All articles for...

Posts Tagged ‘Draft Along’

Draft Along With Sean McCabe!

September 8th, 2014

Sean McCabe is one of the most successful and most celebrated Duelists left in the main event!  His top cut record stretches all the way back to 2009 and beyond and spans multiple continents, including a Top 16 showing three years ago right here in Toronto.  McCabe is just coming off his run as a North American representative competing for the US at the World Championship last month, and now he’s back in Toronto, once again in the Top 16, ready to make an impact.

 

Not familiar with how this works?  Each round of draft contributes 15 cards to the competitor’s play pool.  When the draft is over, each Duelist builds a 40-card deck from the 45 cards they selected, with the remaining 5 cards making up their Side Deck and their Extra Deck (if they happened to open any Xyz Monsters; remember, Xyz are only in the Shatterfoil rarity slot in Battle Pack 3: Monster League).  Understanding the nuances of the drafting process, as well as the interactions between cards in the unique Monster League booster set, are crucial to success – especially as more and more YCS competitors start to do their homework.

 

Also worth keeping in mind?  The special rule of Monster League: all monsters count as being all Types.  That means every monster – no matter what the card says! – counts as a Spellcaster, Warrior, Dragon, Zombie, Fairy, and all the rest.  Understanding the full ramications of that special rule is integral to your success in Monster League Draft play, and whoever wins here today is going to have to pull out all the stops to take advantage of the unprecedented opportunities this format offers.

 

Now we take you step-by-step to show you Sean McCabe’s drafting process: the cards he took, and every card he passed.

 

Drafting Round 1

Each round of drafting consists of three booster packs of Battle Pack 3: Monster League combined into a pool of fifteen cards.  Here’s how McCabe’s first round of fifteen cards turned out.

 

Pack 1: Call of the Haunted; Psychokinesis; Slate Warrior; Silent Psychic Wizard; Genex Ally Bellflame; 2 Bound Wand; Lord Poison; Curse of Anubis; Rhinotaurus; Intrigue Shield; Evil HERO Infernal Gainer; Fighting Spirit; Quantum Cat; Gauntlet Warrior.

 

Here he took Silent Psychic Wizard.

 

P1SilentPsychicWizard

 

Pack 2: Forbidden Chalice; Call of the Atlanteans; Rare Metalmorph; Blast With Chain; Sunlight Unicorn; Cestus of Dagla; Wind-Up Juggler; Psychic Overload; Ghostrick Jackfrost; Noble Arms – Caliburn; Cross-Sword Beetle; Chiron the Mage; Call of the Atlanteans; Hypnocorn.

 

McCabe picked Blast With Chain.

 

Pack 3: Fighting Spirit; Vylon Ohm; Mudora; Mezuki; Premature Burial; Evigishki Merrowgeist; Mythical Beast Cerberus; Reptilianne Rage; 2 Chiron The Mage; Submarineroid; Time Escaper; Ready for Intercepting.

 

Premature Burial was the must in this pack.

 

Pack 4: Closed Forest; Shadow Spell; Diskblade Rider; Miracle’s Wake; Typhoon; Noble Arms – Caliburn; Uminotaurus; Gonogo; Telekinetic Shocker; Call of the Mummy; The Immortal Bushi; Tutan Mask.

 

Shadow Spell offers both attack-stopping power and a great ATK-modification trick.  McCabe chose it from this pack.

 

Pack 5: Card Trooper; Machine Assembly Line; Tutan Mask; Jurrac Protops; Murmur of the Forest; Dweller in the Depths; Shocktopus; Ancient Gear Knight; Blue Thunder T-45; Poseidon Wave; Gonogo.

 

Shocktopus can turn a losing situation into a stolen win, and it was McCabe’s pick here.

 

P1Shocktopus

 

Pack 6: Closed Forest; Electromagnetic Bagworm; Book of Eclipse; Cross-Sword Beetle; Swords of Concealing Light; Shocktopus; Call of the Mummy; Herald of Green Light; Ribbon of Rebirth; Ghostrick Jackfrost.

 

This was McCabe’s first Swords of Concealing Light.  He’d pick up more copies as drafting continued.

 

Pack 7: Flame Tiger; Butterspy Protection; Dark Bribe; Herald of Purple Light; Raging Battle Ox; Pollinosis; Chain Dog; Trident Warrior; Rigorous Reaver.

 

Lacking in beatsticks, McCabe took Flame Tiger.

 

Pack 8: Spellbook of Wisdom; Diskblade Rider; Gyroid; Freya, Spirit of Victory; Raging Mad Plants; Rigorous Reaver; Black Stego; Vanguard of the Dragon.

 

Diskblade Rider was another solid attacker.

 

P1DiskbladeRider

 

Pack 9: Genex Ally Bellflame; Quantum Cat; Evil HERO Infernal Gainer; Rhinotaurus; Fighting Spirit; Gauntlet Warrior; Intrigue Shield.

 

Fighting Spirit protects your monster in two different ways, and McCabe snatched it up.

 

Pack 10: Hypnocorn; Ghostrick Jackfrost; 2 Call of the Atlanteans; Cross-Sword Beetle; Cestus of Dagla.

 

Cross-Sword Beetle was another strong attacker.

 

Pack 11: Vylon Ohm; Fighting Spirit; Time Escaper; Chiron the Mage; Mythical Beast Cerberus.

 

Chiron the Mage can do some damage in battle, plus it can take out occasional backrows.  It was the obvious pick in this set of cards, save perhaps Fighting Spirit.

 

P1Chiron

 

Pack 12: Call of the Mummy; Gonogo; Uminotaurus; Telekinetic Shocker.

 

Telekinetic Shocker offers more field presence and more protection for your best monsters.

 

Pack 13: Gonogo; Dweller in the Depths; Jurrac Protops.

 

McCabe took Jurrac Protops.

 

Pack 14: Herald of Green Light; Ghostrick Jackfrost.

 

He then took Ghostrick Jackfrost over Herald of Green Light.

 

P1Jackfrost

 

Pack 15: Herald of Purple Light.

 

And finally he took Herald of Purple Light as his last pick.

 

Drafting Round 2

With those fifteen cards drafted, McCabe took a look through his choices thus far and began drafting round two.

 

Pack 1: Jain, Lightsworn Paladin;Psychic Sword; Goblin Elite Attack Force; Dragon’s Gunfire; Vylon Ohm; Raigeki Bottle; Sacred Crane; Card Trooper; Mezuki; Rush Recklessly; Madolche Baaple; Evilswarm O’Lantern; Ghosts from the Past; Swords of Concealing Light.

 

His first pick from this round was Rush Recklessly.

 

P2Rush

 

Pack 2: Freya, Spirit of Victory; Earthquake; Book of Eclipse; Winged Rhynos; Spined Gillman; Breakthrough Skill; Tardy Orc; Dodger Dragon; Master Craftsman Gamil; Windstorm of Etaqua; Royal Firestorm Guards; Recycling Batteries; Zero Gravity; Stegocyber.

 

Windstorm of Etaqua is a big aggression-stopper, and McCabe took it swiftly.

 

Pack 3: Flame Tiger; Hyper Hammerhead; 2 Recycling Batteries; Seed of Flame; Dodger Dragon; Rhinotaurus; Miracle Locus; Evil HERO Infernal Gainer; Koa’ki Meiru Sandman; Raigeki Bottle; Bashing Shield; Psychic Reactor.

 

Here he picked Koa’ki Meiru Sandman.

 

Pack 4: 2 Koa’ki Meiru Beetle; Stygian Street Patrol; Swords of Revealing Light; Ghostrick Jackfrost; Super Rush Recklessly; Nordic Relic Laevateinn; Raging Mad Plants; X-Saber Airbellum; Magical Exemplar; Miracle’s Wake; Mist Valley Falcon.

 

Mist Valley Falcon’s another powerful attacker with some added combo potential, so it was McCabe’s choice.

 

Pack 5: Reptilianne Rage; Mind Over Matter; Jain, Lightsworn Paladin; Alien Brain; Ribbon of Rebirth; One-Shot Wand; Telepathic Power; No Entry!!; Submarineroid; Reptilianne Gorgon.

 

No Entry!! is another valuable attack-stop that can handle multiple attackers at once.

 

Pack 6: Mudora; Gentlemander; Knight Day Grepher; Cestus of Dagla; Herald of Orange Light; Tree Otter; 7 Completed; Seed of Flame; Shutendoji; Aye-Iron.

 

Mudora is a high-powered Summon in the late game, that takes special advantage of the “all monsters are all Types rule” in Monster League.

 

Pack 7: Super Rush Recklessly; Banner of Courage; Koa’ki Meiru Drago; The Warrior Returning Alive; Creature Swap; Enraged Battle Ox; One-Shot Wand; Jerry Beans Man; Gale Lizard.

 

Koa’ki Meiru Drago also takes advantage of the Monster League Special Rule, and McCabe took it here.

 

P2Drago

 

Pack 8: Stygian Street Patrol; Koa’ki Meiru Sandman; Koa’ki Meiru Beetle; Dimension Gate; Giant Soldier of Steel; Lion Alligator; Magicians Unite; Meklord Army of Granel.

 

Koa’ki Meiru Sandman got him another strong, flexible attacker.

 

Pack 9: Swords of Concealing Light; Ghosts from the Past; Goblin Elite Attack Force; Psychic Sword; Sacred Crane; Dragon’s Gunfire; Vylon Ohm.

 

Here he got another Swords of Concealing Light!

 

Pack 10: Freya, Spirit of Victory; Royal Firestorm Guards; Stegocyber; Master Craftsman Gamil; Spined Gillman; Winged Rhynos.

 

Spined Gillman is a strong global ATK buff that would go on to do great things for McCabe.

 

Pack 11: Miracle Locus; Seed of Flame; Evil HERO Infernal Gainer; Hyper Hammerhead; Rhinotaurus.

 

Rhinotaurus is another solid attacker.

 

Pack 12: Raging Mad Plants; Miracle’s Wake; Ghostrick Jackfrost; Magical Exemplar.

 

Miracle’s Wake is a defensive pick that helps you stabilize your field when you’re under fire, helping you make comebacks.  It was McCabe’s pick here.

 

P2Wake

 

Pack 13: Ribbon of Rebirth; Submarineroid; Reptilianne Gorgon.

 

McCabe took Ribbon of Rebirth in this late pick.

 

Pack 14: Gentlemander; Knight Day Grepher.

 

Gentlemander’s pretty much the worst, so Knight Day Grepher was the auto-pick!

 

Pack 15: Gale Lizard

 

Finally McCabe took Gale Lizard.

 

Drafting Round 3

With just one round of drafting to go, here’s how it all came together!

Pack 1: Psychic Jumper; Metabo Shark; Uminotaurus; Pollinosis; Skill Successor; Metalmorph; Koa’ki Meiru Doom; Psi-Curse; Dodger Dragon; Exploder Dragon; Magical Undertaker; Card Advance; Vampire Koala; Stegocyber; Hate Buster.

 

McCabe grabbed Skill Successor.

 

P3Skill

 

Pack 2: Murmur of the Forest; Lord Poison; Mist Valley Falcon; Scapegoat; Koa’ki Meiru War Arms; Poseidon Wave; Knight Day Grepher; Swamp Mirrorer; Reptilianne Gorgon; Plant Food Chain; Lion Alligator; Golden Flying Fish; Stamping Destruction; Shredder.

 

Next he nabbed another Mist Valley Falcon.

 

Pack 3: Stegocyber; Swords of Concealing Light; Machine King Prototype; Gorgonic Golem; Typhoon; Magical Undertaker; Bashing Shield; Unstable Evolution; Psychic Overload; Ancient Gear Knight; Sunlight Unicorn; Number 10: Illumiknight; Arsenal Bug.

 

…and a third Swords of Concealing Light!

 

Pack 4: Knight Day Grepher; Mind Over Matter; Unstable Evolution; Jurrac Protops; Hate Buster; Battlestorm; Koa’ki Meiru Guardian; Goblin Elite Attack Force; Quantum Cat; Aye-Iron; Pyramid of Wonders; Memory Loss.

 

McCabe took a copy of the underrated Pyramid of Wonders, in what some might consider to be a surprisingly late pick.

 

P3Pyramid

 

Pack 5: Berserk Gorilla; Pyramid of Wonders; 2 Jerry Beans Man; Gonogo; Koa’ki Meiru Doom; Call of the Mummy; Flame Tiger; Typhoon; Victory Viper XX03; Leotaur.

 

The dupes were piling up as McCabe nabbed a second Pyramid of Wonders!

 

Pack 6: Lord Poison; Night Beam; Koa’ki Meiru Wall; Hyper Hammerhead; Electromagnetic Bagworm; Banner of Courage; Butterspy Protection; Black Veloci; Bazoo the Soul Eater; Heroic Champion – Kusanagi.

 

Another great late pick, as McCabe got Butterspy Protection!

 

Pack 7: Creature Swap; Card Guard; Unstable Evolution; Sacred Crane; Frontier Wiseman; Dark Crusader; Card Advance; Gentlemander; Damage Gate.

 

Card Guard was a more reasonable pick compared to those last few lucky grabs, but certainly not a bad choice.

 

P3CardGuard

 

Pack 8: Magical Exemplar; X-Saber Airbellum; Gentlemander; Stygian Street Patrol; Wonder Wand; Rhinotaur; Frontier Wiseman; Herald of Purple Light.

 

Here McCabe grabbed Herald of Purple Light

 

Pack 9: Metabo-Shark; Card Advance; Uminotaurus; Stegocyber; Vampire Koala; Pollinosis; Koa’ki Meiru Doom.

 

A late Pollinosis was a decent choice here.

 

Pack 10: Stamping Destruction; Golden Flying Fish; Scapegoat; Reptilianne Gorgon; Poseidon Wave; Knight Day Grepher.

 

Stamping Destruction is an underrated removal card and another nice pick.

 

Pack 11: Typhoon; Stegocyber; Number 10: Illumiknight; Gorgonic Golem; Machine King Prototype.

 

Typhoon is a pretty flexible card in Monster League and a strong choice here amongst weaker options.

 

Pack 12: Aye-Iron; Memory Loss; Knight Day Grepher; Unstable Evolution.

 

Unstable Evolution was McCabe’s pick.

 

Pack 13: Gonogo; Victory Viper XX03; Koa’ki Meiru Doom.

 

Here he took Victory Viper XX03.

 

Pack 14: Electromagnetic Bagworm; Hyper Hammerhead.

 

He took Hyper Hammerhead over Electromagnetic Bagworm.

 

P3Hammerhead

 

Pack 15: Gentlemander.

 

And finally he rounded out his card pool with a Gentlemander!

 

Here’s the Deck McCabe ended up building…

 

Monsters: 21

2 Mist Valley Falcon

2 Koa’ki Meiru Sandman

1 Silent Psychic Wizard

1 Koa’ki Meir Drago

1 Card Guard

1 Mudora

1 Shocktopus

1 Chiron the Mage

1 Flame Tiger

1 Rhinotaurus

1 Cross-Sword Beetle

1 Jurrac Protops

1 Spined Gillman

1 Diskblade Rider

1 Telekinetic Shocker

1 Victory Viper XX03

1 Hyper Hammerhead

1 Gale Lizard

1 Knight Day Grepher

 

Spells: 10

3 Swords of Concealing Light

2 Pyramid of Wonders

1 Premature Burial

1 Rush Recklessly

1 Stamping Destruction

1 Unstable Evolution

1 Fighting Spirit

 

Traps: 9

1 Shadow Spell

1 Pollinosis

1 Miracle’s Wake

1 Butterspy Protection

1 Skill Successor

1 Typhoon

1 No Entry!!

1 Windstorm of Etaqua

1 Blast With Chain

 

Side Deck:

2 Herald of Purple Light

1 Ghostrick Jackfrost

1 Gentlemander

1 Ribbon of Rebirth

 

Want to see if the effort paid off?  Check out McCabe’s Feature Matches to see this Deck in action!