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Posts Tagged ‘Draft’

Drafting With Marcus Carisse

March 24th, 2014

Marcus Carisse made it to the Top 32 of YCS Chicago with his Geargia Deck; but now, he must cast aside his Deck and build a new one out of the cards he drafts from Battle Pack 2: War of the Giants – Round 2! Carisse has never drafted Battle Pack 2: War of the Giants – Round 2 before, but Jesse Choate – a Duelist well-practiced in Battle Pack 2: War of the Giants – Round 2, who made it to the Top 4 with his draft Deck at YCS Atlanta – gave Carisse tips on drafting that he hopes will carry him through to the finals.

War of the Giants Round 2!

It’s time to draft!

 

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QQ: Did You Prepare for the Top 16 Draft?

February 2nd, 2014

QQ stands for Quick Questions! This weekend’s YCS is the first one that will crown a champion after a Battle Pack 2: War of the Giants – Round 2 draft in the Top 16. I surveyed the Duelists in attendance this weekend to see what preparation they did for the possibility of a Top 16 finish. Check out their responses!

 

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Draft 101

February 2nd, 2014

So how do you Draft, anyway?

Now that we’re entering the Top 16 of YCS Atlanta, all Dueling from here on will be done with Draft Decks from Battle Pack: War of the Giants – Round 2. What does that mean exactly? Many Duelists are unaware of the process, so here’s exactly how it works.

Step 1: Open three Battle Pack 2 boosters!

You’ll combine those three booster packs into one pile. Each pack has five cards, so you should have fifteen in the pile.

Step 2: Pick a card!

Choose any one card you want from the pile. That card is yours now, and you can put it into your Deck. Once everyone has selected a card, pass the pile to the player on your left side.

Step 3: Repeat!

With your new pile, you’ll choose a card you want, and put it with the first card you took. Pass the pile to the left again, and keep doing this until there are no cards remaining.

Step 4: Open the Round 2 booster, and do the same thing

Now you open up the Round 2 pack, which has fifteen cards in it. You’ll take one card, and this time pass to the Duelist on your right. Continue passing until all of the cards are gone.

Step 5: Repeat steps 1-3

You’ll have three remaining packs of Battle Pack 2, and once again combine them into one pile. Choose a card, and pass to the left. Once this is done, all of the packs should be open, and all the cards should be selected. You will have 45 cards when you’re done.

Step 6: Build your Deck!

With your pool of handpicked cards, you’ll build a Deck to Duel with. 40 cards is the recommended Deck size to use in tournaments, and that is what we’ll be doing here in YCS Atlanta. Any cards you don’t want to use in your Main Deck will be treated as your Side Deck.

The tactics for Draft are varied. You can go in with a specific strategy in mind, and try to Draft for that, or you can feel out the packs you’re getting and form a strategy as you go.  You’ll often find that simply choosing the “best” card isn’t going to work, you must also form a cohesive strategy with everything else you’ve drafted. In addition, you’ll want to pay close attention to what is being passed to you – if you’re receiving a lot of similar or notable cards, you can infer what the Duelist next to you is taking instead.

Top 16 Pairings

February 2nd, 2014

The players are currently drafting, here are the pairings for Top 16 War of the Giants: Round 2 draft.

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The Old Man of Dueling takes on Retro Draft!

January 22nd, 2011

Retro Draft is attracting a lot of players old and new to try their hand with some of the best cards from the first years of Yu-Gi-Oh! Even our own Jason Grabher-Meyer decided to get out from behind the laptop and back to the tables to try his hand at it. He’s been Dueling since the dawn of time (or 2002, whichever is later) and he’s played with all the cards available in Retro Draft before. So I decided to sit in as he played in Retro Draft to see how he would approach it.

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Introducing Retro Draft!

January 22nd, 2011

Retro Draft is one of the new Public Events that’ll start cropping up at events this year. It’s really easy to play, because all you need is 3 packs of the latest Retro Pack for each player! (Retro Pack 2) Retro Draft is an 8-player event, but you can play it with more or less players if you want to. If you play with more, break the players up into as many equal groups of 8 players or fewer that you can.  Here’s how it works:

  • Sit each group of players down around a table with their 3 Booster Packs.
  • After everyone is seated, everyone opens up one of the Booster Packs, chooses 1 card for their Deck, and passes the rest of them to the player to their left.
  • Repeat until every player has 9 cards for their Deck.
  • Then, open the next pack and repeat the process, except this time, pass the cards that aren’t chosen to the player on your right.
  • After every player has 18 cards for their Deck, open the final Booster Pack and do the exact same thing as you did with the first one.

Once all the cards have been chosen, each player needs to use the cards they picked to make a 20-card minimum Deck. Cards that go in your Extra Deck don’t count towards the 20 cards. Other than needing at least 20 cards in your Main Deck, there ARE NO RULES! There are no Forbidden or Limited or Semi-Limited Cards, and if you choose more than 3 copies of a single

card you can play them ALL. It’s going to lead to some really exciting Duels today! Once everyone has their Deck ready, all the cards they didn’t include become the Side Deck, and its time to shuffle up and Duel.

Here are some tips for when you decide to Retro Draft with your friends. These all apply if you’re using Retro Pack 2.

  • The entire Destiny Board set is in here. The Spirit Message cards are commons and are likely to get picked last, so if you  wind up with the I, N, A, and L and see a Destiny Board floating around, take it, because…
  • There aren’t many cards that can destroy Spells or Traps. Grab every Dust Tornado you see, just in case, and watch out for Jinzo!
  • Don’t neglect monsters! You can grab all the kick-butt Spell and Trap Cards you want, but if you don’t have any monsters you probably won’t win… unless you have the Destiny Board set at the ready!
  • There are a lot of cards that can take care of monsters, but also a lot of cards that can revive monsters. Premature Burial and Call of the Haunted are both available.
  • Gilasaurus is very valuable here. Even if your opponent gets to Summon a monster, if you can Tribute Gilasaurus for something better you can quickly sweep your opponents monster out of the way.
  • Yata-Garasu exists, is a common, and is very upset at being Forbidden for all these years. Look out!
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Categories: 2011 - Los Angeles, CA Tags: