Deck Profile: Brice Babcock’s Six Samurai Deck
We’re just finishing Round 8, and Team X-3 Drop has gone X-3 and dropped. Still a strong finish though, and Brice Babcock is the only person here playing Six Samurai! Here’s a look at his Deck.

Main Deck: 41
Monster Cards: 21
2 Grandmaster of the Six Samurai
1 Legendary Secret of the Six Samurai
3 Legendary Six Samurai – Kizan
3 Legendary Six Samurai – Kageki
2 Legendary Six Samurai – Mizuho
2 Legendary Six Samurai – Shinai
2 Secret Six Samurai – Kizaru
2 Secret Six Samurai – Hatsume
1 Secret Six Samurai – Fuma
1 Elder of the Six Samurai
1 Great Shogun Shien
1 Shien’s Squire
Spell Cards: 20
1 Gateway of the Six
3 Shien’s Dojo
1 Temple of the Six
3 Shien’s Smoke Signal
1 Reinforcement of the Army
3 Dark Ruler No More
3 Called by the Grave
1 D.D.R. – Different Dimension Reincarnation
1 Living Fossil
1 Divine Sword – Phoenix Blade
1 Overdone Burial
1 Rank-Up-Magic Astral Force
Trap Cards: 0
Side Deck: 15
3 Nibiru, the Primal Being
3 Droll & Lock Bird
3 Lightning Storm
3 Evenly Matched
3 Solemn Judgment
Extra Deck: 15
2 Battle Shogun of the Six Samurai
1 Isolde, Two Tales of the Noble Knights
2 Saryuja Skull Dread
1 Apollousa, Bow of the Goddess
1 Borrelsword Dragon
1 Shadow of the Six Samurai – Shien
1 Abyss Dweller
1 Number 71: Rebarian Shark
1 Number S0: Utopic ZEXAL
1 Number 39: Utopia
1 Legendary Six Samurai – Shi En
1 Naturia Beast
1 Naturia Barkion
Naturia Beast, Naturia Barkion, Number S0: Utopic ZEXAL, Legendary Six Samurai – Shi En, and Apollousa, Bow of the Goddess. That’s Babcock’s typical turn 1 field if he’s left uninterrupted. Most opponents just scoop up their cards in the face of it all.
He’s able to accomplish all of this thanks to the power of Gateway of the Six. A basic opening move is to play Legendary Six Samurai – Kageki, and have it Special Summon Secret Six Samurai – Kizaru. Kizaru will add Legendary Secret of the Six Samurai to your hand. Then you’ll use Kageki and Kizaru to play Isolde, Two Tales of the Noble Knights, which will Special Summon Secret Six Samurai – Hatsume. You then use Legendary Secret’s effect to Special Summon itself. Use it and Isolde to play Battle Shogun of the Six Samurai, which will get Gateway of the Six, and now you’re in business.
Every Summon will put a Bushido Counter on Gateway and Battle Shogun, so with either Shien’s Dojo or Temple of the Six you’ll get four Bushido Counters per Summon. Then Gateway can remove those four counters to search for a new Samurai. You’ll use Hatsume, Grandmaster of the Six Samurai, Legendary Six Samurai – Kizan, Shadow of the Six Samurai – Shien, Saryuja Skull Dread,and the duo of Legendary Six Samurai – Mizuho and Legendary Six Samurai – Shinai, all of which will keep your Bushido Counters full while putting more monsters on the field for you to add more Syncho, Xyz, and Link Monsters to your field, while Gateway will search your Deck or Graveyard for a new Samurai each time you play one. With this setup, Mizuho and Shinai can create a loop with Mizuho’s effect too.
In order to consistently play Utopic ZEXAL, at some point of your combo you’ll use Number 71: Rebarian Shark as a Link Material for Saryuja Skull Dread. Build the Chain so Rebarian Shark resolves first and puts Rank-Up-Magic Astral Force on top of your Deck, then Saryuja’s effect has you draw it.
Since you’re playing Saryuja in the middle of all this, while also drastically thinning your Deck with Gateway, Saryuja’s effect to draw cards will almost certainly get you the most important spells remaining in your Deck, while also putting your less useful cards back in if you’ve drawn them. Eventually, you’ll bring Shien’s Squire or Secret Six Samurai – Fuma to the field to begin Synchro Summoning.
This Deck can combo off very consistently thanks to Battle Shogun’s ability to find Gateway, breathing new life into the Six Samurai Deck!