finally, one of the additional characters in the Duel Academy Box is none other than Yubel! More specifically, Yubel possessing Jesse Anderson! Since this set comes with a complete Crystal Beast Deck for Jesse, you can tweak it and instantly have a build for Yubel, too. You’ll start with their unique Skill Card, Consumed By Darkness.

Yubel’s Skill is effectively a Skill Card version of the Field Spell Advanced Dark: when you’re ready to activate it, you flip it and place it into your Field Spell Zone. From there all Crystal Beast monsters on the field and in the Graveyard become DARK. And if a Crystal Beast you control battles and you’d take damage; you can send a Crystal Beast from your Deck to the Graveyard to preserve your Life Points. You’ll load up your Graveyard, turn your monsters DARK, and stall for time… so you might understand where this is all going.

Yeah, that’s right, the other effect of Consumed By Darkness kicks in when an “Ultimate Crystal” monster attacks: you’ll negate the effects of the attack target for the rest of the Battle Phase. And that’s useful, because there are two cards specifically for Yubel in the Duel Academy Box: a backup copy of Advanced Dark, and the “Ultimate Crystal” monster Rainbow Dark Dragon!

With 4000 ATK, Rainbow Dark Dragon can knock out your Speed Dueling opponent in one shot, and you Special Summon it by cashing in those DARK Crystal Beasts you banked with the Skill Card. Just banish any seven DARK monsters from your Graveyard to Special Summon it from your hand, then let it rip. Oh, and if 4000 Attack Points isn’t enough? You can banish whatever DARK monsters you’ve got left to boost it by 500 ATK for each.


The Speed Duel GX: Duel Academy Box is an incredible collection of cards. You can play the Decks right out of the box, you can use the cards to make your own Speed Duel strategies, and as a bonus, it’s got all those sweet, sweet Secret Rares. It takes everything Duelists loved about the Speed Duel: Battle City Box, amps it up, and then makes it all easier to play and enjoy. The Speed Duel GX: Duel Academy Box drops next week on March 31st at your local OTS and Friday April 1st everywhere else.

Many Official Tournament Stores (OTS) will be participating in the Speed Duel GX: Duel Academy Box Release Celebration between April 2nd and May 15th. Duelist can compete in Sealed or Constructed Speed Duel Release Celebration Events for a chance to win the Speed Duel GX: Duel Academy Box Game Mat.

A list of participating OTS can be found on our website:
https://www.yugioh-card.com/en/events/sgx1_celebration_locations/

You won’t want to miss it!

*Subject to change.

Four More Characters from Speed Duel GX: Duel Academy Box

March 17th, 2022

The Speed Duel GX: Duel Academy Box is arriving on Arpil 1st, with a whopping 200 Speed Duel cards, 20 all-new Skill Cards, and 8 collectible Secret Rares per box. Last time around we showed you four characters making their Speed Duel debuts – Jaden, Aster, Chazz, and Jesse. We showed you their Skills, and what their Speed Duel Decks are all about.

This time we’re looking at four more characters featured in the Duel Academy Box, each with two unique Skills and an entire Deck of their own. Square off against your friends in sealed play, pick and choose the cards you want to work with to build your own Speed Duel Deck, or get in some draft Duels! Whatever you want to do, the Duel Academy Box makes it easy, and these four Duel Academy icons are going to play starring roles.


Alexis Rhodes

One of the most enduring fan-favorites of Yu-Gi-Oh! GX, Alexis Rhodes was one of the top students in Duel Academy’s Obelisk Blue dorm. Her signature Deck revolved around “Cyber” monsters like Cyber Tutu and Etoile Cyber, but her strategy really took off when she started playing Cyber Angel cards as well: powerful Ritual Monsters that have had a big impact on tournament scenes ever since they were first released!

If you play Yu-Gi-Oh! TCG in the current Advanced Format you may be familiar with Cyber Angel Benten and Cyber Angel Idaten, and you’ll find both in Alexis’ portion of the Duel Academy Box. Her Speed Duel Deck represents Alexis at her Obelisk Blue peak, and it’s a combination of her best Ritual and Fusion Monsters: she can break your opponent’s defenses with the effects of Cyber Angel Izana and strike for game, or Fusion Summon a massive Cyber Blader to swing over monsters for big damage.

Alexis’ Deck has lots of support for her Ritual Monsters: Senju of the Thousand Hands and Sonic Bird are classic cards that make Ritual Summoning easier, calling out spectacular monsters without costing you every card you have. Her smaller Ritual Monsters have effects that get you more free cards too, helping balance out the cost of your Ritual Summons.

But she doesn’t rely on Polymerization for her Fusion Summons. Instead, Alexis’ first Skill Card fills the gap, so you never have to wait around: twice per Duel, Cyber Blade Fusion lets you discard a card in place of Polymerization, to Fusion Summon Cyber Blader! You’ll use an Etoile Cyber or Blade Skater from your field as Fusion Material, and the other material can come from your hand, field, or most importantly your Deck. Cyber Blade Fusion also gives Cyber Blader an extra 400 ATK for a total of 2500 Attack Points. Yes, that means if your opponent controls two monsters, Cyber Blader‘s effect will double to a whopping 5000 ATK.

If Fusion Summons aren’t your speed and you’d rather lean in on Ritual Summons, Alexis’ second Skill Card is for you: Machine Angel Ascension flips when you activate it, and from there it offers two once-per-Duel effects. First, you can discard a Spell Card and search your Deck for a “Cyber Angel” Ritual Monster, or a “Machine Angel” Ritual Spell. Then the second effect lets you shuffle a “Cyber Angel” or “Machine Angel” Ritual card from your Graveyard back into your Deck. It helps you put together your best plays, while keeping you from running out of steam.

If you’re building your own Speed Duel Deck you’ll find a lot of great cards here, including Cosmic Cyclone, back again after its Speed Duel debut in the original Battle City Box. You’ll also score D.D. Warrior Lady – you’re guaranteed the Common in Alexis’ Deck, but she’s also appearing as a Secret Rare for the first time ever as one of the random Secret Rares you might find in your Duel Academy Box!


Zane Truesdale

Do you know who else was an Obelisk Blue student? This guy! Zane Truesdale, the King of Duel Academy and the master of Cyber Style Dueling, is in attendance for the Duel Academy Box! And just like you might expect, his Deck’s a mix of the Cyber Dragon and “Cyberdark” strategies, including cards like Cyberdark Dragon, Cyber End Dragon, and the mighty Chimeratech Overdragon!

Does this Deck have Overload Fusion to make a massive Chimeratech for the win? You know it does! It’s also got Future Fusion to set it up, Polymerization to keep the purple monsters flowing, and Cyberdark Impact! to unleash Zane’s dark side. The Main Deck’s loaded with Zane hallmarks like Cyber Phoenix, Cyber Valley, Exploder Dragon, and the trio of Cyberdark Horn, Cyberdark Edge, and Cyberdark Keel. And sure, you’ve got Proto-Cyber Dragon to help you make your Fusion Summons. But you’ve also got the mighty Cyber Dragon itself. You’ll find a Common copy in every Duel Academy Box, but lucky Duelists may also find a Secret Rare!

Zane’s first Skill is an outrageously powerful effect that’s going to end the Duel one way or another: you can activate Forbidden Cyber Style Technique once per Duel, and only if your LP is 1500 or less, and you control no monsters. NaiI those conditions, and you’ll reduce your Life Points to 50 to Special Summon up to 3 Machine “Cyber” monsters from your hand, Deck, or Graveyard, and turn them into Cyber Dragons with 2100 ATK and 1600 DEF! You can’t Tribute them and you can’t attack with anything but Fusion Monsters for the turn. You can’t Summon or Set monsters for the rest of the turn either, except for Fusion Summons. But with the right Fusion card, it’s an instant Cyber End Dragon!

If that all sounds a little too risky, Zane has a second Skill called Cyberdark Style. It’s pretty good too, and to be fair, it won’t make you drop to 50 Life Points. Once per turn, it lets you choose 3 “Cyberdark” monsters from your Deck, and your opponent chooses one at random to add to your hand. Then you choose a card in your hand and shuffle it back into your Deck with the other two “Cyberdark” monsters. You can use this Skill up to three times per Duel, too: once when your LP is 3000 or less, again when you’re under 2000, and a third time if you’re under 1000. It won’t be very useful in sealed play, since you only have three “Cyberdark” monsters; you’ll need to reveal a full three every time you use this Skill. But in regular constructed play you can run multiple copies of each “Cyberdark” monster, so this Skill makes it really easy to unleash Cyberdark Dragon.

Oh, and if Cyber Dragon as a possible Secret Rare wasn’t enough? You might find a Cyber End Dragon Secret Rare, too. It’s been almost 11 years since we last saw Cyber End Dragon in Secret Rare foil, all the way back in Legendary Collection 2 The Duel Academy Years in 2011.


Axel Brodie

Of course, not every student at Duel Academy belonged to Obelisk Blue. In fact, some of the most memorable Duelists in Yu-Gi-Oh! GX were transfers from other schools entirely! We already revealed that Jesse Anderson was in the Duel Academy Box, but you’ll also find Skills for Axel Brodie…and that means his “Volcanic” cards are coming to Speed Duels!

You may already know about Volcanics, but if you need a recap, let’s get to it! Volcanics revolve around Blaze Accelerator: a Continuous Spell that lets you target an opposing monster, discard a Pyro-Type monster with 500 ATK or less, and destroy whatever you targeted. It’s literally just a big cannon that blows away your opponent’s monsters. Your best ammo’s Volcanic Shell, a pint-sized Pyro-Type monster you can discard for Blaze Accelerator. Once Volcanic Shell‘s in your Graveyard, you can pay 500 Life Points for its effect, and search your Deck for another copy to keep up the heat.

You can get your Volcanic Shell with Volcanic Blaster and recycle them with cards like Royal Firestorm Guards, and you can add Blaze Accelerator from your Deck to your hand with Volcanic Rocket. With 1900 ATK the Rocket’s a Level 4 powerhouse in Speed Duels, and it gets you a “Blaze Accelerator” card from your Deck or Graveyard. It’s a fan-favorite, and it’s another Secret Rare you might find in your Duel Academy Box.

Axel’s more advanced strategies never really made it in the Advanced Format, but they get a new lease on life in Speed Duels. You can play an even stronger Continuous Spell Card called Tri-Blaze Accelerator from your hand by sending a face-up Blaze Accelerator from your field to your Graveyard. Tri-Blaze is a lot like the regular Accelerator, but you can fire off any Pyro-Type monster you want – not just the small ones – and when it blows away an opposing monster, you’ll deal 500 damage as well.

On top of that, there’s Volcanic Doomfire. An absolute tyrant, you Special Summon Axel’s boss monster from your hand by sending Tri-Blaze Accelerator from the field to the Graveyard. It’s a 3000 ATK behemoth that forces your opponent’s monsters to attack it. When it destroys a monster in battle, it blows up the rest of your opponent’s monsters with an effect that deals 500 damage for every monster destroyed. Brutal.

Volcanic Doomfire’s pretty incredible, but setting up Tri-Blaze Accelerator is tough, since you need to get Blaze Accelerator going first, then get to Tri-Blaze, and have Volcanic Doomfire in hand. Volcanic Rocket can add either Accelerator card, but it’s still tough to pull off. That’s why Axel’s Skills are both geared to help: his recommended Skill for sealed, Blaze Accelerator Deployment, lets you change the name of a Blaze Accelerator you control to “Tri-Blaze Accelerator.” You can just play Blaze Accelerator, switch its name, and then send it off for Volcanic Doomfire!

Axel’s second Skill might be even better: once per Duel, Volcanic Cannon lets you send Tri-Blaze Accelerator straight from the field to the Graveyard, to Special Summon Volcanic Doomfire from your hand, Graveyard, or your Deck! That means as long as you draw one of the “Blaze Accelerator” Spell Cards, you can search the other with Volcanic Rocket, play your Spells, and then use the Skill Card to put Volcanic Doomfire right into play, even if you never drew it. With three copies of Volcanic Rocket in a constructed Deck, that could be a big deal in Speed Duel tournaments.


Dr. Vellian Crowler

Finally, the Duel Academy Box isn’t just about students! Dr. Vellian Crowler’s making his Speed Duel debut, complemented by the clockwork chaos of his Ancient Gear cards! The majority of Ancient Gear monsters have effects that stop your opponent from activating Spell or Trap Cards when they attack. That’s not super useful in the Advanced Format. But in Speed Duels? It can play around some very powerful stuff.

Crowler’s got strong basic attackers on his side, cards like Mechanicalchaser and Ancient Gear Knight, but his real strength lies in his higher-Level monsters. Ancient Gear Beast and the legendary Ancient Gear Golem normally require a Tribute to Normal Summon, but you can work around that with cards like Geartown, Card Advance, and Ancient Gear Castle. Monsters like Giant Rat and The Trojan Horse can help too, and you’ll even find Dekoichi the Battlechanted Locomotive to balance out the sheer cost of Tribute Summoning. Oh, and Dekoichi? It’s also a possible Secret Rare here, for the first time in Dueling history!

Crowler’s also packing the Fusion Monster Ultimate Ancient Gear Golem, a 4400 ATK behemoth that inflicts piercing battle damage and has that Ancient Gear-type protection when it’s attacking. If it’s ever destroyed, you get to Special Summon the regular Ancient Gear Golem from your Graveyard, too. Ultimate Ancient Gear Golem‘sawesome, but it’s normally tough to Summon: it needs Ancient Gear Golem and two more Ancient Gear monsters as Fusion Materials, plus a Fusion Spell to bring it all together.

But don’t worry: in sealed play, the recommended Skill for Crowler’s Deck is Ancient Fusion. It’s another Skill that sort of replaces Polymerization: once per Duel, you can discard a card to Fusion Summon an Ancient Gear Fusion Monster, using monsters from your field as Fusion Material. And good news: if one of your Fusion Materials on the field is Ancient Gear Golem, you can use monsters from your hand or Deck for the rest. Your opponent won’t take damage for the remainder of the turn, and the damage from the Fusion Monster is halved, but if you can get Ancient Gear Golem on the table you’ll upgrade to Ultimate Ancient Gear Golem faster than you can say “puffy ruffled shirt collar.”

Crowler’s other Skill might be familiar to Yu-Gi-Oh! DUEL LINKS players. It’s called Middle Age Mechs, and it’s basically an Ancient Gear Castle that starts in play. You flip it at the start of your first turn, you put it in your center Spell & Trap Zone, and from that point it boosts your Ancient Gears by 300 ATK. Also, each time a monster’s Normal Summoned or Set, Middle Age Mechs gets a counter, and you can Tribute it for the Tribute Summon of a high-Level Ancient Gear (each counter replaces one Tribute). That helps you make the most of something like Ancient Gear Engineer if you don’t have a spare monster, and it makes Summoning Ancient Gear Golem super easy. Again, Ancient Gear Golem‘s way powerful in Speed Duels. Its piercing damage is huge, in a format where your opponent only has 4000 Life Points.

That’s all for today, but we’re not done yet! Yu-Gi-Oh! GX was all about guest spots, so in our final article we’ll show you four supporting characters with new Skills and a few cards in the Duel Academy Box: Bastion Misawa, Syrus Truesdale, Tyranno Hassleberry, and Jesse…? No… that’s…! Stay tuned, you won’t want to miss it!

The Next Generation of Speed Duels Is Here!

March 10th, 2022

The Speed Duel: Battle City Box dropped back in December of 2020. It was a massive collection of over 200 Speed Duel cards, and a great jumping-on point for Deck building. It was also an 8-player sealed experience, perfect for Games Night! On top of that, it was a hit with collectors because each box came with 8 Secret Rares: 3 Egyptian God Cards, and 5 Secret Rare upgrades of cards from the set.

The Speed Duel GX: Duel Academy Box takes everything people loved about the Battle City Box and amps it up:

  • It has 200 Speed Duel cards, and lots of them are new to Speed Dueling
  • There are also 20 all-new Skill Cards
  • It’s still got 8 Secret Rares in each box, but this time they’re all random

A bunch of those Secret Rares are Time Wizard staples like Dekoichi the Battlechanted Locomotive, D.D. Warrior Lady, Apprentice Magician and Don Zaloog! You’ll also find Secret Rare reprints of modern favorites like Destiny HERO – Dasher and Destiny HERO – Plasma, as well as Cyber Dragon, Volcanic Rocket, Ojama King, Polymerization and more.

And while this is the first-ever Speed Duel release featuring characters from Yu-Gi-Oh! GX, it won’t be the last. With the Speed Duel GX: Midterm Paradox Mini Box coming on September 2*, the Speed Duel format will continue to evolve, and you’ll have more opportunities to play.

But September’s a long way away! For now, let’s take a look at some of the characters featured in the Speed Duel GX: Duel Academy Box, their out-of-the-box Decks, their Skill Cards, and how they play. Get ready, because school is in session and we’ve got the crash course you’ve been waiting for.


Jaden Yuki

Where else would we start? From Slifer slacker to the star student of Duel Academy and a lot of stuff in between, Jaden’s story is one of the wildest rides in the Yu-Gi-Oh! franchise. More than that, his Elemental HERO theme is one of the biggest fan-favorites in the regular Yu-Gi-Oh! TCG, and they’re bound to be a hit in Speed Duels too.

In the Speed Duel GX: Duel Academy Box, Jaden’s Deck is loaded with all the heroic action you’d expect. You’ll find Elemental HERO Avian, Elemental HERO Burstinatrix, Elemental HERO Clayman, and Elemental HERO Sparkman, along with their key Fusion Monsters: Elemental HERO Flame Wingman, Elemental HERO Thunder Giant, and Elemental HERO Rampart Blaster. It’s also got Elemental HERO Bubbleman, Elemental HERO Bladedge, Elemental HERO Wildheart and Elemental HERO Necroshade, with Fusions Monsters like Elemental HERO Steam Healer and Elemental HERO Plasma Vice.

Jaden’s Deck really revolves around those Fusion Monsters, so it’s loaded with cards that can help you find the right heroes at the right time: Fusion Sage, Reinforcement of the Army, Fusion Recovery, and Hero Signal all help you put together your plays. And if you need a little extra power, or a little more defense to squeak through the Duel, you can rely on Skyscraper, R – Righteous Justice, Negate Attack and more to make your comebacks, or hammer home a win.

The Duel Academy Box comes with two Skill Cards to power up Jaden’s Heroes. The first is called Here Goes Something! and you can activate it once per Duel, at the start of your Battle Phase, while you control just one “Elemental HERO” and no other monsters. It boosts your Elemental HERO by 800 ATK whenever it battles another monster, and lets you attack all of your opponent’s monsters, once each. It stops you from Special Summoning for the rest of the turn, but it’s a great way to use one smaller Elemental HERO to level the playing field, or power up a bigger one to dish out Duel-dominating damage! On the surface it looks a lot like Jaden’s classic Field Spell, Skyscraper. But Skyscraper only works when your Elemental HERO monster’s outmatched and would lose the battle otherwise. Here Goes Something! works anytime, even if it’s just helping you pound your opponent’s monsters for extra damage.

If you’re running the Jaden Deck right out of the box in sealed play, it’s recommended that you use Here Goes Something! But the Duel Academy Box also comes with an additional Skill called The Right Hero for the Job, which will help get you the right Elemental HERO monster for whatever situation you may find yourself in! You can flip and activate The Right Hero for the Job in your Main Phase, once per Duel. It lets you shuffle an “Elemental HERO” monster from your field back into your Deck, and then Special Summon a different Level 4 or lower “Elemental HERO” monster from your Main Deck. It helps you get whatever you need for a Fusion Summon, and in a pinch it can even Special Summon Elemental HERO Bubbleman to draw you two cards. You can even use The Right Hero for the Job while you control other monsters, perfect for setting up your Elemental HERO Fusion Summon strategies!


Aster Phoenix

Up next is Jaden’s pro league rival Aster Phoenix. The Destiny HERO monsters are one of the Yu-Gi-Oh! TCG’s most enduring themes, and Aster’s Deck in the Duel Academy Box is all about making the most of his crazy monster effects.

Aster’s arsenal has everything from Destiny HERO – Fear Monger, Destiny HERO – Doom Lord, and Destiny HERO – Diamond Dude, to heavy-hitters like Destiny HERO – Malicious, Destiny HERO – Dogma, and the game-crushing Destiny HERO – Plasma. On the surface it kind of feels a bit like Jaden’s Deck, assembling combos to  Fusion Summon Destiny End Dragoon and Destiny HERO – Dangerous. But cards like Dark City, Over Destiny, D – Chain, and Destiny HERO – Blade Master let you do more work with your regular Main Deck monsters, instead of relying so much on the purple guys.

Also? Aster’s Skills are very cool. His main Skill for sealed play is Powerful Group of Guys, which you can flip when you control a “Destiny HERO” and no other monsters, if your opponent controls more monsters than you. It lets you Special Summon any “Destiny HERO” monster from your hand or Deck with a lower Level than the one you have. It limits you from Special Summoning anything except “Destiny HERO” monsters for the turn, but it sets up your Fusion Summons, and more than that it helps you get some really cool effects on the table. Destiny HERO – Dasher and Destiny HERO – Malicious make it really easy to get a higher-Level Destiny HERO for it, but if you manage to get out Destiny HERO – Plasma all bets are off and you can bring out whatever you want.

Aster’s additional Skill Card is awesome! You can flip Looking into the Future during your Main Phase, to look at the top three cards of your Deck and reorder them however you want. You can’t use Spell Cards the turn you activate it, but you can use it to make sure you draw the best cards possible, and it sets you up to make big plays with stuff like Destiny HERO – Dasher and Destiny HERO – Diamond Dude. Getting to pick the card you Summon with Dasher, or the free Spell you score with Diamond Dude, is really good.

Oh, and if you’re a Speed Duel veteran looking to build your own Decks from scratch? Aster’s got Night Beam too, which was only available as an Ultra Rare in Speed Duel: Scars of Battle. Sweet. 


Chazz Princeton

If you’ve ever wanted to “Chazz it Up” for real, but you could never make it happen in the regular Advanced Format, well, good news: Chazz Princeton finally gets his due in the Duel Academy Box! Chazz’s Deck is all about bending the rules, and the result is some seriously off-the-wall strategies.

While lots of Decks in the Duel Academy Box focus on singular strategies like Elemental HERO or Destiny HERO, Chazz’s Deck is all over the place: it’s got his Ojamas, it’s got his Armed Dragons, and it even has everything you’d need to Fusion Summon VW-Tiger Catapult! Plenty of his cards only work with one set of monsters, like Ojamagic, Ojama Delta Hurricane!! and Tri-Wight, but there’s also plenty of stuff that can bridge the gap, or even reward you for mixing and matching themes, like Ojamatch, which lets you add both “Ojama” and “Armed Dragon” monster cards to your hand.

Chazz’s main Skill is outrageous: Land of the Ojamas flips into your Field Spell Zone at the start of the Duel, and once per turn, it lets you send an “Ojama” card from your hand to the Graveyard to Special Summon an “Ojama” from the Graveyard. That’s useful, but the kicker is that as long as you control an “Ojama” monster, the original ATK and DEF of all monsters on the field get switched, yours and your opponent’s. It’s basically the Field Spell Ojama Country, except you start with it every game and it doesn’t cost you a card from your hand.

Just like Ojama Country, you’ll want to combo it with Ojamagic to get Ojama Yellow, Ojama Black, and Ojama Green. From there you can unleash them with Ojama Red, or play Polymerization to fuse them into Ojama Knight or Ojama King. Those monsters have 2500 DEF and 3000 DEF respectively, so they turn into giant attackers with Land of the Ojamas.

Chazz’s additional Skill Card mimics a Spell Card that dropped just before the GX-era kicked off! Armed and Ready! works once per Duel to send a “LV” monster you control to the Graveyard, then Special Summons the leveled-up version from your hand, Deck, or Graveyard. That means you can Normal Summon Armed Dragon LV3 and immediately upgrade it to Armed Dragon LV5 for a 2400 ATK beater with an effect that destroys weaker monsters. Or, keep Armed Dragon LV3 on the field for one turn, use its effect in the Standby Phase to bring out Armed Dragon LV5, and then flip Armed and Ready! to Special Summon Armed Dragon LV7 as early as your second turn. With 2800 ATK, Armed Dragon LV7 lets you pitch a monster from your hand to the Graveyard to destroy all opposing monsters with lower Attack Points. It’s basically a free version of the Spell Card Level Up! that’s always ready.


Jesse Anderson

Finally, everybody’s favorite exchange student makes his Speed Duel debut, with his signature Crystal Beasts! The Crystal Beasts have always been huge for GX fans, with their unique “crystallization” mechanic and its huge payoffs. If you missed it, face-up Crystal Beasts all turn into Continuous Spells in your Spell & Trap Zone; from there, you’ll use monster effects, Spell Cards, and Trap Cards to either Special Summon them, or send them to the Graveyard for powerful effects.

The Duel Academy Box has all seven of the classic Crystal Beasts, including Crystal Beast Ruby Carbuncle, Crystal Beast Amber Mammoth, Crystal Beast Amethyst Cat, Crystal Beast Emerald Tortoise, Crystal Beast Topaz Tiger, Crystal Beast Cobalt Eagle, and the ever-popular Crystal Beast Sapphire Pegasus! Load up on crystallized monsters with Crystal Release, Crystal Blessing, and Crystal Tree, then use them to draw cards with Rare Value, destroy an opponent’s card with Crystal Raigeki, and Special Summon them with Crystal Promise and Crystal Conclave.

The faster you fill your Spell & Trap Card Zones with Crystal Beasts, the faster you can use your best effects, and Jesse’s main Skill Card makes this happen: flip Crystal Transcendence and once per turn, during your Main Phase, you can send as many as three cards from your hand to the Graveyard, then take the same number of “Crystal Beasts” from your Deck and crystallize them to your Spell & Trap Zone instantly! The best part? You can use it twice per Duel.

Some of Jesse’s biggest cards require more than three “Crystal Beast” cards. But in Speed Duels, you only have three Spell & Trap Card Zones. Ancient City – Rainbow Ruins lets you draw an extra card every turn if you have four “Crystal Beast” cards, and if you have five you can Special Summon any one of them. How do you make it work in Speed Duels? The Skill Card Rainbow Crystal Collection is the answer: you flip it at the start of the Duel, and from that point forward whenever a face-up “Crystal Beast” monster would be destroyed, you can keep it in your Monster Zone and give it a Crystallization Counter instead.

Monsters with Crystallization Counters are treated as Continuous Spell Cards instead of monsters, and while they still occupy a Monster Zone, they’re also considered to be in your Spell & Trap Zone, without actually occupying one those three Zones. If a monster with a Crystallization Counter would be Special Summoned, you remove the counter. It basically lets you use your Monster Zones as extra Spell & Trap Zones, unlocking those bigger effects and leaving room in your backrow for other cards. That means you’ll get the full power of Ancient City – Rainbow Ruins, but it’ll also be easier to play stuff like Crystal Raigeki and Rainbow Gravity.

That’s all for today but there are still four more characters with two Skill Cards each: Zane Truesdale, Axel Brodie, Dr. Vellian Crowler and Alexis Rhodes!  We’ll talk about those characters and more in upcoming articles, so stay tuned. The Speed Duel GX: Duel Academy Box arrives on April 1st, and we’ve still got lots more to show you.

*Release date subject to change


Speed Duel GX: Duel Academy Box!

February 18th, 2022

The next generation of Yu-Gi-Oh! Speed Duel arrives on March 18th* with the launch of Speed Duel GX: Duel Academy Box. Loaded with 8 unique Decks that are ready to play right out of the box, the Speed Duel GX: Duel Academy Box is designed for beginners to Speed Duel as well as existing fans of Speed Duel. The box includes several “Speed Duel Essential” cards like Book of Moon, Sphere Kuriboh,and Floodgate Trap Hole – perfect for Duelists who are trying Speed Duel out for the first time or for those who are re-visiting! As the name implies, the Speed Duel GX: Duel Academy Box features characters from the Yu-Gi-Oh! GX series. Skill cards of Jaden Yuki, Aster Phoenix, Chazz Princeton, Alexis Rhodes and others are included along with their signature monster and Deck strategies. Save the city with Jaden’s Elemental HERO monsters! Defend the night with Aster Phoenix’s Destiny HERO monsters. Steal the spotlight with Chazz Princeton’s Ojama monsters and much more!

The Speed Duel GX: Duel Academy Box can be played several ways. While intended to be played right out of the box, special rules for both sealed draft and sealed cube formats are included. Draft with friends or customize and build your own draft cube – the Speed Duel GX: Duel Academy Box is a great starting point for customizing sealed play for groups of friends to play together. Several Decks can be made by combining multiple copies of the Duel Academy Box together, which provides a great opportunity for Duelists to bring their friends and family into the game!

Each box includes 200 game cards and 20 Skill cards. Also included is an 8-card Secret Rare promo pack from a selection of 24 cards, including several GX era classics like Elemental HERO Flame Wingman, Destiny HERO – Dasher, and Ojama King. The Duel Academy Box packaging also doubles as a storage box, featuring Jaden, Aster, and all the characters featured in the set, providing the perfect storage for a growing collection!

Following the release of Speed Duel GX: Duel Academy Box is Speed Duel Tournament Pack 3, which will be available to OTS starting March 25th*. Designed with newcomers in mind, Speed Duel Tournament Pack 3 is loaded with cards some newer Speed Duelists may not have access to. Several cards from the Speed Duel Starter Decks: Match of the Millennium and Speed Duel Starter Decks: Twisted Nightmares are available again as Super and Ultra Rare cards. The pack also features 20 Common versions of powerful Speed Duel cards like Parasite Paranoid, Santa Claws, Zombina and more to collect. Also, in the set are updated card text versions of Skill Cards like Cocoon of Ultra Evolution and others.

It’s a whole new year with the Speed Duel: GX Duel Academy Box so don’t miss out!

Don’t forget, to use a card in Speed Duel it must have the Speed Duel symbol on the card. Cards without the symbol are not legal for Speed Duel. However, Speed Duel cards can be used in the Yu-Gi-Oh! TCG (with the exception of Skill Cards).

*Dates subject to change

Regional Qualifiers for the Battle of Chaos Season

February 10th, 2022

To the Yu-Gi-Oh! TRADING CARD GAME (TCG) community –

As we monitor COVID-19 pandemic developments, we continue to take seriously the guidelines and recommendations from government health authorities and experts.

Regional Qualifiers for the Battle of Chaos (BACH)season will continue to be offered only as Remote Duel Events through the third week of March.  We are currently scheduling the first in-person BACH season Regional Qualifiers to take place the weekend of March 26-27 with strict adherence to local government guidelines. Remote Duel Regional Qualifiers will still be an option to those that are uncomfortable attending in-person events. As we continue to monitor the guidelines set forth by local health authorities, we will provide updates and make changes as necessary.

For future events on our schedule, we will provide news on those events as they become available. Please continue to visit our official Yu-Gi-Oh! TCG website and official social media channels on Twitter and Facebook for the latest information:

Those with non-press-related inquiries regarding this event and updates on future events and Organized Play initiatives are encouraged to contact us-opsupport@konami.com for more information.

We thank the Yu-Gi-Oh! community for their continued patience and understanding during this time.

Yu-Gi-Oh! TCG Statement Regarding the Status of YCS Las Vegas

January 14th, 2022

To the Yu-Gi-Oh! TRADING CARD GAME (TCG) community –

As we monitor COVID-19 pandemic developments, we continue to take seriously the guidelines and recommendations from government health authorities and experts, including recent data from the CDC listing the risk level of COVID-19 as HIGH for Clark County in Nevada. Given the continued uncertainty surrounding the Omicron variant, and in recognizing our own responsibility to prioritize the health and safety of our entire Yu-Gi-Oh! TCG community, we have made the difficult decision to cancel the in-person Yu-Gi-Oh! Championship Series (YCS) event in Las Vegas, NV on February 26th and 27th. In lieu of the in-person event, we will host an online Remote Duel YCS tournament during the same weekend. The Remote Duel YCS will be open to all Duelists in North America including those that were not able to pre-register for YCS Las Vegas.

In addition, Regional Qualifiers for the Battle of Chaos (BACH)season will be offered only as Remote Duel Events for the month of February.  As the BACH Regional season extends through May we are hopeful that we can offer in-person Regional Qualifiers later in the season.  We will continue to monitor the guidelines set forth by local health authorities and provide updates as necessary.

We apologize if this has caused any inconvenience to those who may be affected as a result. Refunds for the entry fee will be made available for any registered Yu-Gi-Oh! TCG Duelists who do not choose to attend the alternate online Remote Duel YCS event. These refunds will be automatically performed after the Remote Duel YCS event. If you have any questions regarding registering for the Remote Duel YCS or your refund for YCS Las Vegas, please contact ygoreg@thesidedeck.com. Please note that even if you registered for YCS Las Vegas, you will need to register again for the Remote Duel YCS, if you would like to participate in that. In addition, all Duelists that registered for YCS Las Vegas will be offered priority registration for an upcoming YCS event.

For future events on our schedule, we remain committed to monitoring the developments daily and will provide updates on those events as they become available. Please continue to visit our official Yu-Gi-Oh! TCG website and official social media channels on Twitter and Facebook for the latest news and updates:

Those with non-press-related inquiries regarding this event and updates on future events and Organized Play initiatives are encouraged to contact us-opsupport@konami.com for more information.

We thank the Yu-Gi-Oh! community for their continued patience and understanding during this time.

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World Qualifying Points for the 2021-2022 Organized Play Season

November 3rd, 2021

As Organized Play begins to resume for the 2021-2022 season, we have some exciting news for you about World Qualifying Points (WQP)! You’ve had a lot of questions about what to expect as this year starts to wind down, so let’s talk about WQP.

World Qualifying Points…what were those again?

We introduced World Qualifying Points (WQP) as an additional path to the World Championship in 2017. This program offered dedicated Duelists an opportunity to earn enough points to compete in a playoff for an invite to the Yu-Gi-Oh! TRADING CARD GAME (TCG) World Championship.

  • WQP could be earned at any events which awarded invites to a World Championship Qualifier (WCQ).
    • Regional Qualifiers, Dragon Duels, OTS Championships, Nationals, or Yu-Gi-Oh! Championship Series (YCS) all awarded WQP.
  • Duelists watched a leaderboard to see how their WQP totals matched up against others in their territories.
  • Top-placed Duelists were invited to a World Qualifying Points playoff, usually held at their WCQ.

RIGHT! I remember now. So, what’s happening to Word Qualifying Points for 2022

Duelists have been anxious to know what will happen to the points they earned during the 2019-2020 Organized Play season!
Here’s what you need to know:

  • All WQP earned during the 2019-2020 Organized Play season will carry forward for 2021-2022.
  • That means any points you have accumulated will now count towards a World Qualifying Point Playoff at your 2022 World Championship Qualifier.
  • This applies to Duelists in all territories (KDE-US and KDE-E).
    • Just as before, the number of Duelists qualifying for this playoff will vary based on territory.
    • We will have more information on scheduling for these events soon.

You don’t need to worry about losing the WQP earned prior to the suspension of in-person play.  KDE-E and KDE-US will both roll all WQP earned in the 2019-2020 season over to the 2021-2022 season.

Will I be able to earn World Qualifying Points during the 2021-2022 Organized Play season?

This is a complex issue to manage, as we need to focus on the health and safety of our Duelists while providing them with the Organized Play events they enjoy. Since situations are different in different territories, the approach to earning WQP is also different according to territory.
Make sure you are reading the information for your territory.
Here’s how this will work:

KDE-US

  • Territories for KDE-US are North America and Latin America.
  • Duelists in these territories can earn WQP by competing in Remote Duel Regional Qualifiers.
    • This will begin with the BODE Regional season.
  • WQP will not be awarded at in-person Regional Qualifiers.
  • WQP will be awarded at Remote Duel YCS, starting with the December 2021 Remote Duel YCS
  • WQP will not be awarded at in-person YCS.

KDE-E

  • Territories for KDE-E are Europe (this includes Africa and the Middle East) and Oceania
  • These territories will not be offering Remote Duel Regionals, therefore no new WQP will be awarded for the 2021-2022 Organized Play season.
  • WQP will not be awarded at in-person Regional Qualifiers.
  • WQP will not be awarded at YCS
    • Remote Duel YCS will not award WQP
    • In-person YCS will not award WQP.
  • The current standings based on the 2019-2020 Organized Play season will be the final list for the WQP playoffs at the appropriate WCQ.

Why can’t I earn WQP at in-person events?

Travel, travel and MORE travel was the reliable way to earn WQP in previous years – Duelists who could attend as many events as possible and finish near the top of the standings for these events earned the most points.
We all know things are somewhat different now; and we do not want to put anyone in the situation where they feel like they have no choice but to travel.

  • While we do look forward to welcoming Duelists back to in-person events if they feel safe in participating, limiting WQP to Remote Duel removes pressure
  • By awarding WQP only for Remote Duel Regionals, Duelists can still earn WQP
  • Current WQP leaders will not be pressured to travel in order to maintain their ranking
  • Different states/provinces, countries, etc. have different types of limitations imposed on travel and crowds – by removing WQP from in-person events, Duelists living in areas with more restrictions are not placed at a disadvantage

When will we be able to see our points from 2019-2020?

We are working on information for the rest of the 2021-2022 Organized Play season and we are looking forward to sharing it with you! Expect news for events (both Remote Duel and in-person) later in the year, along with the WQP leaderboard and 2022 WCQ Invite lists.

OH! One last thing – what about my WCQ invite for 2020? Will that carry over too?

Yes, it will! If you earned an invite for your WCQ in 2020 don’t worry – it will be good for 2022.

If you did not get the chance to earn an invite for 2020 make sure to watch the Regional Qualifier schedules for your territory – you will soon have the chance to try for an invite for 2022! We hope you’re looking forward to Regionals, YCS, and other tournaments as we prepare for them, be they Remote Duel or otherwise, and we are excited to see you back again!

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Speed Duel Skill Card Text and Skill Card Rules Update

November 1st, 2021

We’re still a few months away from the Speed Duel GX: Duel Academy Box, but while you wait, we’d like to announce a few changes to three of the most powerful Skill Cards along with a new, more thorough explanation of the Skill Card Rules.

Skill Card Text Update

The following Skill cards’ text has been updated to the following text.
These changes are effective immediately as of today, November 1st, 2021.


Skill Card Text Update for Cocoon of Ultra Evolution.

Previous Text:

Activate the following Skill(s) during your Main Phase.

●You can Tribute 1 Insect monster from either field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions, also flip this card over.

●You can shuffle 1 Insect monster from your GY into the Deck, then draw 1 card, also flip this card over.

Each of these Skills can only be used once per Duel.

Updated Text*:

Once per turn, during your Main Phase, you can use 1 of the following Skills.

●You can Tribute 1 Insect monster from either field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions. You cannot Normal or Special Summon other monsters the turn you activate this Skill. At the end of your turn, flip this card over.

●You can shuffle 1 Insect monster from your GY into the Deck, then draw 1 card. At the end of your turn, flip this card over.
Each of these Skills can only be used once per Duel.

*Revised on 3/24/2022


Skill Card Text Update for Inner Conflict

Previous Text:

Activate this Skill during your Main Phase. Once per Duel, you can pay half your LP and take control of 1 monster your opponent controls until the End Phase, but it cannot attack directly this turn.

Updated Text:

Once per Duel, during your Main Phase, you can pay 2000 LP and take control of 1 monster your opponent controls that can be Normal Summoned/Set, until the End Phase, but it cannot attack directly, or be Tributed, this turn.


Skill Card Text Update for Twisted Personality

Previous Text:

Each time a player loses LP, place 1 counter on this card (max. 3). Once per turn, during your Main Phase, you can use 1 of the following Skills.

●Remove 2 counters from this card, then discard 1 random card from your opponent’s hand.

●Remove 3 counters from this card, then destroy 1 face-up card your opponent controls.

Updated Text:

Each time you lose LP, place 1 counter on this card (max. 3). Once per turn, during your Main Phase, you can use 1 of the following Skills.

●Remove 2 counters from this card, then discard 1 random card from your opponent’s hand.

●Remove 3 counters from this card, then destroy 1 face-up card your opponent controls.


We will be including these updated Skill Cards in Speed Duel Tournament Pack 3, currently slated for March of next year. Remember to play your original copies of these Skill cards as if they have the updated text.

Speaking of Skill Cards…

This is also a great time to go over the rules for Skill Cards. The Speed Duel GX: Duel Academy box is loaded with 20 brand-new Skill Cards, and many allow Duelists to Summon powerful Fusion Monsters! There has been some confusion on how Skills that Summon monsters work. Does the monster just appear? Is there anything that can be done to the monster? With another Speed Duel Box on the way, we took the opportunity to clarify this common scenario in the updated Rules for Skill Cards.

RULES FOR SKILL CARDS

  1. You are not required to use Skill Cards, but if you do, choose exactly 1 Skill Card before each Duel.

  2. At the start of the Duel, place that 1 Skill Card face-down next to your Field Zone or Extra Deck unless the Skill Card instructs you to do something else with it. (E.g.: It’s a Toon World! tells you to place it in your center Spell/Trap Zone and flip it over at the start of the Duel.)

  3. If a Skill says that it’s a certain type of card in its Type line, like Continuous Spell or Continuous Trap, then after the Duel begins, it’s always that type of card and follows all the rules for that type of card instead of the rules for Skill Cards.

  4. During the Duel, you can activate your Skill Card by flipping it face-up. If your Skill Card tells you when you can activate it, then you can only activate it at that time, when there is no Chain being built or resolved. If your Skill Card doesn’t say when you can activate it, then you can only activate it during your Main Phase when there is no Chain being built or resolved. For more information on how to determine when the game is or isn’t in an open game state, click here.

  5. Activating a Skill or Skill Card does not start a Chain and is not a card effect. Cards/effects cannot be activated in response to the activation of a Skill. However, cards and effects can be activated after a Skill has resolved as appropriate. (E.g.: If Cocoon of Ultra Evolution Special Summons a monster, then after that monster is Summoned, players can activate cards and effects just like any other time a monster is Summoned, so cards like Floodgate Trap Hole or Adhesion Trap Hole can be activated.)

  6. The Skill on your Skill Card can only be activated once per Duel unless it has specific instructions otherwise or flips itself face-down. If it does, follow the instructions on your Skill Card.

Some Skills can do some far out things that no card can do. If a Skill does something wild and unexpected that you’ve never seen before, that’s great! Skills are part of what makes Speed Dueling so much fun, so embrace the weirdness and get ready to get your game on!